Player Matchup

Izanami
Izanami
JLsinski
Izanami
Level 102
God Stats
8W - 4L
1,375 SR
Queue Stats
22W - 16L
1,378 Elo+
Solo
Anubis
Anubis
Mango_Loco_88
Anubis
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 29L
1,545 Elo+
Solo
Arachne
Arachne
junkyturtwig
Arachne
Level 77
God Stats
3W - 4L
1,341 SR
Queue Stats
144W - 157L
1,468 Elo+
Solo
Cthulhu
Cthulhu
pedrov189
Cthulhu
Level 103
God Stats
11W - 9L
1,454 SR
Queue Stats
208W - 201L
1,494 Elo+
Solo
Guan Yu
Guan Yu
wHaTs_yOuR_v1be
Guan Yu
Level 158
God Stats
3W - 1L
1,487 SR
Queue Stats
135W - 142L
1,500 Elo+
Solo
Team Averages
Level 101
1,432 SR
1,477 Elo+

VS

Team Averages
Level 114
1,437 SR
1,496 Elo+
Horus
Horus
Jojo1162001
Horus
Level 145
God Stats
0W - 1L
1,285 SR
Queue Stats
11W - 14L
1,664 Elo+
Solo
Discordia
Discordia
Petar-Pro99
Discordia
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 151L
1,484 Elo+
Solo
Freya
Freya
Rxeus_VIII
Freya
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,409 Elo+
Solo
King Arthur
King Arthur
Scorpionczech69
King Arthur
Level 105
God Stats
1W - 4L
1,462 SR
Queue Stats
64W - 44L
1,546 Elo+
Solo
Arachne
Arachne
fer_guel
Arachne
Level 88
God Stats
4W - 5L
1,440 SR
Queue Stats
66W - 69L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JLsinski
Izanami
20
5 / 4 / 10
14,693
565
20,497
26,882
12,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
7 / 0 / 11
15,090
580
30,173
19,001
12,511
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
junkyturtwig
Arachne
20
14 / 1 / 7
16,326
628
19,339
26,098
16,268
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
pedrov189
Cthulhu
16
0 / 3 / 16
11,087
426
11,663
26,089
32,138
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
9 / 0 / 11
15,101
581
20,313
29,183
35,756
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 5
10,204
392
11,710
25,634
30,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Discordia
Petar-Pro99
Discordia
16
0 / 7 / 2
10,075
388
15,978
17,975
6,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Freya
19
6 / 7 / 1
12,850
494
23,636
27,886
13,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Scorpionczech69
King Arthur
15
0 / 11 / 2
10,098
388
13,376
29,583
21,152
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
fer_guel
Arachne
18
2 / 3 / 1
11,369
437
16,046
30,951
14,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
19
35
Kills
8
8
Deaths
35
55
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
JLsinski
Izanami
5
4
10
2.5
L
0
7
5
0.36
W
7
0
11
12.5
L
Discordia
Petar-Pro99
Discordia
0
7
2
0.14
L
Freya
6
7
1
0.93
L
King Arthur
Scorpionczech69
King Arthur
0
11
2
0.09
L
Arachne
fer_guel
Arachne
2
3
1
0.83
W
Arachne
junkyturtwig
Arachne
14
1
7
17.5
W
Cthulhu
pedrov189
Cthulhu
0
3
16
2.67
W
9
0
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,985
Damage
80,746
127,253
Taken
132,029
108,775
Mitigated
86,491
65,035
Healing
34,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
JLsinski
Izanami
20,497
13,749
0
12,266
26,882
12,102
6,404
14,651
11,642
0
153,529
L
11,710
4,987
2,178
4,812
25,634
30,884
0
11,646
13,988
4,056
30,171
W
30,173
1,133
0
13,352
19,001
12,511
1,504
9,112
9,825
174,107
0
L
Discordia
Petar-Pro99
Discordia
15,978
581
0
3,260
17,975
6,883
0
5,919
12,056
85,998
0
L
Freya
23,636
6,979
0
12,066
27,886
13,047
0
5,629
22,257
105,811
0
L
King Arthur
Scorpionczech69
King Arthur
13,376
870
0
3,770
29,583
21,152
250
8,931
20,652
4,134
69,942
L
Arachne
fer_guel
Arachne
16,046
12,272
0
7,943
30,951
14,525
0
9,399
21,552
0
138,425
W
Arachne
junkyturtwig
Arachne
19,339
11,906
0
13,140
26,098
16,268
6,426
4,779
21,219
0
172,601
W
Cthulhu
pedrov189
Cthulhu
11,663
660
1,022
4,445
26,089
32,138
0
10,208
15,553
37,056
1,155
W
20,313
1,349
5,566
15,244
29,183
35,756
255
4,878
24,205
0
96,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,297
Gold Earned
54,596
774
Minions Killed
636
0
Camps Cleared
0
2,456,794
Distance Traveled
2,298,436
41
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,693
565
175
7
0
451,246
6
L
Horus
10,204
392
35
1
0
488,115
2
W
Anubis
15,090
580
233
9
0
467,951
10
L
Discordia
10,075
388
146
6
0
430,226
3
L
Freya
12,850
494
156
6
0
430,236
3
L
King Arthur
10,098
388
130
5
0
420,138
6
L
Arachne
11,369
437
169
7
0
529,721
1
W
Arachne
16,326
628
198
8
0
540,341
4
W
Cthulhu
11,087
426
48
2
0
498,016
14
W
Guan Yu
15,101
581
120
5
0
499,240
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role