Player Matchup

Achilles
Achilles
 
Achilles
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Ponzilicious
Bastet
Level 158
God Stats
1W - 0L
1,104 SR
Queue Stats
18W - 20L
1,461 Elo+
Party 1
Rama
Rama
Sami9415
Rama
Level 160
God Stats
2W - 1L
1,716 SR
Queue Stats
6W - 5L
1,351 Elo+
Party 1
Cliodhna
Cliodhna
WawaGoose
Cliodhna
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 84L
1,576 Elo+
Solo
Chang'e
Chang'e
bellbeani
Chang'e
Level 59
God Stats
35W - 20L
1,617 SR
Queue Stats
387W - 297L
1,577 Elo+
Solo
Team Averages
Level 126
1,487 SR
1,493 Elo+

VS

Team Averages
Level 109
1,481 SR
1,548 Elo+
Anubis
Anubis
AfroSamurai6666
Anubis
Level 97
God Stats
12W - 23L
1,432 SR
Queue Stats
440W - 461L
1,580 Elo+
Solo
Bastet
Bastet
GiveNoBlood
Bastet
Level 120
God Stats
1W - 1L
1,749 SR
Queue Stats
92W - 63L
1,601 Elo+
Solo
Hera
Hera
JamesNDC
Hera
Level 102
God Stats
5W - 5L
1,239 SR
Queue Stats
127W - 126L
1,398 Elo+
Solo
Cthulhu
Cthulhu
MinorBum
Cthulhu
Level 157
God Stats
0W - 2L
1,492 SR
Queue Stats
63W - 56L
1,590 Elo+
Party 2
Vamana
Vamana
TheBigManJDawg
Vamana
Level 69
God Stats
13W - 12L
1,491 SR
Queue Stats
29W - 25L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
6 / 0 / 7
11,371
1,137
7,654
15,807
19,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bastet
17
3 / 0 / 12
10,946
1,095
10,916
8,775
3,809
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Rama
17
7 / 0 / 10
12,132
1,213
15,475
7,170
2,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cliodhna
WawaGoose
Cliodhna
16
1 / 3 / 12
10,114
1,011
10,820
12,556
5,451
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
bellbeani
Chang'e
16
2 / 3 / 8
10,448
1,045
8,900
16,924
6,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Mystical Earring

Mystical Earring

+15
Mp 5

Team 1 Tickets

259

VS

Team 2 Tickets

193

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 6
9,657
966
12,923
12,585
7,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
15
3 / 4 / 1
10,054
1,005
15,303
12,626
5,135
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hera
15
1 / 6 / 2
9,228
923
8,820
9,987
4,225
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
MinorBum
Cthulhu
16
1 / 1 / 4
9,964
996
11,393
10,141
13,238
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
1 / 2 / 2
9,789
979
7,327
13,458
8,718
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
21
19
Kills
6
6
Deaths
19
49
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
0
7
9.5
L
0
6
6
0.5
L
Bastet
3
4
1
0.88
L
Hera
1
6
2
0.33
L
Cthulhu
MinorBum
Cthulhu
1
1
4
3
W
Bastet
3
0
12
9
W
Rama
7
0
10
12
L
1
2
2
1
W
Cliodhna
WawaGoose
Cliodhna
1
3
12
2.33
W
Chang'e
bellbeani
Chang'e
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,765
Damage
55,766
61,232
Taken
58,797
37,866
Mitigated
38,471
12,917
Healing
8,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,654
1,444
0
1,503
15,807
19,181
0
6,711
7,945
0
13,297
L
12,923
562
0
1,656
12,585
7,155
0
2,471
9,856
30,139
0
L
Bastet
15,303
3,574
0
1,606
12,626
5,135
0
1,361
11,135
0
30,816
L
Hera
8,820
2,184
0
320
9,987
4,225
0
613
9,352
15,685
0
L
Cthulhu
MinorBum
Cthulhu
11,393
636
1,331
609
10,141
13,238
0
1,978
7,955
28,763
0
W
Bastet
10,916
1,768
0
1,005
8,775
3,809
0
3,026
5,688
0
31,255
W
Rama
15,475
13,567
0
1,424
7,170
2,989
0
4,192
2,709
0
39,334
L
7,327
3,889
154
2,845
13,458
8,718
0
1,767
11,599
31
31,639
W
Cliodhna
WawaGoose
Cliodhna
10,820
929
0
2,100
12,556
5,451
0
7,865
4,691
0
29,310
W
Chang'e
bellbeani
Chang'e
8,900
135
2,785
4,100
16,924
6,436
0
9,628
7,032
23,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,011
Gold Earned
48,692
202
Minions Killed
191
11
Camps Cleared
7
1,013,463
Distance Traveled
938,110
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,371
1,137
10
1
1
184,558
3
L
Anubis
9,657
966
32
3
1
175,077
0
L
Bastet
10,054
1,005
28
3
3
216,723
2
L
Hera
9,228
923
25
3
3
122,750
0
L
Cthulhu
9,964
996
45
5
0
214,829
0
W
Bastet
10,946
1,095
43
4
6
232,595
0
W
Rama
12,132
1,213
56
6
0
178,314
0
L
Vamana
9,789
979
61
6
0
208,731
0
W
Cliodhna
10,114
1,011
38
4
1
214,327
0
W
Chang'e
10,448
1,045
55
6
3
203,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role