Player Matchup

Ganesha
Ganesha
Gold III
RyushinteiSmash
Ganesha
Gold III
Level 147
God Stats
32W - 39L
1,559 SR
Queue Stats
32W - 42L
1,570 MMR
Party 1
Hades
Hades
Gold III
X-TWD-DARYL-X
Hades
Gold III
Level 160
God Stats
3W - 3L
1,598 SR
Queue Stats
32W - 35L
1,439 MMR
Party 1
Bastet
Bastet
Gold I
tsukuyomi183
Bastet
Gold I
Level 160
God Stats
5W - 1L
1,658 SR
Queue Stats
71W - 63L
2,120 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 156
1,605 SR
1,710 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 121
1,562 SR
1,674 MMR
Atlas
Atlas
Gold IV
Ephavyy
Atlas
Gold IV
Level 127
God Stats
8W - 10L
1,499 SR
Queue Stats
237W - 221L
1,492 MMR
Party 2
Chiron
Chiron
Platinum III
Trompette-Land
Chiron
Platinum III
Level 80
God Stats
6W - 5L
1,614 SR
Queue Stats
126W - 113L
1,941 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum III
kilodrugs26
Baron Samedi
Platinum III
Level 155
God Stats
15W - 17L
1,572 SR
Queue Stats
253W - 329L
1,587 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 9
10,929
683
6,172
19,167
23,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 4 / 6
10,722
670
14,899
17,354
10,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
15
7 / 7 / 2
11,099
694
20,324
17,954
7,904
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
TerraAh Muzen CabCabrakanShivaThoth

VS

Bans
Yu HuangGebAresSobekOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Ephavyy
Atlas
16
3 / 1 / 8
11,991
749
14,783
19,458
24,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
5 / 3 / 6
11,533
721
21,062
15,461
5,357
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
kilodrugs26
Baron Samedi
16
4 / 5 / 6
11,565
723
11,674
11,756
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
32
9
Kills
12
12
Deaths
9
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Atlas
Ephavyy
Atlas
3
1
8
7
L
0
1
9
4.5
W
5
3
6
2.67
L
2
4
6
1.25
W
Baron Samedi
kilodrugs26
Baron Samedi
4
5
6
1.4
L
Bastet
7
7
2
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,395
Damage
47,519
54,475
Taken
46,675
42,296
Mitigated
34,480
9,101
Healing
15,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Ephavyy
Atlas
14,783
5,505
128
4,152
19,458
24,535
129
9,359
10,099
35,099
0
L
6,172
761
0
2,129
19,167
23,914
0
8,938
10,229
20,647
0
W
21,062
10,516
1,035
3,806
15,461
5,357
0
7,099
8,362
0
55,527
L
14,899
1,488
471
5,150
17,354
10,478
0
8,421
8,933
55,885
0
W
Baron Samedi
kilodrugs26
Baron Samedi
11,674
223
2,802
3,280
11,756
4,588
806
5,197
6,559
39,576
0
L
Bastet
20,324
4,192
0
1,351
17,954
7,904
0
9,318
8,636
0
35,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,750
Gold Earned
35,089
170
Minions Killed
180
6
Camps Cleared
9
893,444
Distance Traveled
843,493
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,991
749
41
3
2
281,592
2
L
Ganesha
10,929
683
3
0
0
309,976
5
W
Chiron
11,533
721
80
5
5
293,742
2
L
Hades
10,722
670
124
8
3
279,606
1
W
Baron Samedi
11,565
723
59
4
2
268,159
3
L
Bastet
11,099
694
43
3
3
303,862
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role