Player Matchup

Cthulhu
Cthulhu
Gold V
GVMemelord
Cthulhu
Gold V
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,669 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold III
PoloBear1
Ah Muzen Cab
Gold III
Level 153
God Stats
3W - 0L
1,877 SR
Queue Stats
15W - 8L
1,782 MMR
Party 1
Cabrakan
Cabrakan
Silver II
dilliellie
Cabrakan
Silver II
Level 100
God Stats
2W - 0L
1,801 SR
Queue Stats
8W - 8L
1,543 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 107
1,726 SR
1,665 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,582 SR
1,472 MMR
Tyr
Tyr
Silver II
 
Tyr
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver II
 
Charybdis
Silver II
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Gold II
lolatopies
Thoth
Gold II
Level 128
God Stats
7W - 6L
1,745 SR
Queue Stats
98W - 127L
1,415 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GVMemelord
Cthulhu
14
4 / 1 / 6
9,051
754
10,509
10,551
10,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
PoloBear1
Ah Muzen Cab
14
5 / 1 / 3
9,030
753
11,784
6,621
3,565
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
dilliellie
Cabrakan
13
1 / 1 / 8
9,105
759
7,118
12,295
15,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AtlasShivaBaron SamediYu HuangFenrir

VS

Bans
HerculesScyllaMerlinDiscordiaNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
0 / 5 / 3
7,434
620
5,929
16,346
8,241
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
 
Charybdis
10
0 / 3 / 2
6,780
565
4,736
7,430
3,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
13
3 / 2 / 0
8,656
721
10,752
8,147
3,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
10
Kills
3
3
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
5
3
0.3
L
Charybdis
 
Charybdis
0
3
2
0.33
W
Cthulhu
GVMemelord
Cthulhu
4
1
6
7
W
Ah Muzen Cab
PoloBear1
Ah Muzen Cab
5
1
3
6.5
W
Cabrakan
dilliellie
Cabrakan
1
1
8
5
L
Thoth
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,411
Damage
21,417
29,467
Taken
31,923
29,114
Mitigated
14,641
13,965
Healing
6,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,929
953
0
3,928
16,346
8,241
0
7,559
8,191
0
12,562
L
Charybdis
 
Charybdis
4,736
3,286
0
953
7,430
3,014
0
4,229
2,860
0
12,996
W
Cthulhu
GVMemelord
Cthulhu
10,509
586
446
4,983
10,551
10,530
601
3,166
7,385
23,772
0
W
Ah Muzen Cab
PoloBear1
Ah Muzen Cab
11,784
4,133
0
2,365
6,621
3,565
2,209
3,345
3,276
0
60,628
W
Cabrakan
dilliellie
Cabrakan
7,118
1,150
0
6,171
12,295
15,019
430
4,960
7,335
14,817
0
L
Thoth
10,752
183
0
1,160
8,147
3,386
0
4,755
3,085
48,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,186
Gold Earned
22,870
130
Minions Killed
146
7
Camps Cleared
2
685,478
Distance Traveled
630,704
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,434
620
20
2
0
237,002
6
L
Charybdis
6,780
565
33
3
1
169,661
1
W
Cthulhu
9,051
754
28
2
1
241,915
2
W
Ah Muzen Cab
9,030
753
89
7
4
210,194
1
W
Cabrakan
9,105
759
13
1
2
233,369
3
L
Thoth
8,656
721
93
8
1
224,041
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role