Player Matchup

Ymir
Ymir
Diamond I
 
Ymir
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond I
GreatValuePegon
Neith
Diamond I
Level 68
God Stats
3W - 3L
1,905 SR
Queue Stats
137W - 117L
2,524 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond I
Matushay
Cu Chulainn
Diamond I
Level 158
God Stats
8W - 4L
1,769 SR
Queue Stats
189W - 182L
2,403 MMR
Solo
Da Ji
Da Ji
Diamond II
Paanz
Da Ji
Diamond II
Level 123
God Stats
24W - 16L
1,596 SR
Queue Stats
181W - 177L
2,224 MMR
Party 1
Xbalanque
Xbalanque
Diamond II
Royaℓ
Xbalanque
Diamond II
Level 158
God Stats
3W - 0L
1,757 SR
Queue Stats
118W - 103L
2,413 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 133
1,706 SR
2,213 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 120
1,643 SR
2,205 MMR
Sun Wukong
Sun Wukong
Diamond III
 
Sun Wukong
Diamond III
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Masters
BurstGolem
Ganesha
Masters
Level 160
God Stats
87W - 71L
1,779 SR
Queue Stats
1,135W - 1,155L
2,556 MMR
Solo
Thanatos
Thanatos
Masters
Khastik
Thanatos
Masters
Level 160
God Stats
100W - 82L
1,630 SR
Queue Stats
1,113W - 1,104L
2,373 MMR
Solo
Scylla
Scylla
Masters
Xanderpitz
Scylla
Masters
Level 160
God Stats
2W - 3L
1,503 SR
Queue Stats
585W - 559L
2,272 MMR
Solo
Cupid
Cupid
Diamond II
number1cern
Cupid
Diamond II
Level 59
God Stats
39W - 16L
1,801 SR
Queue Stats
71W - 48L
2,322 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
19
3 / 5 / 20
14,025
561
12,371
32,705
36,317
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
12 / 7 / 16
16,281
651
37,676
24,134
13,173
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
Matushay
Cu Chulainn
20
8 / 1 / 8
16,333
653
30,247
28,521
43,774
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Da Ji
Paanz
Da Ji
20
10 / 6 / 7
14,936
597
17,647
24,463
13,476
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xbalanque
Royaℓ
Xbalanque
20
5 / 4 / 5
15,233
609
19,913
21,168
9,556
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
NemesisHadesSusano

VS

Bans
LancelotGuan YuCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
19
4 / 3 / 2
12,390
496
12,617
33,746
40,757
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ganesha
BurstGolem
Ganesha
17
0 / 7 / 18
11,855
474
11,097
31,885
51,254
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
Khastik
Thanatos
20
13 / 8 / 5
14,256
570
18,173
29,307
17,850
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Xanderpitz
Scylla
16
3 / 12 / 8
10,968
439
14,186
25,483
9,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
3 / 8 / 6
12,078
483
13,923
23,875
13,352
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
62
38
Kills
23
23
Deaths
38
56
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
5
20
2.6
L
Sun Wukong
 
Sun Wukong
4
3
2
1.67
L
Ganesha
BurstGolem
Ganesha
0
7
18
1.29
W
12
7
16
2.86
L
Thanatos
Khastik
Thanatos
13
8
5
1.94
W
Cu Chulainn
Matushay
Cu Chulainn
8
1
8
12
W
Da Ji
Paanz
Da Ji
10
6
7
2.25
W
Xbalanque
Royaℓ
Xbalanque
5
4
5
1.88
L
Scylla
Xanderpitz
Scylla
3
12
8
0.58
L
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,854
Damage
69,996
130,991
Taken
144,296
116,296
Mitigated
132,946
31,048
Healing
41,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
12,371
2,493
0
6,537
32,705
36,317
53
6,778
25,927
41,218
2,590
L
Sun Wukong
 
Sun Wukong
12,617
2,435
0
10,110
33,746
40,757
0
3,286
30,460
0
84,536
L
Ganesha
BurstGolem
Ganesha
11,097
1,008
0
2,703
31,885
51,254
0
5,085
26,800
43,371
0
W
37,676
15,734
0
8,455
24,134
13,173
4,194
8,717
15,417
49
152,064
L
Thanatos
Khastik
Thanatos
18,173
7,076
0
21,097
29,307
17,850
0
4,187
25,120
0
112,014
W
Cu Chulainn
Matushay
Cu Chulainn
30,247
3,561
0
8,416
28,521
43,774
2,041
5,064
23,457
12,390
140,723
W
Da Ji
Paanz
Da Ji
17,647
5,746
0
1,349
24,463
13,476
0
4,108
20,355
65
143,127
W
Xbalanque
Royaℓ
Xbalanque
19,913
8,992
0
6,291
21,168
9,556
6,406
5,612
15,556
61
163,620
L
Scylla
Xanderpitz
Scylla
14,186
2,158
0
1,064
25,483
9,733
0
1,157
24,326
72,338
0
L
13,923
7,597
2,250
4,225
23,875
13,352
0
2,317
21,558
0
107,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,808
Gold Earned
61,547
792
Minions Killed
599
0
Camps Cleared
0
2,425,515
Distance Traveled
2,246,096
30
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
14,025
561
38
2
0
514,041
6
L
Sun Wukong
12,390
496
142
6
0
477,128
4
L
Ganesha
11,855
474
35
1
0
446,123
15
W
Neith
16,281
651
162
6
0
437,652
3
L
Thanatos
14,256
570
141
6
0
483,017
5
W
Cu Chulainn
16,333
653
213
9
0
507,841
5
W
Da Ji
14,936
597
164
7
0
514,678
9
W
Xbalanque
15,233
609
215
9
0
451,303
7
L
Scylla
10,968
439
97
4
0
402,708
3
L
Cupid
12,078
483
184
7
0
437,120
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role