Player Matchup

Achilles
Achilles
Gold II
 
Achilles
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Platinum V
 
Sylvanus
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold I
PABLORUSH
Yu Huang
Gold I
Level 155
God Stats
0W - 2L
1,571 SR
Queue Stats
182W - 179L
1,704 MMR
Solo
Ishtar
Ishtar
Gold II
Trigeminol
Ishtar
Gold II
Level 137
God Stats
2W - 2L
1,768 SR
Queue Stats
39W - 36L
1,738 MMR
Party 1
Da Ji
Da Ji
Silver I
iQcU
Da Ji
Silver I
Level 80
God Stats
1W - 1L
1,651 SR
Queue Stats
4W - 5L
1,598 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,598 SR
1,608 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 126
1,656 SR
1,704 MMR
Thanatos
Thanatos
Gold IV
CowboyLeonard
Thanatos
Gold IV
Level 74
God Stats
9W - 3L
1,773 SR
Queue Stats
55W - 39L
1,640 MMR
Solo
Ne Zha
Ne Zha
Platinum V
Hypnhos
Ne Zha
Platinum V
Level 126
God Stats
2W - 3L
1,510 SR
Queue Stats
132W - 119L
1,709 MMR
Solo
Scylla
Scylla
Platinum III
Neudorf
Scylla
Platinum III
Level 145
God Stats
5W - 0L
1,768 SR
Queue Stats
69W - 57L
1,809 MMR
Solo
Rama
Rama
Gold I
jdog0310
Rama
Gold I
Level 125
God Stats
9W - 8L
1,681 SR
Queue Stats
164W - 149L
1,535 MMR
Solo
Charybdis
Charybdis
Platinum V
xYEKIROx
Charybdis
Platinum V
Level 160
God Stats
14W - 22L
1,547 SR
Queue Stats
321W - 327L
1,828 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
0 / 2 / 0
7,322
431
2,444
9,213
5,068
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sylvanus
 
Sylvanus
10
1 / 5 / 2
6,621
389
4,561
15,929
11,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Yu Huang
PABLORUSH
Yu Huang
15
1 / 5 / 0
8,585
505
5,695
10,313
3,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
Trigeminol
Ishtar
12
2 / 2 / 1
7,953
468
5,525
9,017
2,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
iQcU
Da Ji
12
1 / 5 / 0
7,732
455
5,882
15,394
5,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
GaneshaKhepriKaliHades

VS

Bans
MulanKing ArthurLancelotSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CowboyLeonard
Thanatos
17
6 / 2 / 7
10,927
643
13,139
11,978
5,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ne Zha
Hypnhos
Ne Zha
13
0 / 2 / 8
8,974
528
6,711
15,515
12,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Scylla
Neudorf
Scylla
16
5 / 0 / 7
10,508
618
7,418
8,035
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rama
16
5 / 1 / 4
10,626
625
7,076
10,431
4,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charybdis
xYEKIROx
Charybdis
18
3 / 0 / 2
11,573
681
7,388
12,174
4,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
5
Kills
19
19
Deaths
5
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
2
0
0
L
Sylvanus
 
Sylvanus
1
5
2
0.4
W
Thanatos
CowboyLeonard
Thanatos
6
2
7
4.75
W
Ne Zha
Hypnhos
Ne Zha
0
2
8
2
W
Scylla
Neudorf
Scylla
5
0
7
8.5
L
Yu Huang
PABLORUSH
Yu Huang
1
5
0
0.2
L
Ishtar
Trigeminol
Ishtar
2
2
1
1.25
L
Da Ji
iQcU
Da Ji
1
5
0
0.2
W
Rama
5
1
4
7
W
Charybdis
xYEKIROx
Charybdis
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,107
Damage
41,732
59,866
Taken
58,133
28,012
Mitigated
30,041
14,671
Healing
34,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,444
443
0
1,923
9,213
5,068
0
1,043
8,170
0
41,588
L
Sylvanus
 
Sylvanus
4,561
1,050
683
2,670
15,929
11,005
0
3,486
12,443
21,265
8,398
W
Thanatos
CowboyLeonard
Thanatos
13,139
3,581
0
14,303
11,978
5,688
0
1,386
10,592
0
84,862
W
Ne Zha
Hypnhos
Ne Zha
6,711
1,119
0
5,852
15,515
12,751
0
4,830
10,685
158
32,338
W
Scylla
Neudorf
Scylla
7,418
1,586
0
1,747
8,035
2,861
569
2,065
5,970
89,031
0
L
Yu Huang
PABLORUSH
Yu Huang
5,695
818
0
399
10,313
3,440
0
1,220
9,093
72,473
0
L
Ishtar
Trigeminol
Ishtar
5,525
4,069
0
3,636
9,017
2,847
0
105
8,912
0
53,236
L
Da Ji
iQcU
Da Ji
5,882
1,563
0
5,360
15,394
5,652
0
1,800
13,594
0
57,932
W
Rama
7,076
5,154
0
5,790
10,431
4,036
1,801
3,067
7,364
37
85,652
W
Charybdis
xYEKIROx
Charybdis
7,388
4,847
0
6,788
12,174
4,705
3,610
973
11,201
41
103,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,213
Gold Earned
52,608
443
Minions Killed
620
0
Camps Cleared
0
1,448,352
Distance Traveled
1,752,573
19
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,322
431
75
4
0
279,169
6
L
Sylvanus
6,621
389
37
2
0
252,297
0
W
Thanatos
10,927
643
135
8
0
386,153
2
W
Ne Zha
8,974
528
46
3
0
358,953
6
W
Scylla
10,508
618
130
8
0
350,509
5
L
Yu Huang
8,585
505
137
8
0
320,713
6
L
Ishtar
7,953
468
105
6
0
269,026
5
L
Da Ji
7,732
455
89
5
0
327,147
2
W
Rama
10,626
625
137
8
0
338,800
5
W
Charybdis
11,573
681
172
10
0
318,158
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role