Player Matchup

Medusa
Medusa
Gold V
Amateurish
Medusa
Gold V
Level 84
God Stats
3W - 1L
1,739 SR
Queue Stats
12W - 7L
1,790 MMR
Party 1
Sol
Sol
Gold V
BobbySofa
Sol
Gold V
Level 78
God Stats
1W - 2L
1,678 SR
Queue Stats
12W - 7L
1,790 MMR
Party 1
Sobek
Sobek
Gold V
NaughtyMilkman
Sobek
Gold V
Level 128
God Stats
2W - 1L
1,557 SR
Queue Stats
11W - 7L
1,677 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 97
1,658 SR
1,752 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,504 SR
1,673 MMR
Guan Yu
Guan Yu
Silver II
Thorboy99
Guan Yu
Silver II
Level 160
God Stats
1W - 0L
1,428 SR
Queue Stats
1W - 1L
1,436 MMR
Party 2
Discordia
Discordia
Silver II
celebration2239
Discordia
Silver II
Level 154
God Stats
1W - 0L
1,423 SR
Queue Stats
1W - 1L
1,436 MMR
Party 2
Hou Yi
Hou Yi
Platinum IV
hotninetailfox
Hou Yi
Platinum IV
Level 140
God Stats
6W - 5L
1,662 SR
Queue Stats
22W - 11L
2,148 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Amateurish
Medusa
14
1 / 4 / 3
9,263
618
10,672
13,469
6,356
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 4 / 3
9,858
657
10,609
10,974
5,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
2 / 2 / 3
10,804
720
7,071
22,105
30,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
AtlasThothEsetAh Muzen CabGilgamesh

VS

Bans
GebAresAchillesKumbhakarnaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Thorboy99
Guan Yu
17
2 / 1 / 7
10,442
696
12,323
20,243
24,135
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
celebration2239
Discordia
14
3 / 3 / 4
9,911
661
12,086
7,315
2,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 1 / 5
10,964
731
18,779
11,183
5,370
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
5
Kills
10
10
Deaths
5
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
Amateurish
Medusa
1
4
3
0.63
L
2
4
3
0.88
L
2
2
3
1.75
W
Guan Yu
Thorboy99
Guan Yu
2
1
7
5.5
W
Discordia
celebration2239
Discordia
3
3
4
1.67
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,352
Damage
43,188
46,548
Taken
38,741
42,395
Mitigated
32,496
10,010
Healing
14,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Amateurish
Medusa
10,672
4,266
0
1,243
13,469
6,356
0
4,311
9,158
0
48,005
L
10,609
3,375
0
3,533
10,974
5,309
0
3,676
7,270
30,072
3,230
L
7,071
750
0
5,234
22,105
30,730
0
4,259
17,846
22,368
0
W
Guan Yu
Thorboy99
Guan Yu
12,323
1,671
2,731
9,541
20,243
24,135
0
7,720
12,523
0
34,527
W
Discordia
celebration2239
Discordia
12,086
317
0
367
7,315
2,991
329
3,148
4,167
32,410
0
W
18,779
11,762
0
1,771
11,183
5,370
1,302
5,540
5,643
0
62,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,925
Gold Earned
31,317
177
Minions Killed
180
5
Camps Cleared
9
857,395
Distance Traveled
856,475
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,263
618
76
5
1
280,691
6
L
Sol
9,858
657
73
5
2
274,246
3
L
Sobek
10,804
720
28
2
2
302,458
3
W
Guan Yu
10,442
696
40
3
3
336,799
3
W
Discordia
9,911
661
38
3
3
236,203
0
W
Hou Yi
10,964
731
102
7
3
283,473
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role