Player Matchup

Hou Yi
Hou Yi
X_UchihaZeo
Hou Yi
Level 115
God Stats
5W - 10L
1,413 SR
Queue Stats
397W - 545L
1,328 Elo+
Solo
Zhong Kui
Zhong Kui
conundrum216
Zhong Kui
Level 149
God Stats
35W - 19L
1,481 SR
Queue Stats
254W - 304L
1,389 Elo+
Solo
Ares
Ares
rectorioum
Ares
Level 103
God Stats
24W - 22L
1,474 SR
Queue Stats
224W - 270L
1,391 Elo+
Solo
Team Averages
Level 122
1,456 SR
1,369 Elo+

VS

Team Averages
Level 75
1,460 SR
1,359 Elo+
Bacchus
Bacchus
Dredarie
Bacchus
Level 88
God Stats
39W - 29L
1,584 SR
Queue Stats
179W - 210L
1,387 Elo+
Solo
Olorun
Olorun
Im passing1865
Olorun
Level 69
God Stats
4W - 4L
1,280 SR
Queue Stats
20W - 31L
1,367 Elo+
Solo
Hun Batz
Hun Batz
UncagedSoviet
Hun Batz
Level 67
God Stats
7W - 8L
1,516 SR
Queue Stats
69W - 110L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
10
2 / 3 / 2
7,054
705
6,766
7,510
3,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
conundrum216
Zhong Kui
9
0 / 8 / 3
6,166
617
5,863
11,388
6,394
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
2 / 2 / 2
7,392
739
5,953
11,064
10,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dredarie
Bacchus
12
5 / 0 / 7
8,060
806
9,413
8,993
8,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
4 / 2 / 7
7,580
758
8,497
8,347
5,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
UncagedSoviet
Hun Batz
11
4 / 3 / 6
7,253
725
6,992
8,595
3,741
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
4
Kills
13
13
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Dredarie
Bacchus
5
0
7
8.5
W
4
2
7
3.75
W
Hun Batz
UncagedSoviet
Hun Batz
4
3
6
2.33
L
Hou Yi
2
3
2
1
L
Zhong Kui
conundrum216
Zhong Kui
0
8
3
0.19
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,582
Damage
24,902
29,962
Taken
25,935
20,031
Mitigated
17,470
5,107
Healing
6,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Dredarie
Bacchus
9,413
1,679
0
1,978
8,993
8,723
186
3,037
5,956
17,343
0
W
8,497
4,496
1,887
2,897
8,347
5,006
150
4,552
3,795
19,260
3,411
W
Hun Batz
UncagedSoviet
Hun Batz
6,992
2,172
0
0
8,595
3,741
0
4,529
4,066
0
18,851
L
Hou Yi
6,766
1,863
0
502
7,510
3,484
0
4,436
3,074
0
16,110
L
Zhong Kui
conundrum216
Zhong Kui
5,863
682
306
1,060
11,388
6,394
36
6,359
5,029
20,044
0
L
5,953
232
44
3,195
11,064
10,153
0
6,582
4,482
15,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,612
Gold Earned
22,893
71
Minions Killed
87
3
Camps Cleared
6
429,084
Distance Traveled
565,198
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,060
806
20
2
1
227,687
2
W
Olorun
7,580
758
34
3
2
152,088
2
W
Hun Batz
7,253
725
33
3
3
185,423
2
L
Hou Yi
7,054
705
22
2
1
110,083
0
L
Zhong Kui
6,166
617
24
2
0
138,675
0
L
Ares
7,392
739
25
3
2
180,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role