Player Matchup

Mulan
Mulan
 
Mulan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
AlienTurtle
Chronos
Level 158
God Stats
4W - 3L
1,424 SR
Queue Stats
137W - 93L
1,566 Elo+
Party 1
Neith
Neith
Sakura2017
Neith
Level 73
God Stats
10W - 3L
1,441 SR
Queue Stats
102W - 100L
1,464 Elo+
Party 1
Cthulhu
Cthulhu
tai91223
Cthulhu
Level 12
God Stats
2W - 0L
1,738 SR
Queue Stats
5W - 3L
1,477 Elo+
Party 1
Team Averages
Level 100
1,521 SR
1,501 Elo+

VS

Team Averages
Level 96
1,674 SR
1,416 Elo+
Chaac
Chaac
FatherFleezus
Chaac
Level 89
God Stats
1W - 1L
1,630 SR
Queue Stats
9W - 14L
1,390 Elo+
Solo
Cernunnos
Cernunnos
Fr0stB1te4
Cernunnos
Level 121
God Stats
6W - 2L
1,500 SR
Queue Stats
10W - 7L
1,098 Elo+
Solo
Vulcan
Vulcan
JasonCRRJ
Vulcan
Level 99
God Stats
4W - 4L
1,560 SR
Queue Stats
37W - 42L
1,469 Elo+
Party 2
Ymir
Ymir
Spontaner__Kill
Ymir
Level 29
God Stats
1W - 1L
1,760 SR
Queue Stats
11W - 17L
1,518 Elo+
Party 2
Fenrir
Fenrir
wusu_7
Fenrir
Level 142
God Stats
4W - 3L
1,922 SR
Queue Stats
329W - 301L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
8 / 2 / 1
9,789
653
11,770
14,020
11,461
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
 
Chang'e
14
4 / 1 / 7
8,607
574
12,960
13,985
5,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
AlienTurtle
Chronos
15
7 / 1 / 3
9,018
601
9,965
11,434
4,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
14
0 / 3 / 5
8,216
548
4,901
7,174
3,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
tai91223
Cthulhu
12
1 / 1 / 6
7,848
523
7,237
12,964
13,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
6,263
418
6,795
16,976
9,809
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Fr0stB1te4
Cernunnos
12
1 / 4 / 2
7,185
479
7,697
10,119
3,986
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Vulcan
JasonCRRJ
Vulcan
12
1 / 6 / 1
6,776
452
7,239
9,552
4,250
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 1 / 2
7,144
476
3,737
15,206
12,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
wusu_7
Fenrir
12
5 / 3 / 1
7,744
516
8,713
14,185
6,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
20
Kills
8
8
Deaths
20
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
8
2
1
4.25
W
Chang'e
 
Chang'e
4
1
7
7.5
W
Chronos
AlienTurtle
Chronos
7
1
3
8.5
L
0
6
2
0.17
L
Cernunnos
Fr0stB1te4
Cernunnos
1
4
2
0.5
L
Vulcan
JasonCRRJ
Vulcan
1
6
1
0.25
W
Neith
0
3
5
0.83
L
1
1
2
2
W
Cthulhu
tai91223
Cthulhu
1
1
6
4
L
Fenrir
wusu_7
Fenrir
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,833
Damage
34,181
59,577
Taken
66,038
38,384
Mitigated
37,098
21,694
Healing
15,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
11,770
1,325
0
4,288
14,020
11,461
1,296
748
13,272
0
68,587
W
Chang'e
 
Chang'e
12,960
556
1,903
6,819
13,985
5,671
0
5,251
8,734
74,258
0
W
Chronos
AlienTurtle
Chronos
9,965
3,422
0
5,092
11,434
4,820
0
1,401
10,033
71,802
0
L
6,795
1,003
0
4,046
16,976
9,809
0
2,530
14,446
0
35,992
L
Cernunnos
Fr0stB1te4
Cernunnos
7,697
3,344
0
1,293
10,119
3,986
980
3,330
6,789
0
59,819
L
Vulcan
JasonCRRJ
Vulcan
7,239
2,462
0
785
9,552
4,250
0
8,071
1,481
48,332
0
W
Neith
4,901
1,316
0
1,848
7,174
3,066
2,528
1,268
5,906
0
59,864
L
3,737
1,110
0
3,992
15,206
12,409
0
9,533
5,673
36,586
0
W
Cthulhu
tai91223
Cthulhu
7,237
1,441
265
1,479
12,964
13,366
0
2,308
10,656
31,255
0
L
Fenrir
wusu_7
Fenrir
8,713
2,788
0
5,122
14,185
6,644
0
6,698
7,487
0
52,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,478
Gold Earned
35,112
518
Minions Killed
370
0
Camps Cleared
0
1,448,829
Distance Traveled
1,396,261
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,789
653
122
8
0
267,819
1
W
Chang'e
8,607
574
112
7
0
310,819
1
W
Chronos
9,018
601
117
8
0
331,444
2
L
Chaac
6,263
418
53
4
0
265,827
1
L
Cernunnos
7,185
479
102
7
0
282,284
0
L
Vulcan
6,776
452
82
5
0
264,308
1
W
Neith
8,216
548
114
8
0
239,792
9
L
Ymir
7,144
476
53
4
0
271,118
6
W
Cthulhu
7,848
523
53
4
0
298,955
0
L
Fenrir
7,744
516
80
5
0
312,724
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role