Player Matchup

Tyr
Tyr
Asfodel99
Tyr
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 54L
1,385 Elo+
Solo
Nemesis
Nemesis
TheWolf833
Nemesis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,512 Elo+
Solo
Janus
Janus
niletee09
Janus
Level 66
God Stats
13W - 12L
1,364 SR
Queue Stats
216W - 269L
1,420 Elo+
Solo
Atlas
Atlas
simzy007
Atlas
Level 67
God Stats
34W - 35L
1,439 SR
Queue Stats
141W - 163L
1,311 Elo+
Solo
Skadi
Skadi
whileamsleep705
Skadi
Level 61
God Stats
2W - 2L
1,254 SR
Queue Stats
70W - 68L
1,323 Elo+
Solo
Team Averages
Level 78
1,411 SR
1,390 Elo+

VS

Team Averages
Level 56
1,489 SR
1,312 Elo+
Cthulhu
Cthulhu
ImJustAnOwl
Cthulhu
Level 8
God Stats
4W - 10L
1,240 SR
Queue Stats
7W - 14L
1,138 Elo+
Party 1
Cupid
Cupid
LT_Driesthudle21
Cupid
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 115L
1,370 Elo+
Party 1
Arachne
Arachne
Winter59800
Arachne
Level 64
God Stats
29W - 29L
1,354 SR
Queue Stats
179W - 182L
1,380 Elo+
Solo
Anubis
Anubis
Xz0nderX 538
Anubis
Level 56
God Stats
2W - 0L
1,673 SR
Queue Stats
123W - 124L
1,363 Elo+
Solo
Odin
Odin
x iPROSLAY3R x
Odin
Level 68
God Stats
2W - 0L
1,676 SR
Queue Stats
174W - 178L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 0
8,783
418
5,407
22,039
16,757
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
TheWolf833
Nemesis
13
1 / 4 / 1
8,480
404
6,132
15,432
6,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
niletee09
Janus
14
0 / 2 / 2
8,825
420
8,821
14,867
5,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
simzy007
Atlas
14
1 / 2 / 0
8,710
415
10,481
17,468
16,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 6 / 0
8,542
407
4,179
14,330
5,444
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ImJustAnOwl
Cthulhu
16
3 / 0 / 5
9,165
436
5,435
10,412
8,961
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
2 / 0 / 8
10,011
477
8,745
12,382
6,209
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Winter59800
Arachne
19
6 / 0 / 4
11,384
542
9,780
18,332
9,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
18
4 / 2 / 7
11,427
544
19,501
14,754
9,046
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
3 / 0 / 7
10,804
514
10,202
10,927
11,049
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
49
2
Kills
18
18
Deaths
2
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Cthulhu
ImJustAnOwl
Cthulhu
3
0
5
5.5
W
2
0
8
6
L
Nemesis
TheWolf833
Nemesis
1
4
1
0.38
W
Arachne
Winter59800
Arachne
6
0
4
8
W
Anubis
4
2
7
3.75
L
Janus
niletee09
Janus
0
2
2
0.5
L
Atlas
simzy007
Atlas
1
2
0
0.5
L
0
6
0
0
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,020
Damage
53,663
84,136
Taken
66,807
50,757
Mitigated
44,319
19,239
Healing
24,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,407
575
0
5,351
22,039
16,757
280
2,253
19,786
0
58,594
W
Cthulhu
ImJustAnOwl
Cthulhu
5,435
592
279
870
10,412
8,961
877
2,694
7,674
38,829
0
W
8,745
5,176
819
6,668
12,382
6,209
3,703
4,236
8,124
0
62,596
L
Nemesis
TheWolf833
Nemesis
6,132
3,319
0
6,038
15,432
6,085
0
2,425
13,007
0
57,118
W
Arachne
Winter59800
Arachne
9,780
7,711
0
6,691
18,332
9,054
894
3,526
14,664
0
116,683
W
Anubis
19,501
910
0
8,418
14,754
9,046
804
5,705
8,683
106,072
0
L
Janus
niletee09
Janus
8,821
632
240
2,141
14,867
5,480
0
8,965
5,902
68,872
0
L
Atlas
simzy007
Atlas
10,481
3,827
326
4,643
17,468
16,991
0
7,266
9,901
47,205
5,358
L
4,179
1,070
0
500
14,330
5,444
255
4,027
10,303
0
64,050
W
10,202
2,830
0
750
10,927
11,049
1,533
1,692
9,199
0
69,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,340
Gold Earned
52,791
506
Minions Killed
593
0
Camps Cleared
0
1,908,052
Distance Traveled
2,029,609
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,783
418
105
5
0
399,216
2
W
Cthulhu
9,165
436
45
2
0
431,321
0
W
Cupid
10,011
477
117
6
0
387,784
1
L
Nemesis
8,480
404
104
5
0
381,914
0
W
Arachne
11,384
542
167
8
0
445,873
3
W
Anubis
11,427
544
148
7
0
331,370
0
L
Janus
8,825
420
127
6
0
391,067
3
L
Atlas
8,710
415
59
3
0
408,049
5
L
Skadi
8,542
407
111
5
0
327,806
0
W
Odin
10,804
514
116
6
0
433,261
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role