Player Matchup

Scylla
Scylla
Gold V
I TUmmY I
Scylla
Gold V
Level 98
God Stats
10W - 6L
1,485 SR
Queue Stats
41W - 31L
1,373 MMR
Party 2
Geb
Geb
Gold III
PaulWong08
Geb
Gold III
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 30L
1,505 MMR
Party 2
Ishtar
Ishtar
Platinum IV
loudazzHMW
Ishtar
Platinum IV
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 117L
1,676 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 106
1,495 SR
1,518 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 147
1,576 SR
1,489 MMR
Hou Yi
Hou Yi
Gold III
Ragnacat
Hou Yi
Gold III
Level 160
God Stats
6W - 5L
1,559 SR
Queue Stats
53W - 45L
1,489 MMR
Party 1
Chang'e
Chang'e
Gold III
RandomPanda155
Chang'e
Gold III
Level 141
God Stats
11W - 12L
1,571 SR
Queue Stats
53W - 45L
1,489 MMR
Party 1
Hercules
Hercules
Gold III
slytigerdogx
Hercules
Gold III
Level 139
God Stats
2W - 3L
1,599 SR
Queue Stats
53W - 45L
1,489 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
I TUmmY I
Scylla
19
6 / 5 / 8
14,632
697
19,961
15,449
7,525
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
2 / 2 / 13
15,104
719
18,104
25,353
42,643
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ishtar
loudazzHMW
Ishtar
20
7 / 5 / 7
14,912
710
25,502
20,958
14,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bans
Ah Muzen CabBaron SamediBaba YagaChaacAres

VS

Bans
AtlasJormungandrYu HuangOdinMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Ragnacat
Hou Yi
19
6 / 5 / 5
14,468
689
16,281
22,787
7,367
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 7 / 7
13,145
626
14,289
18,704
6,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
slytigerdogx
Hercules
19
4 / 3 / 6
14,909
710
19,652
35,753
52,178
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
30
15
Kills
12
12
Deaths
15
28
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Scylla
I TUmmY I
Scylla
6
5
8
2
W
2
2
13
4.25
L
Hou Yi
Ragnacat
Hou Yi
6
5
5
1.7
L
2
7
7
0.79
W
Ishtar
loudazzHMW
Ishtar
7
5
7
2.1
L
Hercules
slytigerdogx
Hercules
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,567
Damage
50,222
61,760
Taken
77,244
64,442
Mitigated
66,018
14,238
Healing
21,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
I TUmmY I
Scylla
19,961
3,363
354
3,454
15,449
7,525
492
2,242
13,027
66,739
0
W
18,104
2,192
0
4,894
25,353
42,643
546
8,671
15,980
44,782
0
L
Hou Yi
Ragnacat
Hou Yi
16,281
9,115
0
3,054
22,787
7,367
424
13,476
9,311
0
67,564
L
14,289
1,423
2,351
4,753
18,704
6,473
274
9,320
9,384
39,426
0
W
Ishtar
loudazzHMW
Ishtar
25,502
16,216
0
5,536
20,958
14,274
1,506
2,803
17,893
0
86,164
L
Hercules
slytigerdogx
Hercules
19,652
5,772
1,235
10,298
35,753
52,178
383
16,153
19,600
391
50,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,648
Gold Earned
42,522
246
Minions Killed
237
9
Camps Cleared
8
1,098,944
Distance Traveled
1,019,212
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
14,632
697
115
5
5
356,592
3
W
Geb
15,104
719
35
2
1
396,020
9
L
Hou Yi
14,468
689
87
4
4
334,453
1
L
Chang'e
13,145
626
80
4
3
298,601
5
W
Ishtar
14,912
710
96
5
3
346,332
1
L
Hercules
14,909
710
70
3
1
386,158
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role