Player Matchup

Anubis
Anubis
Aalcs
Anubis
Level 29
God Stats
0W - 1L
1,185 SR
Queue Stats
10W - 21L
1,125 Elo+
Party 1
Bastet
Bastet
freakshow1271
Bastet
Level 6
God Stats
0W - 1L
1,215 SR
Queue Stats
0W - 9L
1,125 Elo+
Party 1
Skadi
Skadi
lilldannyy
Skadi
Level 65
God Stats
5W - 10L
1,213 SR
Queue Stats
264W - 294L
1,371 Elo+
Solo
Chaac
Chaac
sG YungSavage
Chaac
Level 67
God Stats
0W - 3L
1,490 SR
Queue Stats
2W - 16L
1,125 Elo+
Party 1
Cthulhu
Cthulhu
shot me 25
Cthulhu
Level 7
God Stats
0W - 1L
1,238 SR
Queue Stats
1W - 13L
1,125 Elo+
Party 1
Team Averages
Level 35
1,268 SR
1,174 Elo+

VS

Team Averages
Level 101
1,473 SR
1,345 Elo+
Bacchus
Bacchus
CanisOfDarkBlood
Bacchus
Level 89
God Stats
5W - 9L
1,394 SR
Queue Stats
111W - 127L
1,328 Elo+
Party 2
Ra
Ra
Dla
Ra
Level 126
God Stats
23W - 25L
1,464 SR
Queue Stats
941W - 1,043L
1,352 Elo+
Solo
Kali
Kali
Drakon246
Kali
Level 122
God Stats
6W - 6L
1,560 SR
Queue Stats
462W - 497L
1,373 Elo+
Solo
Amaterasu
Amaterasu
binuyo95
Amaterasu
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
217W - 225L
1,316 Elo+
Solo
Chiron
Chiron
tiaangel1900
Chiron
Level 62
God Stats
11W - 13L
1,449 SR
Queue Stats
196W - 236L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Aalcs
Anubis
18
2 / 7 / 1
11,216
431
16,327
22,251
9,546
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 18 / 0
9,914
381
12,929
25,722
9,736
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
17
2 / 8 / 3
10,933
421
13,119
22,646
8,673
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
1 / 9 / 4
9,601
369
7,748
27,583
16,080
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
shot me 25
Cthulhu
15
1 / 15 / 1
9,499
365
9,873
34,180
13,557
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 16
12,822
493
12,455
24,299
34,801
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
Dla
Ra
20
24 / 0 / 13
17,773
684
35,144
23,363
13,801
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
20
14 / 4 / 17
16,003
616
23,305
29,019
17,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Amaterasu
binuyo95
Amaterasu
20
5 / 1 / 12
13,999
538
15,350
33,567
29,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
19
9 / 3 / 11
13,071
503
21,414
17,420
7,441
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
126
9
Kills
57
57
Deaths
10
9
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Anubis
Aalcs
Anubis
2
7
1
0.36
W
5
2
16
6.5
W
Ra
Dla
Ra
24
0
13
30.5
W
Kali
14
4
17
5.63
W
Amaterasu
binuyo95
Amaterasu
5
1
12
11
L
3
18
0
0.17
L
Skadi
2
8
3
0.44
L
1
9
4
0.33
L
Cthulhu
shot me 25
Cthulhu
1
15
1
0.1
W
Chiron
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,996
Damage
107,668
132,382
Taken
127,668
57,592
Mitigated
102,800
13,048
Healing
70,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Aalcs
Anubis
16,327
4,040
0
2,785
22,251
9,546
12
5,203
17,048
83,398
0
W
12,455
974
360
3,128
24,299
34,801
111
1,661
22,638
54,849
20,444
W
Ra
Dla
Ra
35,144
5,408
5,350
19,582
23,363
13,801
6,539
4,522
18,841
217,747
0
W
Kali
23,305
16,201
0
15,711
29,019
17,561
1,751
3,634
25,385
0
153,975
W
Amaterasu
binuyo95
Amaterasu
15,350
6,972
380
17,253
33,567
29,196
4,402
17,520
16,047
0
90,876
L
12,929
3,483
0
1,564
25,722
9,736
0
8,671
17,051
0
54,796
L
Skadi
13,119
4,709
0
2,954
22,646
8,673
600
6,747
15,899
0
104,050
L
7,748
1,766
0
4,915
27,583
16,080
500
6,984
20,599
0
42,044
L
Cthulhu
shot me 25
Cthulhu
9,873
1,394
0
830
34,180
13,557
375
17,821
16,359
61,476
0
W
Chiron
21,414
9,046
1,529
7,317
17,420
7,441
3,287
1,010
16,361
0
106,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,163
Gold Earned
73,668
483
Minions Killed
811
0
Camps Cleared
0
2,168,500
Distance Traveled
2,542,525
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,216
431
135
5
0
429,576
0
W
Bacchus
12,822
493
97
4
0
505,134
4
W
Ra
17,773
684
275
11
0
508,203
3
W
Kali
16,003
616
171
7
0
579,810
5
W
Amaterasu
13,999
538
131
5
0
471,365
0
L
Bastet
9,914
381
66
3
0
472,633
2
L
Skadi
10,933
421
156
6
0
411,688
1
L
Chaac
9,601
369
50
2
0
464,535
4
L
Cthulhu
9,499
365
76
3
0
390,068
1
W
Chiron
13,071
503
137
5
0
478,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role