Player Matchup

Hera
Hera
 
Hera
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
BosnianDrxgon
Ah Muzen Cab
Level 80
God Stats
12W - 6L
1,764 SR
Queue Stats
39W - 45L
1,477 Elo+
Party 2
Shiva
Shiva
GakGak3000
Shiva
Level 26
God Stats
20W - 14L
1,661 SR
Queue Stats
44W - 42L
1,489 Elo+
Party 2
Arachne
Arachne
Kachowwwww
Arachne
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
163W - 174L
1,413 Elo+
Party 1
King Arthur
King Arthur
KurtVagnor
King Arthur
Level 29
God Stats
3W - 4L
1,196 SR
Queue Stats
89W - 91L
1,440 Elo+
Party 1
Team Averages
Level 55
1,524 SR
1,464 Elo+

VS

Team Averages
Level 68
1,517 SR
1,428 Elo+
Merlin
Merlin
 
Merlin
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
LooneyDrizzle
Neith
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,299 Elo+
Party 3
Chaac
Chaac
MadsMester
Chaac
Level 128
God Stats
0W - 1L
1,467 SR
Queue Stats
15W - 18L
1,487 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Rosewalt
Morgan Le Fay
Level 59
God Stats
6W - 10L
1,495 SR
Queue Stats
110W - 129L
1,417 Elo+
Solo
Fenrir
Fenrir
SadderDadder
Fenrir
Level 106
God Stats
6W - 6L
1,625 SR
Queue Stats
75W - 89L
1,436 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
19
9 / 2 / 9
12,586
572
14,236
15,111
6,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
BosnianDrxgon
Ah Muzen Cab
18
9 / 4 / 9
12,060
548
21,697
17,260
8,346
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
17
6 / 0 / 14
11,885
540
9,431
18,489
20,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Kachowwwww
Arachne
18
8 / 3 / 5
11,723
533
12,361
18,022
9,178
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
KurtVagnor
King Arthur
17
2 / 2 / 6
11,416
519
14,718
14,666
18,506
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 9 / 1
8,912
405
10,728
17,123
7,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 8 / 2
8,793
400
9,723
16,842
7,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Chaac
19
5 / 1 / 1
11,960
544
12,156
21,162
21,157
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
Rosewalt
Morgan Le Fay
14
2 / 7 / 2
9,180
417
12,305
23,135
19,489
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
11
1 / 9 / 3
8,422
383
5,988
19,926
12,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
20
34
Kills
11
11
Deaths
34
43
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
9
2
9
6.75
L
Merlin
 
Merlin
1
9
1
0.17
W
Ah Muzen Cab
BosnianDrxgon
Ah Muzen Cab
9
4
9
3.38
W
Shiva
6
0
14
13
W
Arachne
Kachowwwww
Arachne
8
3
5
3.5
W
King Arthur
KurtVagnor
King Arthur
2
2
6
2.5
L
2
8
2
0.38
L
Chaac
5
1
1
5.5
L
Morgan Le Fay
Rosewalt
Morgan Le Fay
2
7
2
0.43
L
Fenrir
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,443
Damage
50,900
83,548
Taken
98,188
62,955
Mitigated
68,399
17,557
Healing
18,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
14,236
2,580
357
2,909
15,111
6,663
575
6,799
8,312
100,391
0
L
Merlin
 
Merlin
10,728
394
0
500
17,123
7,662
1,019
5,564
11,559
67,844
0
W
Ah Muzen Cab
BosnianDrxgon
Ah Muzen Cab
21,697
9,358
0
2,181
17,260
8,346
4,032
5,720
11,401
0
104,687
W
Shiva
9,431
744
467
4,701
18,489
20,262
146
6,180
12,309
160
47,988
W
Arachne
Kachowwwww
Arachne
12,361
8,019
0
6,317
18,022
9,178
533
3,344
14,678
0
91,823
W
King Arthur
KurtVagnor
King Arthur
14,718
1,389
0
625
14,666
18,506
527
1,647
13,019
0
87,054
L
9,723
4,034
0
2,160
16,842
7,989
46
1,045
15,797
0
51,199
L
Chaac
12,156
2,340
0
12,002
21,162
21,157
282
496
20,666
34
99,398
L
Morgan Le Fay
Rosewalt
Morgan Le Fay
12,305
1,863
0
2,652
23,135
19,489
150
4,099
19,036
66,906
0
L
Fenrir
5,988
1,563
0
1,182
19,926
12,102
0
3,192
16,734
90
54,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,670
Gold Earned
47,267
609
Minions Killed
535
0
Camps Cleared
0
2,204,236
Distance Traveled
1,808,031
27
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,586
572
140
6
0
444,561
10
L
Merlin
8,912
405
117
5
0
349,082
1
W
Ah Muzen Cab
12,060
548
131
6
0
372,467
1
W
Shiva
11,885
540
70
3
0
492,521
6
W
Arachne
11,723
533
126
6
0
429,527
4
W
King Arthur
11,416
519
142
6
0
465,160
6
L
Neith
8,793
400
88
4
0
364,924
0
L
Chaac
11,960
544
152
7
0
429,895
3
L
Morgan Le Fay
9,180
417
98
4
0
359,194
4
L
Fenrir
8,422
383
80
4
0
304,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role