Player Matchup

Ishtar
Ishtar
Falsebuddha2611
Ishtar
Level 83
God Stats
2W - 3L
1,359 SR
Queue Stats
68W - 51L
1,404 Elo+
Solo
Thor
Thor
MEHAY101
Thor
Level 78
God Stats
2W - 0L
1,269 SR
Queue Stats
37W - 32L
1,369 Elo+
Solo
Zhong Kui
Zhong Kui
RickBron98
Zhong Kui
Level 49
God Stats
14W - 21L
1,292 SR
Queue Stats
69W - 109L
1,328 Elo+
Solo
Baron Samedi
Baron Samedi
WitchWaddles
Baron Samedi
Level 125
God Stats
5W - 4L
1,500 SR
Queue Stats
194W - 233L
1,357 Elo+
Solo
Shiva
Shiva
gingto02
Shiva
Level 65
God Stats
14W - 15L
1,490 SR
Queue Stats
170W - 207L
1,380 Elo+
Solo
Team Averages
Level 80
1,382 SR
1,368 Elo+

VS

Team Averages
Level 63
1,518 SR
1,326 Elo+
Ah Puch
Ah Puch
IXI CEIL IXI
Ah Puch
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 47L
1,429 Elo+
Solo
Ullr
Ullr
MadNightKing
Ullr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,024 Elo+
Solo
Cthulhu
Cthulhu
Makintashpt2
Cthulhu
Level 39
God Stats
5W - 5L
1,450 SR
Queue Stats
29W - 40L
1,513 Elo+
Solo
Thor
Thor
allanrr_mello
Thor
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 110L
1,319 Elo+
Solo
Jormungandr
Jormungandr
tukilino22
Jormungandr
Level 74
God Stats
8W - 5L
1,641 SR
Queue Stats
334W - 340L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,800
459
4,394
8,487
3,425
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
12
2 / 0 / 0
7,714
454
4,148
14,346
5,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Zhong Kui
RickBron98
Zhong Kui
13
1 / 5 / 1
8,082
475
9,196
15,219
9,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
WitchWaddles
Baron Samedi
10
0 / 1 / 2
6,571
387
9,299
13,540
7,227
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shiva
gingto02
Shiva
15
4 / 2 / 1
9,429
555
10,955
15,900
9,116
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
IXI CEIL IXI
Ah Puch
14
4 / 3 / 2
8,229
484
14,219
12,714
5,813
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 0
6,843
403
3,349
10,278
3,871
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
Makintashpt2
Cthulhu
11
0 / 2 / 2
7,134
420
6,568
10,052
5,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
3 / 1 / 2
8,841
520
5,136
12,931
5,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
tukilino22
Jormungandr
12
2 / 1 / 0
7,748
456
7,697
15,599
13,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
9
Kills
9
9
Deaths
10
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
Ah Puch
IXI CEIL IXI
Ah Puch
4
3
2
1.67
W
Thor
2
0
0
2
L
0
3
0
0
L
Cthulhu
Makintashpt2
Cthulhu
0
2
2
0.5
W
Zhong Kui
RickBron98
Zhong Kui
1
5
1
0.3
W
Baron Samedi
WitchWaddles
Baron Samedi
0
1
2
1
L
3
1
2
4
W
Shiva
gingto02
Shiva
4
2
1
2.25
L
Jormungandr
tukilino22
Jormungandr
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,992
Damage
36,969
67,492
Taken
61,574
34,818
Mitigated
34,217
23,938
Healing
17,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,394
2,521
310
1,859
8,487
3,425
2,031
1,691
6,796
0
40,444
L
Ah Puch
IXI CEIL IXI
Ah Puch
14,219
496
0
3,769
12,714
5,813
0
8,005
4,709
55,988
0
W
Thor
4,148
981
343
2,886
14,346
5,191
168
4,009
10,271
0
39,387
L
3,349
2,014
0
1,694
10,278
3,871
630
1,570
8,708
0
41,159
L
Cthulhu
Makintashpt2
Cthulhu
6,568
537
0
1,080
10,052
5,125
0
906
9,146
32,145
0
W
Zhong Kui
RickBron98
Zhong Kui
9,196
449
0
4,621
15,219
9,859
1,958
9,542
5,677
62,582
0
W
Baron Samedi
WitchWaddles
Baron Samedi
9,299
1,022
2,084
6,042
13,540
7,227
1,118
5,822
7,696
30,133
0
L
5,136
1,078
0
6,752
12,931
5,735
0
3,358
9,573
0
71,219
W
Shiva
gingto02
Shiva
10,955
2,493
0
5,793
15,900
9,116
1,196
6,804
8,568
0
61,869
L
Jormungandr
tukilino22
Jormungandr
7,697
1,797
0
4,065
15,599
13,673
504
4,656
10,943
48,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,596
Gold Earned
38,795
354
Minions Killed
381
0
Camps Cleared
0
1,607,254
Distance Traveled
1,444,709
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,800
459
69
4
0
302,676
2
L
Ah Puch
8,229
484
75
4
0
286,958
1
W
Thor
7,714
454
42
2
0
368,666
0
L
Ullr
6,843
403
66
4
0
284,017
0
L
Cthulhu
7,134
420
60
4
0
237,584
0
W
Zhong Kui
8,082
475
106
6
0
304,461
1
W
Baron Samedi
6,571
387
38
2
0
298,886
4
L
Thor
8,841
520
117
7
0
330,287
5
W
Shiva
9,429
555
99
6
0
332,565
1
L
Jormungandr
7,748
456
63
4
0
305,863
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role