Player Matchup

Atlas
Atlas
Bxby-Bottle
Atlas
Level 29
God Stats
2W - 4L
1,250 SR
Queue Stats
29W - 24L
1,336 Elo+
Party 3
King Arthur
King Arthur
LA_Valdez16
King Arthur
Level 69
God Stats
3W - 1L
1,501 SR
Queue Stats
14W - 11L
1,353 Elo+
Party 3
Neith
Neith
Normud
Neith
Level 76
God Stats
17W - 11L
1,671 SR
Queue Stats
128W - 136L
1,457 Elo+
Party 1
Bellona
Bellona
StChemy
Bellona
Level 126
God Stats
11W - 8L
1,470 SR
Queue Stats
148W - 145L
1,460 Elo+
Party 1
Discordia
Discordia
TheoddJorge
Discordia
Level 48
God Stats
2W - 1L
1,476 SR
Queue Stats
38W - 55L
1,285 Elo+
Party 1
Team Averages
Level 70
1,473 SR
1,378 Elo+

VS

Team Averages
Level 40
1,473 SR
1,288 Elo+
Susano
Susano
DivineK1A
Susano
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,334 Elo+
Solo
Merlin
Merlin
NaturalHi808
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,199 Elo+
Party 2
Jormungandr
Jormungandr
StolidPrism8066
Jormungandr
Level 65
God Stats
2W - 11L
1,202 SR
Queue Stats
81W - 105L
1,291 Elo+
Party 2
Sol
Sol
Xucyde
Sol
Level 28
God Stats
1W - 1L
1,706 SR
Queue Stats
59W - 77L
1,295 Elo+
Party 2
Horus
Horus
salchicha_top76
Horus
Level 36
God Stats
60W - 66L
1,459 SR
Queue Stats
149W - 174L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 6
9,129
507
6,616
10,721
7,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
LA_Valdez16
King Arthur
14
2 / 0 / 4
8,788
488
11,731
17,431
18,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Neith
Normud
Neith
15
4 / 0 / 5
8,667
482
11,774
8,313
4,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
StChemy
Bellona
19
15 / 2 / 2
11,923
662
17,075
16,987
12,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
TheoddJorge
Discordia
14
1 / 1 / 3
8,638
480
4,012
8,176
2,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
DivineK1A
Susano
11
0 / 5 / 0
7,172
398
5,036
15,764
6,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
13
1 / 6 / 2
8,111
451
6,708
11,672
4,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
StolidPrism8066
Jormungandr
13
0 / 7 / 0
7,917
440
12,555
17,454
14,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
Xucyde
Sol
13
1 / 3 / 0
7,940
441
6,901
12,650
4,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 4 / 0
7,196
400
4,853
13,314
10,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
25
Kills
2
3
Deaths
25
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
6
6
L
Susano
DivineK1A
Susano
0
5
0
0
W
King Arthur
LA_Valdez16
King Arthur
2
0
4
4
L
Merlin
1
6
2
0.33
W
Neith
Normud
Neith
4
0
5
6.5
W
Bellona
StChemy
Bellona
15
2
2
8
L
Jormungandr
StolidPrism8066
Jormungandr
0
7
0
0
W
Discordia
TheoddJorge
Discordia
1
1
3
2.5
L
Sol
Xucyde
Sol
1
3
0
0.33
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,208
Damage
36,053
61,628
Taken
70,854
44,626
Mitigated
38,916
20,539
Healing
17,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,616
1,808
0
4,161
10,721
7,228
45
4,084
6,637
33,243
2,099
L
Susano
DivineK1A
Susano
5,036
837
0
5,218
15,764
6,209
0
2,314
13,366
0
54,750
W
King Arthur
LA_Valdez16
King Arthur
11,731
1,543
0
6,161
17,431
18,287
616
10,335
7,096
0
58,806
L
Merlin
6,708
430
0
526
11,672
4,004
647
2,235
9,393
49,181
0
W
Neith
Normud
Neith
11,774
4,905
0
3,746
8,313
4,083
926
3,236
5,077
0
70,776
W
Bellona
StChemy
Bellona
17,075
9,491
0
5,956
16,987
12,169
0
6,981
10,006
0
111,299
L
Jormungandr
StolidPrism8066
Jormungandr
12,555
5,340
0
266
17,454
14,173
797
0
16,129
62,995
0
W
Discordia
TheoddJorge
Discordia
4,012
387
0
515
8,176
2,859
144
2,594
5,582
63,390
0
L
Sol
Xucyde
Sol
6,901
2,004
0
4,568
12,650
4,324
0
2,183
10,467
63,708
0
L
4,853
1,739
1,617
5,444
13,314
10,206
0
3,719
9,595
5,881
18,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,145
Gold Earned
38,336
493
Minions Killed
407
0
Camps Cleared
0
1,771,269
Distance Traveled
1,521,949
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,129
507
53
3
0
353,797
3
L
Susano
7,172
398
86
5
0
346,972
1
W
King Arthur
8,788
488
66
4
0
349,545
3
L
Merlin
8,111
451
83
5
0
294,978
0
W
Neith
8,667
482
109
6
0
326,070
2
W
Bellona
11,923
662
156
9
0
391,062
3
L
Jormungandr
7,917
440
89
5
0
269,025
5
W
Discordia
8,638
480
109
6
0
350,795
4
L
Sol
7,940
441
109
6
0
311,137
1
L
Horus
7,196
400
40
2
0
299,837
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role