Player Matchup

Fafnir
Fafnir
Gold IV
 
Fafnir
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver III
CallePalos
Sol
Silver III
Level 156
God Stats
0W - 1L
1,583 SR
Queue Stats
13W - 13L
1,477 MMR
Solo
Tyr
Tyr
Silver III
JeffSmalls
Tyr
Silver III
Level 108
God Stats
0W - 1L
1,853 SR
Queue Stats
7W - 17L
1,466 MMR
Solo
Cupid
Cupid
Gold III
Secretly slimey
Cupid
Gold III
Level 160
God Stats
1W - 7L
1,451 SR
Queue Stats
294W - 304L
1,575 MMR
Solo
Fenrir
Fenrir
Gold III
twich_vititepela
Fenrir
Gold III
Level 125
God Stats
22W - 23L
1,557 SR
Queue Stats
243W - 231L
1,532 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,589 SR
1,510 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 117
1,560 SR
1,509 MMR
Baron Samedi
Baron Samedi
Gold III
AleXXRegan
Baron Samedi
Gold III
Level 114
God Stats
2W - 1L
1,416 SR
Queue Stats
103W - 100L
1,456 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
Atlas1205
Cu Chulainn
Gold III
Level 105
God Stats
6W - 5L
1,561 SR
Queue Stats
70W - 69L
1,452 MMR
Party 2
Ishtar
Ishtar
Platinum III
Bummbala
Ishtar
Platinum III
Level 157
God Stats
10W - 11L
1,782 SR
Queue Stats
671W - 680L
1,621 MMR
Party 1
Sobek
Sobek
Gold III
DarKNeyro
Sobek
Gold III
Level 87
God Stats
13W - 10L
1,541 SR
Queue Stats
69W - 69L
1,452 MMR
Party 2
Bakasura
Bakasura
Platinum V
MS-15-Crow
Bakasura
Platinum V
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 140L
1,565 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
1 / 7 / 4
10,760
430
5,396
26,760
38,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
2 / 4 / 1
12,054
482
11,083
18,147
9,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
1 / 6 / 2
12,034
481
11,476
31,221
29,109
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

18
2 / 4 / 1
11,723
469
11,004
16,609
10,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
3 / 4 / 2
12,536
501
10,600
28,788
16,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ArachneLancelotKing ArthurAwilix

VS

Bans
PoseidonAtlasMulanYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AleXXRegan
Baron Samedi
20
3 / 2 / 14
14,256
570
16,434
15,077
9,862
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Atlas1205
Cu Chulainn
20
6 / 2 / 11
15,564
623
31,658
27,156
36,014
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ishtar
Bummbala
Ishtar
20
5 / 1 / 6
15,513
621
14,988
14,483
6,980
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
DarKNeyro
Sobek
19
3 / 3 / 17
13,754
550
9,028
25,344
33,868
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
MS-15-Crow
Bakasura
20
8 / 1 / 9
16,111
644
17,662
23,076
14,689
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
82
9
Kills
25
25
Deaths
9
10
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
7
4
0.43
W
Baron Samedi
AleXXRegan
Baron Samedi
3
2
14
5
W
Cu Chulainn
Atlas1205
Cu Chulainn
6
2
11
5.75
W
Ishtar
Bummbala
Ishtar
5
1
6
8
L
2
4
1
0.63
W
Sobek
DarKNeyro
Sobek
3
3
17
3.83
L
1
6
2
0.33
W
Bakasura
MS-15-Crow
Bakasura
8
1
9
12.5
L
2
4
1
0.63
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,559
Damage
89,770
121,525
Taken
105,136
104,233
Mitigated
101,413
40,512
Healing
40,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,396
1,424
0
3,642
26,760
38,601
101
8,688
16,815
24,566
2,378
W
Baron Samedi
AleXXRegan
Baron Samedi
16,434
1,046
2,856
7,610
15,077
9,862
2,470
2,215
12,445
122,382
0
W
Cu Chulainn
Atlas1205
Cu Chulainn
31,658
5,028
0
7,011
27,156
36,014
424
2,009
25,051
0
125,923
W
Ishtar
Bummbala
Ishtar
14,988
9,800
0
6,944
14,483
6,980
9,199
4,272
9,925
0
158,586
L
11,083
3,510
0
7,208
18,147
9,029
760
2,407
15,740
102,510
4,414
W
Sobek
DarKNeyro
Sobek
9,028
962
0
8,041
25,344
33,868
1,301
6,505
18,366
36,688
0
L
11,476
2,026
0
13,131
31,221
29,109
1,344
3,318
26,974
0
91,144
W
Bakasura
MS-15-Crow
Bakasura
17,662
12,921
0
8,051
23,076
14,689
7,644
3,314
19,710
0
165,758
L
11,004
6,538
1,057
4,013
16,609
10,816
681
6,329
10,140
0
105,458
L
10,600
3,156
0
11,461
28,788
16,678
0
4,720
22,897
0
135,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,107
Gold Earned
75,198
757
Minions Killed
869
0
Camps Cleared
0
2,315,816
Distance Traveled
2,495,141
30
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,760
430
27
1
0
432,825
2
W
Baron Samedi
14,256
570
174
7
0
440,575
7
W
Cu Chulainn
15,564
623
189
8
0
489,204
3
W
Ishtar
15,513
621
220
9
0
453,658
4
L
Sol
12,054
482
205
8
0
433,378
8
W
Sobek
13,754
550
39
2
0
487,357
11
L
Tyr
12,034
481
173
7
0
450,158
8
W
Bakasura
16,111
644
247
10
0
624,347
10
L
Cupid
11,723
469
184
7
0
437,598
5
L
Fenrir
12,536
501
168
7
0
561,857
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role