Player Matchup

Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Diamond V
 
Tyr
Diamond V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver I
FakeTalesOfJack
Artio
Silver I
Level 50
God Stats
4W - 1L
1,997 SR
Queue Stats
193W - 184L
1,595 MMR
Solo
Ravana
Ravana
Gold III
Guapeton3
Ravana
Gold III
Level 160
God Stats
11W - 11L
1,476 SR
Queue Stats
453W - 438L
1,541 MMR
Solo
Agni
Agni
Gold V
rodrigoflrs
Agni
Gold V
Level 121
God Stats
7W - 2L
1,672 SR
Queue Stats
17W - 8L
1,779 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,629 SR
1,583 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,610 SR
1,624 MMR
Chiron
Chiron
Platinum IV
 
Chiron
Platinum IV
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold IV
BORRA10
Thor
Gold IV
Level 106
God Stats
1W - 3L
1,601 SR
Queue Stats
143W - 150L
1,468 MMR
Solo
Aphrodite
Aphrodite
Gold I
LaurinhaSilva
Aphrodite
Gold I
Level 148
God Stats
50W - 51L
1,536 SR
Queue Stats
94W - 86L
1,745 MMR
Solo
Jormungandr
Jormungandr
Gold V
Lisarba
Jormungandr
Gold V
Level 150
God Stats
3W - 2L
1,815 SR
Queue Stats
29W - 21L
1,724 MMR
Solo
Khepri
Khepri
Gold III
Zheru
Khepri
Gold III
Level 159
God Stats
1W - 2L
1,597 SR
Queue Stats
4W - 4L
1,685 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
2 / 3 / 5
9,925
496
9,319
14,659
5,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tyr
 
Tyr
15
1 / 3 / 3
8,899
445
7,254
21,748
18,202
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
3 / 2 / 7
9,922
496
6,980
21,800
22,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
Guapeton3
Ravana
16
5 / 2 / 4
9,899
495
12,166
12,068
6,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 1 / 6
9,644
482
11,656
10,037
4,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Yu HuangKaliAthenaGeb

VS

Bans
HadesAtlasMercuryThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
5 / 1 / 0
11,624
581
14,307
13,741
5,843
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thor
BORRA10
Thor
17
2 / 3 / 1
10,219
511
11,802
17,663
8,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
LaurinhaSilva
Aphrodite
15
1 / 4 / 2
9,741
487
10,204
16,652
8,324
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
Lisarba
Jormungandr
15
2 / 1 / 0
10,038
502
11,272
9,396
9,997
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Khepri
Zheru
Khepri
11
0 / 3 / 4
8,554
428
4,692
13,657
14,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
12
Kills
10
11
Deaths
12
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
3
5
1.5
W
Tyr
 
Tyr
1
3
3
0.83
L
Chiron
 
Chiron
5
1
0
5
L
Thor
BORRA10
Thor
2
3
1
0.83
W
3
2
7
3.25
W
Ravana
Guapeton3
Ravana
5
2
4
3.5
L
Aphrodite
LaurinhaSilva
Aphrodite
1
4
2
0.5
L
Jormungandr
Lisarba
Jormungandr
2
1
0
2
L
Khepri
Zheru
Khepri
0
3
4
0.67
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,375
Damage
52,277
80,312
Taken
71,109
56,883
Mitigated
46,527
25,427
Healing
27,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,319
4,727
0
4,596
14,659
5,437
486
3,508
11,151
0
84,716
W
Tyr
 
Tyr
7,254
1,249
0
10,093
21,748
18,202
612
10,555
11,193
122
63,148
L
Chiron
 
Chiron
14,307
4,848
430
4,754
13,741
5,843
1,366
2,617
11,068
0
118,129
L
Thor
BORRA10
Thor
11,802
2,653
0
5,600
17,663
8,053
0
3,133
14,530
0
89,645
W
6,980
1,006
2,303
5,769
21,800
22,123
0
4,475
17,325
29,527
0
W
Ravana
Guapeton3
Ravana
12,166
3,902
0
1,621
12,068
6,563
0
2,791
9,277
0
92,116
L
Aphrodite
LaurinhaSilva
Aphrodite
10,204
666
2,834
9,266
16,652
8,324
0
7,889
8,763
80,444
0
L
Jormungandr
Lisarba
Jormungandr
11,272
3,829
0
2,088
9,396
9,997
0
303
9,093
77,182
0
L
Khepri
Zheru
Khepri
4,692
679
0
2,704
13,657
14,310
0
5,323
8,334
25,745
0
W
11,656
737
0
1,045
10,037
4,558
0
4,839
5,198
100,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,289
Gold Earned
50,176
597
Minions Killed
625
0
Camps Cleared
0
1,988,847
Distance Traveled
1,802,591
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,925
496
139
7
0
342,628
1
W
Tyr
8,899
445
108
5
0
413,749
0
L
Chiron
11,624
581
184
9
0
355,270
4
L
Thor
10,219
511
132
7
0
388,649
1
W
Artio
9,922
496
45
2
0
414,866
3
W
Ravana
9,899
495
125
6
0
429,307
5
L
Aphrodite
9,741
487
138
7
0
337,772
5
L
Jormungandr
10,038
502
144
7
0
316,701
7
L
Khepri
8,554
428
27
1
0
404,199
7
W
Agni
9,644
482
180
9
0
388,297
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role