Player Matchup

Tiamat
Tiamat
Adrino69
Tiamat
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 50L
1,224 Elo+
Party 1
Jormungandr
Jormungandr
MicWazoski
Jormungandr
Level 43
God Stats
11W - 30L
1,301 SR
Queue Stats
18W - 56L
1,230 Elo+
Party 1
Ne Zha
Ne Zha
Zambzz
Ne Zha
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 45L
1,236 Elo+
Party 1
Team Averages
Level 26
1,434 SR
1,230 Elo+

VS

Team Averages
Level 123
1,637 SR
1,537 Elo+
Olorun
Olorun
UbeMamon
Olorun
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 15L
1,441 Elo+
Solo
King Arthur
King Arthur
YTAQwertBro
King Arthur
Level 123
God Stats
51W - 52L
1,577 SR
Queue Stats
230W - 195L
1,568 Elo+
Solo
Kuzenbo
Kuzenbo
dmony12
Kuzenbo
Level 141
God Stats
3W - 0L
1,835 SR
Queue Stats
224W - 169L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Adrino69
Tiamat
15
4 / 6 / 3
11,555
608
12,345
17,783
11,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
MicWazoski
Jormungandr
17
3 / 0 / 6
12,420
654
28,136
26,960
29,055
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
Zambzz
Ne Zha
15
2 / 8 / 5
11,306
595
8,928
20,747
15,963
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
UbeMamon
Olorun
17
6 / 4 / 5
12,751
671
18,573
15,071
8,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
YTAQwertBro
King Arthur
17
6 / 4 / 8
12,692
668
18,852
23,125
30,909
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
dmony12
Kuzenbo
16
2 / 1 / 12
13,312
701
15,522
27,501
33,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
39
9
Kills
14
14
Deaths
9
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Adrino69
Tiamat
4
6
3
0.92
L
Jormungandr
MicWazoski
Jormungandr
3
0
6
6
W
Olorun
UbeMamon
Olorun
6
4
5
2.13
W
King Arthur
YTAQwertBro
King Arthur
6
4
8
2.5
L
Ne Zha
Zambzz
Ne Zha
2
8
5
0.56
W
Kuzenbo
dmony12
Kuzenbo
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,409
Damage
52,947
65,490
Taken
65,697
56,847
Mitigated
72,780
11,894
Healing
21,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Adrino69
Tiamat
12,345
1,234
407
3,508
17,783
11,829
17
8,404
9,379
33,766
0
L
Jormungandr
MicWazoski
Jormungandr
28,136
5,725
580
5,735
26,960
29,055
516
13,909
13,051
81,977
0
W
Olorun
UbeMamon
Olorun
18,573
8,866
2,045
7,174
15,071
8,266
2,098
9,986
4,925
55,415
4,450
W
King Arthur
YTAQwertBro
King Arthur
18,852
1,875
0
1,579
23,125
30,909
70
13,881
8,716
0
52,582
L
Ne Zha
Zambzz
Ne Zha
8,928
2,754
0
1,664
20,747
15,963
340
10,394
10,353
0
26,797
W
Kuzenbo
dmony12
Kuzenbo
15,522
5,851
0
10,901
27,501
33,605
94
16,253
10,788
29,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,281
Gold Earned
38,755
200
Minions Killed
154
6
Camps Cleared
8
969,736
Distance Traveled
998,415
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,555
608
60
3
2
293,241
4
L
Jormungandr
12,420
654
106
6
2
362,589
0
W
Olorun
12,751
671
76
4
2
307,842
4
W
King Arthur
12,692
668
43
2
4
336,726
4
L
Ne Zha
11,306
595
34
2
2
313,906
0
W
Kuzenbo
13,312
701
35
2
2
353,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role