Player Matchup

Achilles
Achilles
ChefZombie
Achilles
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 79L
1,388 Elo+
Solo
Thor
Thor
DeadlyCHILIRing
Thor
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
353W - 340L
1,344 Elo+
Party 1
Kumbhakarna
Kumbhakarna
GallarLuis6408
Kumbhakarna
Level 83
God Stats
1W - 2L
1,449 SR
Queue Stats
214W - 222L
1,376 Elo+
Solo
Izanami
Izanami
Mr x McGuirk
Izanami
Level 66
God Stats
4W - 4L
1,595 SR
Queue Stats
360W - 386L
1,380 Elo+
Party 1
Guan Yu
Guan Yu
pinballwizard74
Guan Yu
Level 109
God Stats
1W - 5L
1,500 SR
Queue Stats
322W - 341L
1,377 Elo+
Solo
Team Averages
Level 86
1,509 SR
1,373 Elo+

VS

Team Averages
Level 83
1,537 SR
1,395 Elo+
Zhong Kui
Zhong Kui
Angormatore
Zhong Kui
Level 142
God Stats
1W - 0L
1,536 SR
Queue Stats
29W - 32L
1,416 Elo+
Party 2
Ra
Ra
EpicPsycho225
Ra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 51L
1,345 Elo+
Party 2
Chaac
Chaac
bigrich225
Chaac
Level 56
God Stats
2W - 1L
1,562 SR
Queue Stats
69W - 85L
1,344 Elo+
Party 2
Kuzenbo
Kuzenbo
elpendejaso
Kuzenbo
Level 122
God Stats
2W - 0L
1,702 SR
Queue Stats
207W - 197L
1,418 Elo+
Solo
Tiamat
Tiamat
ghostpoof
Tiamat
Level 64
God Stats
1W - 0L
1,388 SR
Queue Stats
41W - 26L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ChefZombie
Achilles
18
9 / 8 / 9
11,507
822
18,431
30,231
39,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 4 / 12
9,547
682
13,908
16,162
13,489
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
GallarLuis6408
Kumbhakarna
17
1 / 6 / 13
10,731
767
5,232
20,564
24,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Izanami
Mr x McGuirk
Izanami
18
6 / 6 / 11
10,995
785
27,555
15,679
7,315
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 10 / 8
9,166
655
11,720
26,943
31,196
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Angormatore
Zhong Kui
18
11 / 5 / 13
12,039
860
24,441
18,986
12,883
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
3 / 3 / 20
11,119
794
18,255
13,657
7,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
20
13 / 6 / 12
12,917
923
22,154
30,051
27,694
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

Kuzenbo
elpendejaso
Kuzenbo
18
4 / 4 / 24
11,479
820
10,953
19,106
33,919
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
ghostpoof
Tiamat
18
3 / 4 / 21
11,567
826
15,395
14,961
13,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
124
22
Kills
34
34
Deaths
22
53
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Angormatore
Zhong Kui
11
5
13
3.5
L
Achilles
ChefZombie
Achilles
9
8
9
1.69
L
3
4
12
2.25
W
3
3
20
4.33
L
Kumbhakarna
GallarLuis6408
Kumbhakarna
1
6
13
1.25
L
Izanami
Mr x McGuirk
Izanami
6
6
11
1.92
W
Chaac
13
6
12
3.17
W
Kuzenbo
elpendejaso
Kuzenbo
4
4
24
4
W
Tiamat
ghostpoof
Tiamat
3
4
21
3.38
L
3
10
8
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,846
Damage
91,198
109,579
Taken
96,761
115,261
Mitigated
95,479
33,292
Healing
45,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Angormatore
Zhong Kui
24,441
1,892
1,341
5,986
18,986
12,883
1,115
870
17,871
36,185
0
L
Achilles
ChefZombie
Achilles
18,431
2,535
1,211
8,234
30,231
39,250
264
16,454
13,441
0
35,701
L
13,908
1,791
1,020
1,489
16,162
13,489
409
9,770
6,158
0
32,668
W
18,255
3,458
7,958
5,886
13,657
7,275
955
1,785
11,631
38,763
0
L
Kumbhakarna
GallarLuis6408
Kumbhakarna
5,232
633
2,281
5,050
20,564
24,011
0
14,044
6,277
14,542
0
L
Izanami
Mr x McGuirk
Izanami
27,555
18,359
790
3,220
15,679
7,315
1,028
11,265
4,142
0
48,433
W
Chaac
22,154
3,980
937
11,122
30,051
27,694
3,809
1,420
28,134
0
35,814
W
Kuzenbo
elpendejaso
Kuzenbo
10,953
3,701
2,106
3,946
19,106
33,919
1,188
775
17,955
20,623
0
W
Tiamat
ghostpoof
Tiamat
15,395
2,729
1,702
4,809
14,961
13,708
950
629
14,143
26,634
0
L
11,720
2,227
3,906
6,091
26,943
31,196
259
16,116
10,517
352
19,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,946
Gold Earned
59,121
154
Minions Killed
138
0
Camps Cleared
0
1,057,933
Distance Traveled
1,184,958
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,039
860
24
2
0
210,830
0
L
Achilles
11,507
822
31
2
0
239,380
0
L
Thor
9,547
682
35
3
0
216,030
0
W
Ra
11,119
794
45
3
0
256,885
0
L
Kumbhakarna
10,731
767
14
1
0
217,003
0
L
Izanami
10,995
785
64
5
0
179,156
0
W
Chaac
12,917
923
29
2
0
224,608
0
W
Kuzenbo
11,479
820
15
1
0
255,235
0
W
Tiamat
11,567
826
25
2
0
237,400
5
L
Guan Yu
9,166
655
10
1
0
206,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role