Player Matchup

Geb
Geb
Gohernest
Geb
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 69L
1,637 Elo+
Party 1
Ymir
Ymir
Mangolian
Ymir
Level 106
God Stats
3W - 0L
1,852 SR
Queue Stats
72W - 41L
1,545 Elo+
Party 1
Horus
Horus
Sic-em-Daddy
Horus
Level 158
God Stats
2W - 2L
1,386 SR
Queue Stats
273W - 237L
1,466 Elo+
Solo
Bastet
Bastet
josephomaru
Bastet
Level 152
God Stats
3W - 4L
1,109 SR
Queue Stats
444W - 345L
1,551 Elo+
Party 1
Discordia
Discordia
toxicaleb
Discordia
Level 107
God Stats
15W - 9L
1,769 SR
Queue Stats
401W - 314L
1,531 Elo+
Party 1
Team Averages
Level 110
1,523 SR
1,546 Elo+

VS

Team Averages
Level 89
1,514 SR
1,427 Elo+
Yu Huang
Yu Huang
FanaticBook9457
Yu Huang
Level 86
God Stats
1W - 2L
1,568 SR
Queue Stats
601W - 701L
1,410 Elo+
Solo
Terra
Terra
QueenofHentai
Terra
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 117L
1,451 Elo+
Solo
Medusa
Medusa
TaIonix
Medusa
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,327 Elo+
Solo
Nox
Nox
Vincentruiz
Nox
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 28L
1,502 Elo+
Solo
Atlas
Atlas
blacksword101
Atlas
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 13
8,276
752
6,567
14,207
15,579
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ymir
13
1 / 2 / 14
7,829
712
7,242
14,837
12,963
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 3 / 13
8,333
758
3,005
15,041
15,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
16
7 / 1 / 9
9,132
830
10,855
9,559
6,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
toxicaleb
Discordia
17
5 / 0 / 8
9,683
880
20,892
8,771
4,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
13
1 / 6 / 1
7,088
644
4,783
10,007
4,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 0 / 7
7,593
690
2,049
8,925
9,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
TaIonix
Medusa
15
5 / 4 / 0
8,355
760
13,644
10,917
4,798
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 3 / 5
7,549
686
6,409
7,521
2,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
1 / 3 / 5
8,283
753
9,360
13,550
13,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
25
16
Kills
7
8
Deaths
16
57
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
1
6
1
0.25
W
2
2
13
4.25
W
Ymir
1
2
14
4
L
0
0
7
3.5
W
1
3
13
2.5
L
Medusa
TaIonix
Medusa
5
4
0
1.25
L
0
3
5
0.83
L
1
3
5
1.17
W
Bastet
7
1
9
11.5
W
Discordia
toxicaleb
Discordia
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,561
Damage
36,245
62,415
Taken
50,920
55,730
Mitigated
35,018
33,677
Healing
12,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
4,783
96
0
0
10,007
4,046
0
6,331
3,627
16,797
0
W
6,567
646
2,059
1,698
14,207
15,579
146
5,799
8,408
12,449
0
W
Ymir
7,242
1,044
2,858
2,609
14,837
12,963
324
3,463
11,374
9,354
0
L
2,049
354
4,318
5,182
8,925
9,649
0
5,920
2,736
4,846
0
W
3,005
1,691
7,217
5,969
15,041
15,399
308
5,766
9,275
0
8,410
L
Medusa
TaIonix
Medusa
13,644
3,244
490
1,338
10,917
4,798
0
6,238
4,631
0
28,208
L
6,409
44
0
553
7,521
2,947
0
5,683
1,838
14,763
0
L
9,360
2,707
0
647
13,550
13,578
0
9,887
3,336
16,626
0
W
Bastet
10,855
2,568
2,779
2,913
9,559
6,987
0
3,904
5,655
51
15,082
W
Discordia
toxicaleb
Discordia
20,892
462
3,861
1,714
8,771
4,802
421
3,669
5,102
50,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,253
Gold Earned
38,868
101
Minions Killed
114
0
Camps Cleared
0
1,114,407
Distance Traveled
942,621
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
7,088
644
21
2
0
156,296
0
W
Geb
8,276
752
10
1
0
213,678
0
W
Ymir
7,829
712
7
1
0
199,176
5
L
Terra
7,593
690
6
1
0
206,442
0
W
Horus
8,333
758
6
1
0
195,860
0
L
Medusa
8,355
760
36
3
0
211,125
1
L
Nox
7,549
686
29
3
0
200,722
2
L
Atlas
8,283
753
22
2
0
168,036
0
W
Bastet
9,132
830
12
1
0
259,927
1
W
Discordia
9,683
880
66
6
0
245,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role