Player Matchup

Khepri
Khepri
Diesal Butter
Khepri
Level 62
God Stats
10W - 6L
1,625 SR
Queue Stats
25W - 28L
1,530 Elo+
Party 1
He Bo
He Bo
Gnader07
He Bo
Level 125
God Stats
1W - 0L
1,745 SR
Queue Stats
14W - 10L
1,611 Elo+
Party 1
Osiris
Osiris
GαntCity
Osiris
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 45L
1,622 Elo+
Party 1
Ne Zha
Ne Zha
TunaTy
Ne Zha
Level 129
God Stats
5W - 3L
1,856 SR
Queue Stats
61W - 48L
1,622 Elo+
Party 1
Heimdallr
Heimdallr
Wascο
Heimdallr
Level 159
God Stats
1W - 1L
1,909 SR
Queue Stats
10W - 12L
1,734 Elo+
Party 1
Team Averages
Level 123
1,727 SR
1,624 Elo+

VS

Team Averages
Level 143
1,482 SR
1,419 Elo+
Vulcan
Vulcan
Digital Dragonz
Vulcan
Level 142
God Stats
9W - 5L
1,526 SR
Queue Stats
81W - 104L
1,418 Elo+
Party 2
Ares
Ares
MalcolmX 713898
Ares
Level 102
God Stats
19W - 25L
1,584 SR
Queue Stats
892W - 1,041L
1,434 Elo+
Party 3
Da Ji
Da Ji
MettlePhobia
Da Ji
Level 153
God Stats
1W - 6L
1,333 SR
Queue Stats
214W - 249L
1,372 Elo+
Party 2
Mulan
Mulan
XclusiveConvict
Mulan
Level 159
God Stats
13W - 13L
1,603 SR
Queue Stats
197W - 228L
1,452 Elo+
Party 3
Ishtar
Ishtar
iBlaktimusPrime
Ishtar
Level 160
God Stats
13W - 29L
1,363 SR
Queue Stats
585W - 694L
1,419 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 6
8,830
679
3,715
10,616
14,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
Gnader07
He Bo
16
3 / 3 / 7
9,264
713
9,486
8,894
3,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Osiris
GαntCity
Osiris
15
0 / 1 / 5
8,507
654
9,125
15,455
16,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
TunaTy
Ne Zha
19
9 / 1 / 5
10,713
824
19,119
17,082
18,532
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
Wascο
Heimdallr
18
3 / 1 / 5
10,225
787
19,754
10,418
6,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 2
7,968
613
6,993
9,853
5,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 4 / 4
9,010
693
5,999
16,132
19,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
1 / 4 / 4
8,516
655
6,355
13,664
7,115
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

15
2 / 1 / 2
8,721
671
18,408
19,413
19,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
3 / 3 / 1
9,298
715
6,101
12,448
6,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
15
Kills
6
6
Deaths
15
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
0
6
3
L
0
3
2
0.33
W
He Bo
Gnader07
He Bo
3
3
7
2.17
W
Osiris
GαntCity
Osiris
0
1
5
2.5
L
0
4
4
0.5
L
1
4
4
0.75
W
Ne Zha
TunaTy
Ne Zha
9
1
5
11.5
W
Heimdallr
Wascο
Heimdallr
3
1
5
5.5
L
2
1
2
3
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,199
Damage
43,856
62,465
Taken
71,510
59,818
Mitigated
57,924
16,763
Healing
8,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,715
340
80
1,189
10,616
14,625
115
3,917
6,561
11,514
0
L
6,993
2,372
0
0
9,853
5,002
0
1,546
8,307
28,670
0
W
He Bo
Gnader07
He Bo
9,486
207
0
348
8,894
3,756
31
1,325
7,383
31,809
0
W
Osiris
GαntCity
Osiris
9,125
3,934
0
4,472
15,455
16,411
0
2,027
13,254
39
30,582
L
5,999
38
0
1,252
16,132
19,484
0
3,349
12,783
17,123
0
L
6,355
779
0
900
13,664
7,115
0
2,142
11,522
0
17,785
W
Ne Zha
TunaTy
Ne Zha
19,119
5,688
0
8,194
17,082
18,532
657
3,146
13,414
395
53,939
W
Heimdallr
Wascο
Heimdallr
19,754
11,108
0
2,480
10,418
6,494
1,468
2,577
7,657
0
69,271
L
18,408
1,593
0
5,787
19,413
19,593
0
5,106
14,307
0
38,654
L
6,101
3,584
0
350
12,448
6,730
0
1,492
10,956
0
32,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,539
Gold Earned
43,513
296
Minions Killed
201
0
Camps Cleared
0
1,308,394
Distance Traveled
1,321,308
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,830
679
7
1
0
240,136
2
L
Vulcan
7,968
613
48
4
0
290,364
3
W
He Bo
9,264
713
47
4
0
264,899
0
W
Osiris
8,507
654
27
2
0
291,856
4
L
Ares
9,010
693
16
1
0
295,371
1
L
Da Ji
8,516
655
13
1
0
265,889
3
W
Ne Zha
10,713
824
85
7
0
278,904
3
W
Heimdallr
10,225
787
130
10
0
232,599
3
L
Mulan
8,721
671
63
5
0
248,151
2
L
Ishtar
9,298
715
61
5
0
221,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role