Player Matchup

Chang'e
Chang'e
Silver III
AlxAuditore77
Chang'e
Silver III
Level 142
God Stats
7W - 9L
1,605 SR
Queue Stats
105W - 103L
1,289 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Eightbitgus11
Sun Wukong
Gold V
Level 140
God Stats
6W - 5L
1,608 SR
Queue Stats
465W - 465L
1,395 MMR
Solo
Jormungandr
Jormungandr
Bronze III
LokoAntonio13
Jormungandr
Bronze III
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 23L
1,310 MMR
Solo
Lancelot
Lancelot
Silver III
TyFoods
Lancelot
Silver III
Level 88
God Stats
2W - 2L
1,589 SR
Queue Stats
89W - 101L
977 MMR
Solo
Ullr
Ullr
Silver IV
faelNOT
Ullr
Silver IV
Level 126
God Stats
2W - 2L
1,649 SR
Queue Stats
14W - 20L
1,377 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,590 SR
1,270 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,628 SR
1,267 MMR
Bastet
Bastet
Silver I
Carnage20XX
Bastet
Silver I
Level 127
God Stats
1W - 0L
1,836 SR
Queue Stats
20W - 24L
1,284 MMR
Party 1
Athena
Athena
Gold V
Lolitsawhale
Athena
Gold V
Level 143
God Stats
1W - 1L
1,319 SR
Queue Stats
99W - 105L
1,270 MMR
Solo
King Arthur
King Arthur
Gold III
MANNY15
King Arthur
Gold III
Level 124
God Stats
13W - 11L
1,582 SR
Queue Stats
99W - 93L
1,490 MMR
Solo
Izanami
Izanami
Gold I
Steezin406
Izanami
Gold I
Level 160
God Stats
17W - 12L
1,662 SR
Queue Stats
66W - 70L
1,562 MMR
Party 1
Yu Huang
Yu Huang
Silver IV
efeseo
Yu Huang
Silver IV
Level 117
God Stats
1W - 1L
1,741 SR
Queue Stats
74W - 78L
730 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
20
2 / 4 / 3
12,732
472
15,709
30,255
14,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Eightbitgus11
Sun Wukong
19
1 / 3 / 2
11,846
439
15,044
38,483
42,498
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jormungandr
LokoAntonio13
Jormungandr
15
0 / 9 / 1
10,014
371
9,427
32,678
18,258
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
TyFoods
Lancelot
17
2 / 7 / 2
11,362
421
17,899
30,524
15,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
faelNOT
Ullr
17
2 / 10 / 3
11,546
428
13,707
26,945
13,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
BakasuraIshtarHadesDanzaburou

VS

Bans
ChaacArachneAtlasPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
7 / 2 / 13
14,609
541
20,892
31,038
15,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Athena
18
5 / 0 / 16
14,239
527
18,557
22,602
33,136
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
MANNY15
King Arthur
19
4 / 3 / 3
14,456
535
30,067
31,735
47,865
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Steezin406
Izanami
20
12 / 2 / 6
16,205
600
28,816
24,324
13,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Yu Huang
efeseo
Yu Huang
20
5 / 0 / 14
15,366
569
26,483
14,877
8,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
85
7
Kills
33
33
Deaths
7
11
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Chang'e
2
4
3
0.88
W
Bastet
7
2
13
6.75
L
Sun Wukong
Eightbitgus11
Sun Wukong
1
3
2
0.67
L
Jormungandr
LokoAntonio13
Jormungandr
0
9
1
0.06
W
Athena
5
0
16
13
W
King Arthur
MANNY15
King Arthur
4
3
3
1.83
W
Izanami
Steezin406
Izanami
12
2
6
7.5
L
Lancelot
TyFoods
Lancelot
2
7
2
0.43
W
Yu Huang
efeseo
Yu Huang
5
0
14
12
L
Ullr
faelNOT
Ullr
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,786
Damage
124,815
158,885
Taken
124,576
103,785
Mitigated
118,541
36,118
Healing
44,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
15,709
765
3,741
11,706
30,255
14,251
0
9,032
21,223
121,208
0
W
Bastet
20,892
5,854
0
17,536
31,038
15,432
342
6,835
24,203
50
133,167
L
Sun Wukong
Eightbitgus11
Sun Wukong
15,044
2,139
0
11,033
38,483
42,498
687
7,874
30,609
87
111,542
L
Jormungandr
LokoAntonio13
Jormungandr
9,427
2,761
24
2,022
32,678
18,258
364
13,282
19,396
54,618
0
W
Athena
18,557
4,956
721
3,556
22,602
33,136
0
7,281
15,321
54,101
920
W
King Arthur
MANNY15
King Arthur
30,067
2,979
0
5,091
31,735
47,865
640
6,977
24,758
252
128,481
W
Izanami
Steezin406
Izanami
28,816
16,042
0
8,890
24,324
13,303
12,639
3,952
20,372
0
175,583
L
Lancelot
TyFoods
Lancelot
17,899
6,623
0
4,802
30,524
15,158
0
7,061
23,463
72
88,728
W
Yu Huang
efeseo
Yu Huang
26,483
3,933
1,357
7,831
14,877
8,805
585
5,702
9,175
120,707
0
L
Ullr
faelNOT
Ullr
13,707
7,145
0
2,790
26,945
13,620
962
8,841
18,104
0
85,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,500
Gold Earned
74,875
666
Minions Killed
741
0
Camps Cleared
0
2,487,800
Distance Traveled
2,674,872
29
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,732
472
186
7
0
500,745
1
W
Bastet
14,609
541
128
5
0
629,217
1
L
Sun Wukong
11,846
439
164
6
0
519,233
11
L
Jormungandr
10,014
371
79
3
0
462,934
14
W
Athena
14,239
527
45
2
0
550,926
1
W
King Arthur
14,456
535
181
7
0
473,564
0
W
Izanami
16,205
600
224
8
0
489,052
6
L
Lancelot
11,362
421
106
4
0
573,642
1
W
Yu Huang
15,366
569
163
6
0
532,113
3
L
Ullr
11,546
428
131
5
0
431,246
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role