Player Matchup

Hun Batz
Hun Batz
Bronze V
BrutalizerDeath
Hun Batz
Bronze V
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,462 MMR
Solo
Shiva
Shiva
Gold III
JrodRider
Shiva
Gold III
Level 158
God Stats
6W - 11L
1,556 SR
Queue Stats
67W - 70L
1,486 MMR
Solo
Bacchus
Bacchus
Silver II
Presidential-YGN
Bacchus
Silver II
Level 100
God Stats
0W - 2L
1,282 SR
Queue Stats
26W - 36L
1,320 MMR
Solo
Merlin
Merlin
Gold IV
Sn1ckl3Fr1Tz
Merlin
Gold IV
Level 56
God Stats
1W - 1L
1,392 SR
Queue Stats
29W - 39L
1,517 MMR
Solo
Cupid
Cupid
Gold V
Team510 Stunna
Cupid
Gold V
Level 159
God Stats
0W - 3L
1,625 SR
Queue Stats
113W - 113L
1,362 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,471 SR
1,429 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,467 SR
1,468 MMR
Ah Puch
Ah Puch
Bronze III
 
Ah Puch
Bronze III
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
ClaimRespect
Kumbhakarna
Gold V
Level 148
God Stats
6W - 4L
1,716 SR
Queue Stats
51W - 46L
1,604 MMR
Solo
Amaterasu
Amaterasu
Silver I
Drimell
Amaterasu
Silver I
Level 124
God Stats
9W - 6L
1,234 SR
Queue Stats
123W - 129L
1,151 MMR
Solo
Ravana
Ravana
Silver I
ten1000ninjas
Ravana
Silver I
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 9L
1,542 MMR
Party 1
Cernunnos
Cernunnos
Silver I
theonemathias1
Cernunnos
Silver I
Level 123
God Stats
2W - 0L
1,383 SR
Queue Stats
3W - 0L
1,542 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
0 / 4 / 1
8,638
432
8,480
18,080
7,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Shiva
JrodRider
Shiva
16
1 / 4 / 1
10,270
514
21,641
21,551
17,137
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
2 / 6 / 0
8,702
435
8,536
20,076
22,635
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
14
1 / 4 / 1
8,803
440
9,429
11,324
4,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 4 / 0
8,715
436
6,009
14,914
5,720
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Chang'eChaacHadesAh Muzen Cab

VS

Bans
LancelotAtlasMercuryYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
17
4 / 0 / 7
10,106
505
12,235
8,742
4,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
ClaimRespect
Kumbhakarna
15
1 / 0 / 16
9,865
493
7,032
22,111
23,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Drimell
Amaterasu
17
3 / 2 / 1
10,675
534
11,695
26,015
23,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
4 / 2 / 8
10,065
503
7,753
12,990
6,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
theonemathias1
Cernunnos
17
10 / 1 / 4
11,534
577
19,317
15,483
7,681
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
58
4
Kills
22
22
Deaths
5
3
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
4
0
7
7.5
L
Hun Batz
0
4
1
0.13
W
Kumbhakarna
ClaimRespect
Kumbhakarna
1
0
16
9
W
Amaterasu
Drimell
Amaterasu
3
2
1
1.75
L
Shiva
JrodRider
Shiva
1
4
1
0.38
L
2
6
0
0.33
L
Merlin
1
4
1
0.38
L
0
4
0
0
W
4
2
8
4
W
Cernunnos
theonemathias1
Cernunnos
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,095
Damage
58,032
85,945
Taken
85,341
57,835
Mitigated
65,398
30,352
Healing
38,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
12,235
459
0
2,111
8,742
4,215
3,267
3,645
5,097
66,782
0
L
Hun Batz
8,480
1,177
0
6,158
18,080
7,878
0
4,161
13,707
0
68,324
W
Kumbhakarna
ClaimRespect
Kumbhakarna
7,032
817
0
5,678
22,111
23,111
309
8,342
13,769
25,860
0
W
Amaterasu
Drimell
Amaterasu
11,695
7,783
0
13,609
26,015
23,903
0
510
25,505
0
89,020
L
Shiva
JrodRider
Shiva
21,641
6,774
452
9,607
21,551
17,137
0
2,277
19,244
276
98,725
L
8,536
1,295
2,091
4,842
20,076
22,635
232
5,917
13,849
25,522
0
L
Merlin
9,429
641
0
1,985
11,324
4,465
792
4,316
6,806
70,698
0
L
6,009
3,015
288
4,929
14,914
5,720
0
1,850
13,024
0
81,118
W
7,753
1,849
0
6,764
12,990
6,488
1,568
3,192
9,798
0
70,483
W
Cernunnos
theonemathias1
Cernunnos
19,317
10,465
0
9,848
15,483
7,681
3,927
2,874
12,609
48
104,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,128
Gold Earned
52,245
565
Minions Killed
550
0
Camps Cleared
0
1,746,973
Distance Traveled
1,924,209
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,106
505
120
6
0
357,121
3
L
Hun Batz
8,638
432
122
6
0
382,883
5
W
Kumbhakarna
9,865
493
30
2
0
399,620
3
W
Amaterasu
10,675
534
151
8
0
401,015
0
L
Shiva
10,270
514
161
8
0
368,047
6
L
Bacchus
8,702
435
36
2
0
335,682
4
L
Merlin
8,803
440
115
6
0
327,324
1
L
Cupid
8,715
436
131
7
0
333,037
4
W
Ravana
10,065
503
111
6
0
407,895
2
W
Cernunnos
11,534
577
138
7
0
358,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role