Player Matchup

Amaterasu
Amaterasu
Chapita
Amaterasu
Level 127
God Stats
13W - 13L
1,521 SR
Queue Stats
657W - 614L
1,590 Elo+
Party 1
Achilles
Achilles
Desayun0
Achilles
Level 128
God Stats
14W - 16L
1,462 SR
Queue Stats
621W - 579L
1,571 Elo+
Party 1
Atlas
Atlas
SphaxDragon
Atlas
Level 126
God Stats
1W - 4L
1,427 SR
Queue Stats
155W - 156L
1,508 Elo+
Solo
Medusa
Medusa
yEnzinho_
Medusa
Level 65
God Stats
0W - 3L
1,253 SR
Queue Stats
82W - 90L
1,400 Elo+
Party 3
Nu Wa
Nu Wa
yGordinZ
Nu Wa
Level 60
God Stats
6W - 7L
1,459 SR
Queue Stats
86W - 81L
1,502 Elo+
Party 3
Team Averages
Level 101
1,424 SR
1,514 Elo+

VS

Team Averages
Level 102
1,531 SR
1,533 Elo+
Nemesis
Nemesis
 
Nemesis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Poielli
Charybdis
Level 129
God Stats
7W - 10L
1,408 SR
Queue Stats
79W - 71L
1,433 Elo+
Solo
Ne Zha
Ne Zha
Tererè
Ne Zha
Level 149
God Stats
13W - 1L
1,906 SR
Queue Stats
413W - 308L
1,611 Elo+
Party 2
Atlas
Atlas
UchihaDarkRF
Atlas
Level 80
God Stats
4W - 2L
1,338 SR
Queue Stats
205W - 169L
1,515 Elo+
Party 2
Hera
Hera
tyresia
Hera
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 49L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Chapita
Amaterasu
11
3 / 3 / 1
6,339
576
2,784
9,918
4,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Achilles
Desayun0
Achilles
10
1 / 4 / 1
6,017
547
5,659
9,527
9,358
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 2 / 2
6,266
570
4,829
11,439
6,742
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
yEnzinho_
Medusa
10
0 / 1 / 1
5,797
527
4,483
5,302
2,137
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
yGordinZ
Nu Wa
11
1 / 3 / 2
6,030
548
4,420
7,227
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
2 / 1 / 5
6,935
630
6,937
10,796
6,062
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
Poielli
Charybdis
10
1 / 1 / 1
6,015
547
5,311
7,103
2,428
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
Tererè
Ne Zha
12
5 / 1 / 5
7,188
653
4,676
10,157
3,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 2 / 3
5,633
512
2,487
9,426
6,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hera
tyresia
Hera
13
4 / 2 / 4
7,688
699
8,260
5,229
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
7
Kills
13
13
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
1
5
4.5
L
Amaterasu
Chapita
Amaterasu
3
3
1
1.17
L
Achilles
Desayun0
Achilles
1
4
1
0.38
W
Charybdis
Poielli
Charybdis
1
1
1
1.5
L
2
2
2
1.5
W
Ne Zha
Tererè
Ne Zha
5
1
5
7.5
W
1
2
3
1.25
W
Hera
tyresia
Hera
4
2
4
3
L
Medusa
yEnzinho_
Medusa
0
1
1
0.5
L
Nu Wa
yGordinZ
Nu Wa
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,175
Damage
27,671
43,413
Taken
42,711
25,103
Mitigated
21,258
8,052
Healing
15,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,937
2,341
0
4,439
10,796
6,062
0
1,282
9,514
0
40,833
L
Amaterasu
Chapita
Amaterasu
2,784
1,041
0
280
9,918
4,340
0
1,177
8,641
0
39,510
L
Achilles
Desayun0
Achilles
5,659
1,331
0
1,835
9,527
9,358
0
1,537
7,904
0
28,685
W
Charybdis
Poielli
Charybdis
5,311
3,031
0
2,551
7,103
2,428
63
1,410
5,693
0
47,301
L
4,829
1,687
1,406
2,941
11,439
6,742
0
3,724
7,639
23,192
0
W
Ne Zha
Tererè
Ne Zha
4,676
1,782
0
5,672
10,157
3,901
0
1,254
8,903
0
45,822
W
2,487
1,422
0
1,916
9,426
6,764
74
2,857
6,569
12,170
0
W
Hera
tyresia
Hera
8,260
3,524
0
785
5,229
2,103
592
2,446
2,783
56,578
0
L
Medusa
yEnzinho_
Medusa
4,483
2,724
0
782
5,302
2,137
0
636
4,666
0
46,686
L
Nu Wa
yGordinZ
Nu Wa
4,420
595
0
808
7,227
2,526
0
3,257
3,816
36,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,449
Gold Earned
33,459
285
Minions Killed
382
0
Camps Cleared
0
1,084,349
Distance Traveled
1,161,480
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,935
630
83
8
0
224,828
2
L
Amaterasu
6,339
576
67
6
0
258,166
0
L
Achilles
6,017
547
43
4
0
193,379
4
W
Charybdis
6,015
547
83
8
0
219,071
2
L
Atlas
6,266
570
37
3
0
231,524
2
W
Ne Zha
7,188
653
86
8
0
266,952
4
W
Atlas
5,633
512
16
1
0
231,118
5
W
Hera
7,688
699
114
10
0
219,511
2
L
Medusa
5,797
527
80
7
0
211,168
1
L
Nu Wa
6,030
548
58
5
0
190,112
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role