Player Matchup

Janus
Janus
Gold V
 
Janus
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold IV
Anthraxbruce
Awilix
Gold IV
Level 151
God Stats
10W - 7L
1,648 SR
Queue Stats
102W - 107L
1,392 MMR
Solo
Cerberus
Cerberus
Gold V
MIGUEL1347
Cerberus
Gold V
Level 124
God Stats
0W - 2L
1,183 SR
Queue Stats
46W - 52L
1,390 MMR
Solo
Chaac
Chaac
Gold V
Nooby-Neeb
Chaac
Gold V
Level 126
God Stats
5W - 7L
1,551 SR
Queue Stats
108W - 112L
1,381 MMR
Solo
Charybdis
Charybdis
Bronze V
fidjimen
Charybdis
Bronze V
Level 66
God Stats
0W - 1L
1,572 SR
Queue Stats
1W - 2L
1,400 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,491 SR
1,413 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 113
1,584 SR
1,404 MMR
Zeus
Zeus
Gold I
 
Zeus
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver IV
DOMINATION-333
Danzaburou
Silver IV
Level 129
God Stats
1W - 0L
1,924 SR
Queue Stats
23W - 22L
1,368 MMR
Party 1
Bacchus
Bacchus
Gold III
DROPBOMBSONMOMS
Bacchus
Gold III
Level 124
God Stats
18W - 12L
1,578 SR
Queue Stats
66W - 69L
1,381 MMR
Party 2
Vamana
Vamana
Silver II
FartsMcGee23
Vamana
Silver II
Level 107
God Stats
1W - 0L
1,416 SR
Queue Stats
21W - 20L
1,429 MMR
Party 1
Thor
Thor
Gold V
Jeanie0415
Thor
Gold V
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,343 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 2 / 1
8,358
522
3,012
5,982
2,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
12
3 / 5 / 4
8,036
502
7,248
13,037
5,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
MIGUEL1347
Cerberus
11
1 / 4 / 3
7,114
445
4,853
15,703
15,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
15
3 / 0 / 2
9,199
575
11,394
15,746
14,163
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charybdis
fidjimen
Charybdis
12
1 / 7 / 0
7,398
462
4,966
12,258
4,472
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
NemesisAh Muzen CabShivaKing Arthur

VS

Bans
AtlasKhepriLancelotAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
2 / 1 / 2
8,285
518
8,099
6,789
2,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
DOMINATION-333
Danzaburou
15
8 / 0 / 8
9,966
623
13,188
9,195
3,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
4 / 2 / 10
8,275
517
7,255
11,023
11,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vamana
13
0 / 4 / 2
7,667
479
7,843
14,492
14,785
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 2 / 5
8,254
516
7,079
13,377
6,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
9
Kills
18
18
Deaths
9
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
1
0.75
W
Zeus
 
Zeus
2
1
2
3
L
Awilix
3
5
4
1
W
Danzaburou
DOMINATION-333
Danzaburou
8
0
8
12
W
4
2
10
4.5
W
Vamana
0
4
2
0.25
W
4
2
5
3.25
L
Cerberus
MIGUEL1347
Cerberus
1
4
3
0.63
L
Chaac
3
0
2
4
L
Charybdis
fidjimen
Charybdis
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,473
Damage
43,464
62,726
Taken
54,876
42,214
Mitigated
38,896
14,601
Healing
17,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,012
188
0
837
5,982
2,550
988
2,811
3,171
65,730
0
W
Zeus
 
Zeus
8,099
817
0
1,834
6,789
2,858
0
2,478
4,147
59,665
0
L
Awilix
7,248
2,459
0
375
13,037
5,334
0
1,807
11,230
0
59,541
W
Danzaburou
DOMINATION-333
Danzaburou
13,188
6,354
0
5,227
9,195
3,617
117
1,194
8,001
0
76,107
W
7,255
1,528
0
2,062
11,023
11,511
81
2,862
8,116
18,446
4,144
W
Vamana
7,843
4,129
0
3,202
14,492
14,785
0
1,458
13,034
0
58,603
W
7,079
1,875
0
5,557
13,377
6,125
0
976
12,275
0
62,866
L
Cerberus
MIGUEL1347
Cerberus
4,853
559
0
2,662
15,703
15,695
0
5,284
10,419
19,967
0
L
Chaac
11,394
2,750
0
9,117
15,746
14,163
996
1,930
13,816
0
72,045
L
Charybdis
fidjimen
Charybdis
4,966
1,757
0
1,610
12,258
4,472
0
3,099
9,159
0
49,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,105
Gold Earned
42,447
485
Minions Killed
443
0
Camps Cleared
0
1,492,035
Distance Traveled
1,475,480
29
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,358
522
122
8
0
273,549
4
W
Zeus
8,285
518
112
7
0
291,360
6
L
Awilix
8,036
502
95
6
0
359,229
9
W
Danzaburou
9,966
623
102
6
0
281,575
6
W
Bacchus
8,275
517
36
2
0
310,611
6
W
Vamana
7,667
479
98
6
0
266,362
7
W
Thor
8,254
516
95
6
0
325,572
3
L
Cerberus
7,114
445
34
2
0
295,473
4
L
Chaac
9,199
575
142
9
0
306,711
6
L
Charybdis
7,398
462
92
6
0
257,073
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role