Player Matchup

Skadi
Skadi
CherokeeChief
Skadi
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
81W - 29L
1,879 Elo+
Party 1
Vulcan
Vulcan
StepMomPlower
Vulcan
Level 116
God Stats
4W - 2L
1,668 SR
Queue Stats
81W - 51L
1,595 Elo+
Party 1
Mulan
Mulan
imactualdogwater
Mulan
Level 92
God Stats
5W - 3L
1,575 SR
Queue Stats
234W - 128L
1,670 Elo+
Party 1
Team Averages
Level 117
1,581 SR
1,714 Elo+

VS

Team Averages
Level 108
1,591 SR
1,609 Elo+
Medusa
Medusa
Clownical
Medusa
Level 42
God Stats
1W - 1L
1,506 SR
Queue Stats
35W - 13L
1,753 Elo+
Party 2
Mulan
Mulan
LupinTheIll
Mulan
Level 133
God Stats
4W - 1L
1,768 SR
Queue Stats
247W - 189L
1,547 Elo+
Solo
Scylla
Scylla
macginn
Scylla
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 55L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 5
9,026
694
6,679
9,009
3,523
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 2 / 6
9,226
710
7,503
8,312
3,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 5 / 3
11,207
862
9,675
16,589
12,351
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Clownical
Medusa
17
8 / 2 / 1
10,162
782
15,189
11,298
6,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
0 / 0 / 0
6,739
518
503
1,921
767
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
macginn
Scylla
14
2 / 8 / 4
8,879
683
6,766
14,734
5,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
10
Kills
10
10
Deaths
10
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
3
5
1.17
L
Medusa
Clownical
Medusa
8
2
1
4.25
L
0
0
0
0
W
2
2
6
2.5
W
7
5
3
1.7
L
Scylla
macginn
Scylla
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,857
Damage
22,458
33,910
Taken
27,953
19,616
Mitigated
12,905
2,178
Healing
982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,679
2,713
0
480
9,009
3,523
1,286
1,594
7,415
0
40,864
L
Medusa
Clownical
Medusa
15,189
6,542
0
287
11,298
6,387
1,176
2,939
8,187
0
44,959
L
503
150
0
0
1,921
767
0
895
986
0
2,427
W
7,503
3,568
0
700
8,312
3,742
1,044
3,445
4,867
30,748
0
W
9,675
768
0
998
16,589
12,351
155
2,041
14,548
0
27,378
L
Scylla
macginn
Scylla
6,766
110
0
695
14,734
5,751
420
3,801
10,773
26,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,459
Gold Earned
25,780
173
Minions Killed
116
8
Camps Cleared
4
715,150
Distance Traveled
438,903
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,026
694
82
6
6
231,814
1
L
Medusa
10,162
782
73
6
1
211,817
4
L
Mulan
6,739
518
5
0
0
30,823
1
W
Vulcan
9,226
710
49
4
1
255,844
0
W
Mulan
11,207
862
42
3
1
227,492
4
L
Scylla
8,879
683
38
3
3
196,263
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role