Player Matchup

Geb
Geb
Armynations
Geb
Level 114
God Stats
4W - 1L
1,667 SR
Queue Stats
4W - 4L
1,569 Elo+
Solo
Cupid
Cupid
Atrak16
Cupid
Level 88
God Stats
32W - 22L
1,588 SR
Queue Stats
349W - 368L
1,361 Elo+
Party 2
Lancelot
Lancelot
Emorrii
Lancelot
Level 90
God Stats
18W - 9L
1,595 SR
Queue Stats
383W - 390L
1,368 Elo+
Party 2
Guan Yu
Guan Yu
JJJamison
Guan Yu
Level 61
God Stats
5W - 6L
1,733 SR
Queue Stats
89W - 107L
1,388 Elo+
Party 2
Poseidon
Poseidon
eduguzman45
Poseidon
Level 111
God Stats
3W - 3L
1,500 SR
Queue Stats
60W - 71L
1,347 Elo+
Solo
Team Averages
Level 93
1,616 SR
1,407 Elo+

VS

Team Averages
Level 85
1,443 SR
1,368 Elo+
Mercury
Mercury
AnonymousZen495
Mercury
Level 106
God Stats
3W - 5L
1,425 SR
Queue Stats
370W - 408L
1,428 Elo+
Party 1
Hercules
Hercules
E1TripaSecaPR
Hercules
Level 120
God Stats
1W - 3L
1,235 SR
Queue Stats
324W - 360L
1,357 Elo+
Solo
Skadi
Skadi
FatBandz445
Skadi
Level 105
God Stats
3W - 2L
1,573 SR
Queue Stats
283W - 288L
1,453 Elo+
Solo
Ra
Ra
OniShark7125
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,208 Elo+
Party 1
Ymir
Ymir
xNannii
Ymir
Level 86
God Stats
4W - 8L
1,480 SR
Queue Stats
378W - 443L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 11
8,986
449
7,216
11,023
11,433
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cupid
Atrak16
Cupid
17
8 / 1 / 5
11,082
554
12,273
11,401
5,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
Emorrii
Lancelot
20
13 / 0 / 11
12,949
647
18,820
12,383
7,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Guan Yu
JJJamison
Guan Yu
17
2 / 1 / 7
11,000
550
6,054
19,741
18,375
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Poseidon
eduguzman45
Poseidon
17
7 / 2 / 10
11,611
581
15,854
10,630
4,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 3
8,669
433
6,519
19,398
8,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
E1TripaSecaPR
Hercules
13
0 / 1 / 0
8,515
426
6,361
9,785
7,928
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 6 / 1
8,678
434
7,367
13,309
5,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 9 / 1
8,015
401
1,438
13,001
5,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
xNannii
Ymir
12
0 / 5 / 4
8,576
429
2,760
22,637
24,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
13
30
Kills
4
5
Deaths
30
44
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
9
3
0.28
W
0
1
11
5.5
W
Cupid
Atrak16
Cupid
8
1
5
10.5
L
Hercules
E1TripaSecaPR
Hercules
0
1
0
0
W
Lancelot
Emorrii
Lancelot
13
0
11
18.5
L
2
6
1
0.42
W
Guan Yu
JJJamison
Guan Yu
2
1
7
5.5
L
1
9
1
0.17
W
Poseidon
eduguzman45
Poseidon
7
2
10
6
L
Ymir
xNannii
Ymir
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,217
Damage
24,445
65,178
Taken
78,130
46,685
Mitigated
52,539
28,720
Healing
6,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,519
2,468
0
180
19,398
8,946
712
5,814
13,584
0
58,573
W
7,216
181
464
2,374
11,023
11,433
674
1,575
9,448
26,485
0
W
Cupid
Atrak16
Cupid
12,273
6,478
380
5,234
11,401
5,470
5,097
2,572
8,829
0
84,198
L
Hercules
E1TripaSecaPR
Hercules
6,361
2,316
0
1,396
9,785
7,928
0
1,156
8,629
0
52,257
W
Lancelot
Emorrii
Lancelot
18,820
3,653
0
6,353
12,383
7,086
1,271
1,247
11,136
0
137,140
L
7,367
3,926
0
817
13,309
5,455
470
3,171
10,138
0
58,995
W
Guan Yu
JJJamison
Guan Yu
6,054
1,533
2,005
10,267
19,741
18,375
1,996
1,209
18,532
0
57,909
L
1,438
298
519
87
13,001
5,777
912
5,252
7,749
31,243
0
W
Poseidon
eduguzman45
Poseidon
15,854
2,614
357
1,286
10,630
4,321
2,276
1,989
8,641
80,628
0
L
Ymir
xNannii
Ymir
2,760
268
0
3,045
22,637
24,433
139
7,677
14,960
17,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,628
Gold Earned
42,453
557
Minions Killed
365
0
Camps Cleared
0
1,972,143
Distance Traveled
1,644,809
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,669
433
93
5
0
379,178
5
W
Geb
8,986
449
17
1
0
401,776
6
W
Cupid
11,082
554
127
6
0
322,774
1
L
Hercules
8,515
426
108
5
0
257,567
0
W
Lancelot
12,949
647
175
9
0
496,082
1
L
Skadi
8,678
434
90
5
0
354,716
3
W
Guan Yu
11,000
550
120
6
0
380,800
1
L
Ra
8,015
401
48
2
0
289,818
0
W
Poseidon
11,611
581
118
6
0
370,711
1
L
Ymir
8,576
429
26
1
0
363,530
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role