Player Matchup

Merlin
Merlin
Gold II
Premiumnerd7
Merlin
Gold II
Level 147
God Stats
6W - 9L
1,478 SR
Queue Stats
65W - 73L
1,669 MMR
Party 1
Tyr
Tyr
Silver I
SHARK FRENZY23
Tyr
Silver I
Level 125
God Stats
1W - 1L
1,304 SR
Queue Stats
210W - 254L
1,174 MMR
Party 1
Skadi
Skadi
Gold V
death shotter
Skadi
Gold V
Level 126
God Stats
25W - 24L
1,726 SR
Queue Stats
160W - 207L
1,463 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,503 SR
1,435 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,498 SR
1,108 MMR
Fafnir
Fafnir
Silver III
AHG1COBRA
Fafnir
Silver III
Level 110
God Stats
1W - 1L
1,514 SR
Queue Stats
1W - 4L
1,450 MMR
Party 2
Kukulkan
Kukulkan
Bronze I
SUPERchris87
Kukulkan
Bronze I
Level 129
God Stats
5W - 14L
1,410 SR
Queue Stats
137W - 268L
600 MMR
Solo
Bakasura
Bakasura
Silver II
gheyboy44
Bakasura
Silver II
Level 146
God Stats
7W - 7L
1,569 SR
Queue Stats
23W - 34L
1,274 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
4 / 0 / 8
11,276
752
22,272
9,622
3,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
8 / 0 / 5
11,266
751
15,383
18,063
12,172
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 4 / 9
10,818
721
12,606
13,733
5,155
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
AresMulanAtlasGilgameshBastet

VS

Bans
ChaacBaron SamediHorusScyllaXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AHG1COBRA
Fafnir
12
0 / 4 / 1
9,523
635
7,320
22,098
21,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
SUPERchris87
Kukulkan
14
2 / 3 / 1
9,554
637
12,155
13,628
5,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
gheyboy44
Bakasura
13
2 / 9 / 1
9,024
602
11,186
22,476
13,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
15
Kills
4
4
Deaths
16
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fafnir
AHG1COBRA
Fafnir
0
4
1
0.13
W
Merlin
4
0
8
8
W
8
0
5
10.5
L
Kukulkan
SUPERchris87
Kukulkan
2
3
1
0.83
W
3
4
9
1.88
L
Bakasura
gheyboy44
Bakasura
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,261
Damage
30,661
41,418
Taken
58,202
21,246
Mitigated
39,675
8,568
Healing
9,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
AHG1COBRA
Fafnir
7,320
1,420
317
5,473
22,098
21,312
14
8,441
13,657
14,388
0
W
Merlin
22,272
572
0
2,391
9,622
3,919
720
6,755
2,542
55,451
0
W
15,383
3,726
0
3,762
18,063
12,172
737
8,174
8,024
78
31,818
L
Kukulkan
SUPERchris87
Kukulkan
12,155
724
404
1,359
13,628
5,036
0
7,997
5,631
56,738
0
W
12,606
5,274
0
2,415
13,733
5,155
921
4,944
8,079
0
56,367
L
Bakasura
gheyboy44
Bakasura
11,186
6,868
0
2,416
22,476
13,327
0
6,357
16,119
0
20,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,360
Gold Earned
28,101
174
Minions Killed
131
9
Camps Cleared
4
885,672
Distance Traveled
765,841
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,523
635
10
1
0
253,451
0
W
Merlin
11,276
752
62
4
1
299,519
3
W
Tyr
11,266
751
38
3
5
322,140
3
L
Kukulkan
9,554
637
78
5
1
257,006
1
W
Skadi
10,818
721
74
5
3
264,013
0
L
Bakasura
9,024
602
43
3
3
255,384
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role