Player Matchup

Cabrakan
Cabrakan
Masters
KannibaIe
Cabrakan
Masters
Level 160
God Stats
64W - 6L
1,917 SR
Queue Stats
82W - 17L
2,799 MMR
Party 1
Atlas
Atlas
Masters
SexyHerkules
Atlas
Masters
Level 157
God Stats
8W - 2L
1,843 SR
Queue Stats
123W - 46L
2,643 MMR
Party 1
Neith
Neith
Masters
Verwirrung
Neith
Masters
Level 160
God Stats
11W - 4L
1,656 SR
Queue Stats
186W - 102L
2,748 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 159
1,805 SR
2,730 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,675 SR
2,323 MMR
Janus
Janus
Diamond V
BabyBootySmooth
Janus
Diamond V
Level 160
God Stats
5W - 8L
1,595 SR
Queue Stats
313W - 277L
2,104 MMR
Party 2
Sobek
Sobek
Diamond II
Seanbigfacts
Sobek
Diamond II
Level 128
God Stats
15W - 7L
1,810 SR
Queue Stats
79W - 42L
2,334 MMR
Party 2
Anhur
Anhur
Masters
gasonlydiet
Anhur
Masters
Level 154
God Stats
3W - 5L
1,621 SR
Queue Stats
461W - 225L
2,532 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
KannibaIe
Cabrakan
14
2 / 0 / 10
8,639
785
9,567
12,033
13,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
9 / 2 / 5
9,731
885
11,006
15,368
17,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
14
3 / 2 / 9
9,113
828
12,020
9,838
4,171
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Bans
ThothAresGebAchillesBaba Yaga

VS

Bans
Ah Muzen CabGaneshaBaron SamediArtioYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
7,561
687
7,160
8,166
3,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
2 / 6 / 2
7,972
725
5,486
18,610
14,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

12
1 / 3 / 1
7,176
652
11,436
11,257
4,508
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
14
Kills
4
4
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Cabrakan
KannibaIe
Cabrakan
2
0
10
7
L
2
6
2
0.5
W
9
2
5
5.75
W
Neith
3
2
9
3.75
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,593
Damage
24,082
37,239
Taken
38,033
34,536
Mitigated
22,874
9,289
Healing
6,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,160
76
0
1,388
8,166
3,437
0
4,794
3,036
32,808
0
W
Cabrakan
KannibaIe
Cabrakan
9,567
968
0
3,642
12,033
13,049
138
5,262
6,771
22,675
0
L
5,486
247
0
3,958
18,610
14,929
16
8,352
9,132
11,748
0
W
11,006
3,251
0
2,119
15,368
17,316
246
4,405
10,963
22,886
0
W
Neith
12,020
4,360
0
3,528
9,838
4,171
2,130
3,395
6,443
0
57,099
L
11,436
5,977
0
1,282
11,257
4,508
0
5,442
5,145
0
29,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,483
Gold Earned
22,709
144
Minions Killed
119
7
Camps Cleared
3
659,715
Distance Traveled
621,556
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,561
687
75
7
2
188,988
1
W
Cabrakan
8,639
785
28
3
2
228,255
1
L
Sobek
7,972
725
7
1
0
217,340
3
W
Atlas
9,731
885
20
2
0
228,532
2
W
Neith
9,113
828
96
9
5
202,928
3
L
Anhur
7,176
652
37
3
1
215,228
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role