Player Matchup

Lancelot
Lancelot
AkandeOgundimu_1
Lancelot
Level 69
God Stats
40W - 38L
1,523 SR
Queue Stats
244W - 288L
1,488 Elo+
Party 1
Chang'e
Chang'e
AkandesKitty
Chang'e
Level 89
God Stats
43W - 57L
1,515 SR
Queue Stats
185W - 209L
1,510 Elo+
Party 1
Merlin
Merlin
Alexandersson314
Merlin
Level 85
God Stats
19W - 20L
1,381 SR
Queue Stats
224W - 222L
1,402 Elo+
Solo
Achilles
Achilles
Dr Kirk Handy
Achilles
Level 153
God Stats
0W - 2L
1,503 SR
Queue Stats
158W - 145L
1,624 Elo+
Solo
Agni
Agni
Zouge
Agni
Level 82
God Stats
1W - 1L
1,542 SR
Queue Stats
10W - 21L
1,493 Elo+
Solo
Team Averages
Level 96
1,493 SR
1,503 Elo+

VS

Team Averages
Level 111
1,417 SR
1,493 Elo+
Loki
Loki
 
Loki
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Herobr1ne 177
Arachne
Level 84
God Stats
1W - 0L
1,236 SR
Queue Stats
46W - 54L
1,445 Elo+
Solo
Yu Huang
Yu Huang
O I Kazi I O
Yu Huang
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 19L
1,561 Elo+
Solo
Atlas
Atlas
Reckszn
Atlas
Level 133
God Stats
33W - 24L
1,574 SR
Queue Stats
147W - 166L
1,494 Elo+
Solo
Hercules
Hercules
XxGodLevelxX
Hercules
Level 145
God Stats
1W - 2L
1,278 SR
Queue Stats
255W - 238L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 3
9,055
647
8,359
15,637
10,083
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
AkandesKitty
Chang'e
15
0 / 5 / 3
8,657
618
8,843
15,208
6,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 3
9,067
648
12,671
7,698
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
Dr Kirk Handy
Achilles
16
0 / 5 / 4
9,561
683
11,261
16,434
16,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Agni
Zouge
Agni
16
3 / 2 / 3
9,272
662
11,758
8,386
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
2 / 1 / 7
9,312
665
6,630
7,563
3,586
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
17
3 / 2 / 6
10,059
719
10,157
16,218
9,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
O I Kazi I O
Yu Huang
17
4 / 0 / 7
10,040
717
14,547
5,936
2,796
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Reckszn
Atlas
17
4 / 0 / 8
9,955
711
8,717
17,764
21,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
XxGodLevelxX
Hercules
16
3 / 3 / 11
9,483
677
9,342
24,284
27,754
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
55
6
Kills
16
16
Deaths
6
16
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
2
1
7
5.5
L
1
3
3
0.83
L
Chang'e
AkandesKitty
Chang'e
0
5
3
0.3
L
2
1
3
3.5
L
Achilles
Dr Kirk Handy
Achilles
0
5
4
0.4
W
Arachne
3
2
6
3
W
Yu Huang
O I Kazi I O
Yu Huang
4
0
7
7.5
W
Atlas
Reckszn
Atlas
4
0
8
8
W
Hercules
XxGodLevelxX
Hercules
3
3
11
2.83
L
Agni
Zouge
Agni
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,892
Damage
49,393
63,363
Taken
71,765
40,124
Mitigated
65,016
13,335
Healing
23,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,630
995
0
887
7,563
3,586
1,119
2,936
4,627
0
31,584
L
8,359
1,143
0
2,384
15,637
10,083
0
5,374
10,263
0
33,454
L
Chang'e
AkandesKitty
Chang'e
8,843
791
3,381
4,991
15,208
6,208
247
4,905
10,303
30,615
0
L
12,671
334
0
0
7,698
3,480
0
2,933
4,765
35,614
0
L
Achilles
Dr Kirk Handy
Achilles
11,261
2,418
0
2,085
16,434
16,475
0
5,766
10,668
199
28,990
W
Arachne
10,157
4,622
0
6,686
16,218
9,533
62
7,952
8,266
0
42,452
W
Yu Huang
O I Kazi I O
Yu Huang
14,547
809
0
500
5,936
2,796
32
3,154
2,782
44,409
0
W
Atlas
Reckszn
Atlas
8,717
2,404
0
2,645
17,764
21,347
164
6,135
11,629
31,262
0
W
Hercules
XxGodLevelxX
Hercules
9,342
2,357
834
12,237
24,284
27,754
38
13,294
10,990
0
18,416
L
Agni
Zouge
Agni
11,758
939
0
494
8,386
3,878
0
4,286
4,046
27,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,612
Gold Earned
48,849
266
Minions Killed
250
0
Camps Cleared
0
1,376,885
Distance Traveled
1,446,474
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,312
665
55
4
0
268,436
1
L
Lancelot
9,055
647
47
3
0
305,194
0
L
Chang'e
8,657
618
54
4
0
275,817
2
L
Merlin
9,067
648
73
5
0
286,517
0
L
Achilles
9,561
683
51
4
0
275,528
12
W
Arachne
10,059
719
59
4
0
323,890
3
W
Yu Huang
10,040
717
80
6
0
272,794
2
W
Atlas
9,955
711
36
3
0
288,992
1
W
Hercules
9,483
677
20
1
0
292,362
0
L
Agni
9,272
662
41
3
0
233,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role