Player Matchup

Lancelot
Lancelot
CheflokMax
Lancelot
Level 55
God Stats
0W - 2L
1,278 SR
Queue Stats
8W - 14L
1,304 Elo+
Party 1
Guan Yu
Guan Yu
HerpesDerGoetter
Guan Yu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,365 Elo+
Party 1
Kali
Kali
Ronadis
Kali
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Chernobog
Chernobog
Schmiddietheking
Chernobog
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,435 Elo+
Party 1
Ao Kuang
Ao Kuang
Sydrik_333
Ao Kuang
Level 32
God Stats
0W - 1L
1,468 SR
Queue Stats
3W - 8L
1,240 Elo+
Party 1
Team Averages
Level 39
1,449 SR
1,369 Elo+

VS

Team Averages
Level 97
1,555 SR
1,367 Elo+
Hera
Hera
TheDenyingAsian
Hera
Level 124
God Stats
6W - 0L
1,856 SR
Queue Stats
209W - 221L
1,475 Elo+
Solo
Gilgamesh
Gilgamesh
cigalaticochelas
Gilgamesh
Level 83
God Stats
9W - 6L
1,697 SR
Queue Stats
281W - 286L
1,430 Elo+
Solo
Yu Huang
Yu Huang
discordsora
Yu Huang
Level 85
God Stats
1W - 0L
1,499 SR
Queue Stats
2W - 2L
1,110 Elo+
Solo
Cthulhu
Cthulhu
spartiate2428
Cthulhu
Level 66
God Stats
1W - 1L
1,224 SR
Queue Stats
55W - 58L
1,392 Elo+
Solo
Horus
Horus
whosyourbiscuit
Horus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 138L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CheflokMax
Lancelot
15
1 / 6 / 4
8,295
593
14,057
18,111
10,195
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 6 / 6
8,965
640
11,831
21,818
33,067
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kali
Ronadis
Kali
8
0 / 6 / 1
6,948
496
1,366
8,851
4,813
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chernobog
19
3 / 4 / 5
10,145
725
12,442
13,998
7,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Sydrik_333
Ao Kuang
16
4 / 6 / 2
9,979
713
10,020
17,731
8,366
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 4 / 11
11,451
818
20,754
10,582
5,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
20
5 / 1 / 21
12,131
867
13,932
28,693
18,381
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
discordsora
Yu Huang
19
7 / 2 / 13
11,773
841
25,374
9,105
4,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
7
0 / 1 / 3
7,681
549
726
3,035
1,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

19
6 / 2 / 19
12,005
858
10,719
20,557
32,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
95
9
Kills
28
28
Deaths
10
18
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Lancelot
CheflokMax
Lancelot
1
6
4
0.5
L
1
6
6
0.67
L
Kali
Ronadis
Kali
0
6
1
0.08
L
Chernobog
3
4
5
1.38
L
Ao Kuang
Sydrik_333
Ao Kuang
4
6
2
0.83
W
10
4
11
3.88
W
Gilgamesh
5
1
21
15.5
W
Yu Huang
discordsora
Yu Huang
7
2
13
6.75
W
Cthulhu
0
1
3
1.5
W
6
2
19
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,716
Damage
71,505
80,509
Taken
71,972
64,272
Mitigated
62,802
26,723
Healing
40,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
CheflokMax
Lancelot
14,057
1,417
2,101
2,220
18,111
10,195
0
12,221
5,890
0
29,495
L
11,831
1,620
5,002
6,801
21,818
33,067
0
11,996
9,822
0
22,392
L
Kali
Ronadis
Kali
1,366
471
341
1,129
8,851
4,813
0
5,886
2,965
0
2,099
L
Chernobog
12,442
7,624
0
2,243
13,998
7,831
189
8,404
5,594
0
32,894
L
Ao Kuang
Sydrik_333
Ao Kuang
10,020
3,468
1,174
5,712
17,731
8,366
0
9,935
7,796
20,689
0
W
20,754
5,859
574
696
10,582
5,469
538
1,038
9,544
41,441
0
W
Gilgamesh
13,932
1,812
3,349
13,403
28,693
18,381
3,500
3,628
25,065
3,109
23,869
W
Yu Huang
discordsora
Yu Huang
25,374
3,471
152
756
9,105
4,867
2,574
2,477
6,628
45,440
0
W
Cthulhu
726
21
223
105
3,035
1,945
0
0
3,035
1,350
0
W
10,719
4,942
8,916
12,065
20,557
32,140
575
2,877
17,680
301
19,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,332
Gold Earned
55,041
108
Minions Killed
140
0
Camps Cleared
0
1,131,673
Distance Traveled
1,082,199
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,295
593
35
3
0
280,503
1
L
Guan Yu
8,965
640
15
1
0
275,721
0
L
Kali
6,948
496
2
0
0
141,688
3
L
Chernobog
10,145
725
34
2
0
223,358
0
L
Ao Kuang
9,979
713
22
2
0
210,403
0
W
Hera
11,451
818
47
3
0
228,136
0
W
Gilgamesh
12,131
867
26
2
0
300,963
0
W
Yu Huang
11,773
841
49
4
0
266,072
0
W
Cthulhu
7,681
549
3
0
0
34,824
0
W
Horus
12,005
858
15
1
0
252,204
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role