Player Matchup

Sobek
Sobek
 
Sobek
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Gholrak
Hera
Level 160
God Stats
14W - 17L
1,584 SR
Queue Stats
1,252W - 1,301L
1,456 Elo+
Solo
Lancelot
Lancelot
aMaGoKu
Lancelot
Level 160
God Stats
1W - 1L
1,576 SR
Queue Stats
117W - 123L
1,402 Elo+
Solo
Medusa
Medusa
grafinusi
Medusa
Level 62
God Stats
0W - 2L
1,326 SR
Queue Stats
29W - 31L
1,489 Elo+
Party 2
Team Averages
Level 122
1,497 SR
1,469 Elo+

VS

Team Averages
Level 54
1,515 SR
1,511 Elo+
Lancelot
Lancelot
FirasMeto2311
Lancelot
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,420 Elo+
Party 1
Mulan
Mulan
Hynry
Mulan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,476 Elo+
Party 1
King Arthur
King Arthur
IronGIRL44XD
King Arthur
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,648 Elo+
Party 1
Cu Chulainn
Cu Chulainn
KingKarl35
Cu Chulainn
Level 160
God Stats
15W - 10L
1,576 SR
Queue Stats
881W - 900L
1,410 Elo+
Solo
Geb
Geb
mohammadkmf
Geb
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
20
7 / 4 / 16
12,909
759
19,299
32,294
45,206
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
 
Izanami
20
7 / 7 / 13
12,145
714
23,162
18,395
9,790
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
Gholrak
Hera
18
5 / 8 / 10
11,038
649
19,087
13,846
6,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
aMaGoKu
Lancelot
17
7 / 8 / 7
11,250
662
17,189
26,149
22,916
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
grafinusi
Medusa
17
1 / 9 / 15
10,378
610
8,984
20,280
10,988
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
FirasMeto2311
Lancelot
20
10 / 3 / 12
13,298
782
21,931
17,874
15,160
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Mulan
Hynry
Mulan
19
7 / 6 / 14
12,576
740
24,734
28,091
32,864
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
IronGIRL44XD
King Arthur
20
8 / 8 / 16
13,352
785
22,673
26,011
36,247
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
KingKarl35
Cu Chulainn
20
10 / 6 / 11
13,566
798
19,633
25,125
40,868
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
1 / 4 / 16
11,936
702
10,926
22,062
28,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
105
27
Kills
36
36
Deaths
27
61
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
7
4
16
3.75
L
Izanami
 
Izanami
7
7
13
1.93
W
Lancelot
FirasMeto2311
Lancelot
10
3
12
5.33
L
Hera
Gholrak
Hera
5
8
10
1.25
W
Mulan
Hynry
Mulan
7
6
14
2.33
W
King Arthur
IronGIRL44XD
King Arthur
8
8
16
2
W
Cu Chulainn
KingKarl35
Cu Chulainn
10
6
11
2.58
L
Lancelot
aMaGoKu
Lancelot
7
8
7
1.31
L
Medusa
grafinusi
Medusa
1
9
15
0.94
W
1
4
16
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,721
Damage
99,897
110,964
Taken
119,163
95,853
Mitigated
154,079
32,493
Healing
30,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
19,299
1,810
729
17,858
32,294
45,206
79
5,526
25,261
37,658
0
L
Izanami
 
Izanami
23,162
15,427
513
4,034
18,395
9,790
27
2,609
15,364
0
44,404
W
Lancelot
FirasMeto2311
Lancelot
21,931
4,412
2,096
3,347
17,874
15,160
4,320
7,242
10,632
0
42,938
L
Hera
Gholrak
Hera
19,087
6,594
245
271
13,846
6,953
105
1,321
12,411
34,852
0
W
Mulan
Hynry
Mulan
24,734
2,020
2,290
10,519
28,091
32,864
1,281
6,843
21,248
0
37,528
W
King Arthur
IronGIRL44XD
King Arthur
22,673
1,317
772
1,359
26,011
36,247
39
9,115
16,896
1,232
42,238
W
Cu Chulainn
KingKarl35
Cu Chulainn
19,633
2,230
1,963
2,399
25,125
40,868
1,949
6,864
18,261
9,641
35,557
L
Lancelot
aMaGoKu
Lancelot
17,189
2,053
1,479
3,146
26,149
22,916
0
3,913
21,967
0
24,043
L
Medusa
grafinusi
Medusa
8,984
4,447
1,060
3,158
20,280
10,988
243
2,192
17,935
0
21,523
W
10,926
1,239
1,858
3,646
22,062
28,940
104
8,322
13,740
16,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,720
Gold Earned
64,728
157
Minions Killed
153
0
Camps Cleared
0
1,244,608
Distance Traveled
1,584,020
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,909
759
37
2
0
303,647
2
L
Izanami
12,145
714
42
2
0
235,960
0
W
Lancelot
13,298
782
30
2
0
391,264
0
L
Hera
11,038
649
31
2
0
204,319
1
W
Mulan
12,576
740
26
2
0
298,656
0
W
King Arthur
13,352
785
48
3
0
285,633
2
W
Cu Chulainn
13,566
798
42
2
0
263,645
1
L
Lancelot
11,250
662
21
1
0
246,956
3
L
Medusa
10,378
610
26
2
0
253,726
2
W
Geb
11,936
702
7
0
0
344,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role