Player Matchup

Skadi
Skadi
NarockRack
Skadi
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 45L
1,275 Elo+
Solo
Anubis
Anubis
Spineda
Anubis
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 22L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Zarehkk
Kuzenbo
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 51L
1,459 Elo+
Party 1
Team Averages
Level 58
1,500 SR
1,411 Elo+

VS

Team Averages
Level 78
1,645 SR
1,363 Elo+
Janus
Janus
ColossusGW
Janus
Level 89
God Stats
2W - 4L
1,882 SR
Queue Stats
42W - 77L
1,405 Elo+
Party 2
Hercules
Hercules
OctieBear
Hercules
Level 49
God Stats
3W - 4L
1,753 SR
Queue Stats
28W - 54L
1,372 Elo+
Party 2
Thanatos
Thanatos
Slagernicus
Thanatos
Level 96
God Stats
1W - 0L
1,301 SR
Queue Stats
25W - 62L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
12
0 / 9 / 1
8,670
542
6,912
16,033
6,312
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Spineda
Anubis
15
1 / 10 / 1
9,913
620
5,408
16,577
9,120
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
Zarehkk
Kuzenbo
13
1 / 6 / 1
10,100
631
9,883
19,230
29,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
18
9 / 1 / 15
12,569
786
22,891
11,671
5,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
OctieBear
Hercules
15
5 / 0 / 18
11,317
707
10,929
14,359
15,531
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Thanatos
Slagernicus
Thanatos
18
11 / 1 / 12
12,561
785
11,944
13,147
6,025
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
70
2
Kills
25
25
Deaths
2
3
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Janus
9
1
15
16.5
L
Skadi
0
9
1
0.06
W
Hercules
OctieBear
Hercules
5
0
18
14
W
Thanatos
Slagernicus
Thanatos
11
1
12
17
L
Anubis
Spineda
Anubis
1
10
1
0.15
L
Kuzenbo
Zarehkk
Kuzenbo
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,203
Damage
45,764
51,840
Taken
39,177
44,954
Mitigated
26,819
4,153
Healing
16,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
22,891
2,254
292
2,409
11,671
5,263
551
4,951
6,720
78,478
0
L
Skadi
6,912
2,324
0
320
16,033
6,312
48
7,920
7,805
0
26,100
W
Hercules
OctieBear
Hercules
10,929
2,558
0
3,162
14,359
15,531
278
5,289
9,070
0
19,632
W
Thanatos
Slagernicus
Thanatos
11,944
2,096
0
10,343
13,147
6,025
1,031
5,826
7,321
0
44,122
L
Anubis
Spineda
Anubis
5,408
834
0
2,340
16,577
9,120
0
7,687
8,526
37,488
0
L
Kuzenbo
Zarehkk
Kuzenbo
9,883
2,261
0
1,493
19,230
29,522
0
7,349
11,502
22,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,683
Gold Earned
36,447
134
Minions Killed
186
7
Camps Cleared
8
724,176
Distance Traveled
915,241
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,569
786
116
7
5
313,438
4
L
Skadi
8,670
542
41
3
1
230,550
0
W
Hercules
11,317
707
13
1
1
296,117
0
W
Thanatos
12,561
785
57
4
2
305,686
1
L
Anubis
9,913
620
70
4
4
197,335
1
L
Kuzenbo
10,100
631
23
1
2
296,291
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role