Player Matchup

Cerberus
Cerberus
MoonKorpse
Cerberus
Level 7
God Stats
0W - 2L
1,287 SR
Queue Stats
7W - 9L
1,164 Elo+
Party 1
Fenrir
Fenrir
Murciegaboy
Fenrir
Level 68
God Stats
10W - 15L
1,204 SR
Queue Stats
58W - 74L
1,265 Elo+
Party 1
Hera
Hera
YellowPanda1333
Hera
Level 82
God Stats
0W - 1L
1,389 SR
Queue Stats
44W - 58L
1,230 Elo+
Party 1
Chaac
Chaac
dakotanitz
Chaac
Level 59
God Stats
73W - 71L
1,473 SR
Queue Stats
219W - 234L
1,346 Elo+
Solo
Jing Wei
Jing Wei
iKitsumely
Jing Wei
Level 17
God Stats
7W - 8L
945 SR
Queue Stats
9W - 16L
1,012 Elo+
Party 1
Team Averages
Level 47
1,260 SR
1,203 Elo+

VS

Team Averages
Level 94
1,473 SR
1,399 Elo+
Chaac
Chaac
 
Chaac
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
BerniesNoseHair
Anubis
Level 46
God Stats
34W - 27L
1,517 SR
Queue Stats
67W - 74L
1,344 Elo+
Party 2
Skadi
Skadi
TroJanadrian99-
Skadi
Level 42
God Stats
35W - 47L
1,351 SR
Queue Stats
236W - 246L
1,290 Elo+
Solo
Baron Samedi
Baron Samedi
Zombiemaxis
Baron Samedi
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 54L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MoonKorpse
Cerberus
9
0 / 3 / 0
6,093
406
1,763
13,524
8,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
12
2 / 1 / 2
7,004
467
3,382
9,579
3,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

12
2 / 7 / 1
7,219
481
5,855
9,832
3,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
12
1 / 4 / 0
7,609
507
7,884
12,443
8,833
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
iKitsumely
Jing Wei
8
0 / 4 / 0
5,402
360
2,749
7,638
1,695
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
3 / 1 / 1
8,732
582
7,201
12,581
9,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Fenrir
 
Fenrir
14
6 / 0 / 4
8,194
546
7,605
10,709
4,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 1 / 7
7,463
498
10,795
6,428
3,069
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 0 / 1
7,131
475
6,205
7,342
2,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Zombiemaxis
Baron Samedi
13
5 / 3 / 3
8,484
566
8,922
10,044
4,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
5
Kills
19
19
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
1
3.5
W
Fenrir
 
Fenrir
6
0
4
8
W
2
1
7
5.5
L
Cerberus
MoonKorpse
Cerberus
0
3
0
0
L
Fenrir
2
1
2
3
W
3
0
1
3.5
L
2
7
1
0.36
W
Baron Samedi
Zombiemaxis
Baron Samedi
5
3
3
2.17
L
Chaac
1
4
0
0.25
L
Jing Wei
iKitsumely
Jing Wei
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,633
Damage
40,728
53,016
Taken
47,104
26,987
Mitigated
23,602
12,390
Healing
21,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,201
2,920
123
5,999
12,581
9,267
136
0
12,581
0
70,789
W
Fenrir
 
Fenrir
7,605
1,646
0
5,338
10,709
4,599
70
914
9,795
0
48,507
W
10,795
280
330
3,906
6,428
3,069
1,598
2,949
3,479
42,106
0
L
Cerberus
MoonKorpse
Cerberus
1,763
222
283
4,395
13,524
8,721
0
7,540
5,984
15,144
0
L
Fenrir
3,382
678
175
3,754
9,579
3,765
0
3,345
6,234
0
39,008
W
6,205
2,674
0
3,339
7,342
2,445
1,737
393
6,949
0
48,701
L
5,855
1,849
0
0
9,832
3,973
102
5,022
4,810
43,994
0
W
Baron Samedi
Zombiemaxis
Baron Samedi
8,922
751
93
2,451
10,044
4,222
1,481
3,362
6,682
47,373
0
L
Chaac
7,884
1,831
0
3,253
12,443
8,833
0
0
12,443
0
57,852
L
Jing Wei
iKitsumely
Jing Wei
2,749
1,327
0
530
7,638
1,695
0
3,810
3,828
0
24,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,327
Gold Earned
40,004
311
Minions Killed
408
0
Camps Cleared
0
1,364,784
Distance Traveled
1,362,123
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,732
582
132
9
0
288,222
3
W
Fenrir
8,194
546
69
5
0
329,441
1
W
Anubis
7,463
498
72
5
0
250,655
3
L
Cerberus
6,093
406
35
2
0
271,858
4
L
Fenrir
7,004
467
63
4
0
305,336
1
W
Skadi
7,131
475
62
4
0
271,527
4
L
Hera
7,219
481
76
5
0
261,229
3
W
Baron Samedi
8,484
566
73
5
0
222,278
2
L
Chaac
7,609
507
98
7
0
263,763
1
L
Jing Wei
5,402
360
39
3
0
262,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role