Player Matchup

Arachne
Arachne
Diamond I
 
Arachne
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Diamond II
INSAN3LOLIF3
Kukulkan
Diamond II
Level 160
God Stats
5W - 8L
1,770 SR
Queue Stats
645W - 652L
2,299 MMR
Solo
Lancelot
Lancelot
Masters
Lưnar
Lancelot
Masters
Level 154
God Stats
43W - 38L
1,689 SR
Queue Stats
579W - 524L
2,925 MMR
Solo
Jing Wei
Jing Wei
Diamond I
Weccinator
Jing Wei
Diamond I
Level 63
God Stats
3W - 4L
1,644 SR
Queue Stats
128W - 115L
2,629 MMR
Solo
Khepri
Khepri
Diamond III
henryofskalitz
Khepri
Diamond III
Level 152
God Stats
2W - 1L
1,815 SR
Queue Stats
232W - 231L
2,224 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 138
1,684 SR
2,315 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,643 SR
2,539 MMR
Cabrakan
Cabrakan
Diamond II
Dayender
Cabrakan
Diamond II
Level 132
God Stats
6W - 4L
1,500 SR
Queue Stats
303W - 255L
2,448 MMR
Solo
Hel
Hel
Masters
Gwenalyn
Hel
Masters
Level 119
God Stats
12W - 7L
1,666 SR
Queue Stats
138W - 94L
2,816 MMR
Party 1
Xbalanque
Xbalanque
Diamond I
Tímebomb
Xbalanque
Diamond I
Level 124
God Stats
17W - 9L
1,717 SR
Queue Stats
413W - 362L
2,542 MMR
Solo
Pele
Pele
Masters
dnomder
Pele
Masters
Level 154
God Stats
2W - 7L
1,711 SR
Queue Stats
592W - 429L
2,816 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond V
kourvaa
Cu Chulainn
Diamond V
Level 109
God Stats
6W - 3L
1,620 SR
Queue Stats
150W - 143L
2,071 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
3 / 0 / 2
7,998
615
4,590
11,536
5,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
INSAN3LOLIF3
Kukulkan
12
1 / 3 / 2
7,219
555
7,092
6,807
2,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
Lưnar
Lancelot
10
0 / 4 / 0
6,363
489
2,986
9,519
5,433
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Weccinator
Jing Wei
12
0 / 3 / 1
7,151
550
3,048
8,138
2,479
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 1 / 1
6,689
515
2,733
11,755
8,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
ShivaYu HuangKaliCupid

VS

Bans
SusanoHadesCliodhnaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Dayender
Cabrakan
10
0 / 0 / 6
6,790
522
2,539
10,668
10,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 1 / 3
8,182
629
8,012
6,957
3,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
Tímebomb
Xbalanque
14
2 / 1 / 3
8,547
657
8,500
7,765
2,821
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pele
dnomder
Pele
12
6 / 1 / 1
7,764
597
8,159
8,830
3,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
kourvaa
Cu Chulainn
14
0 / 2 / 3
8,284
637
4,733
8,736
6,714
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
5
Kills
11
11
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
0
2
4
W
Cabrakan
Dayender
Cabrakan
0
0
6
3
W
3
1
3
4.5
L
Kukulkan
INSAN3LOLIF3
Kukulkan
1
3
2
0.67
L
Lancelot
Lưnar
Lancelot
0
4
0
0
W
Xbalanque
Tímebomb
Xbalanque
2
1
3
3.5
L
Jing Wei
Weccinator
Jing Wei
0
3
1
0.17
W
Pele
dnomder
Pele
6
1
1
6.5
L
1
1
1
1.5
W
Cu Chulainn
kourvaa
Cu Chulainn
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,449
Damage
31,943
47,755
Taken
42,956
24,929
Mitigated
26,337
12,446
Healing
14,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,590
2,953
0
5,752
11,536
5,353
110
2,959
8,577
0
52,066
W
Cabrakan
Dayender
Cabrakan
2,539
341
0
2,022
10,668
10,229
0
2,462
8,105
16,090
0
W
8,012
432
2,376
4,131
6,957
3,088
0
2,337
4,452
70,666
0
L
Kukulkan
INSAN3LOLIF3
Kukulkan
7,092
918
0
760
6,807
2,755
0
3,785
3,022
54,468
0
L
Lancelot
Lưnar
Lancelot
2,986
739
0
2,076
9,519
5,433
0
892
8,627
0
35,897
W
Xbalanque
Tímebomb
Xbalanque
8,500
4,702
0
3,259
7,765
2,821
1,152
1,220
6,545
0
74,872
L
Jing Wei
Weccinator
Jing Wei
3,048
2,841
0
1,859
8,138
2,479
1,227
956
7,182
0
62,309
W
Pele
dnomder
Pele
8,159
2,144
0
768
8,830
3,485
0
2,726
5,960
0
63,021
L
2,733
319
0
1,999
11,755
8,909
0
1,959
9,796
15,560
0
W
Cu Chulainn
kourvaa
Cu Chulainn
4,733
1,084
0
1,792
8,736
6,714
0
916
7,792
0
63,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,420
Gold Earned
39,567
406
Minions Killed
493
0
Camps Cleared
0
1,335,325
Distance Traveled
1,392,018
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,998
615
91
7
0
327,484
3
W
Cabrakan
6,790
522
21
2
0
261,730
4
W
Hel
8,182
629
129
10
0
299,626
4
L
Kukulkan
7,219
555
115
9
0
263,870
6
L
Lancelot
6,363
489
66
5
0
210,167
1
W
Xbalanque
8,547
657
112
9
0
251,514
5
L
Jing Wei
7,151
550
118
9
0
237,010
0
W
Pele
7,764
597
95
7
0
303,524
6
L
Khepri
6,689
515
16
1
0
296,794
5
W
Cu Chulainn
8,284
637
136
10
0
275,624
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role