Player Matchup

Tyr
Tyr
Honolua
Tyr
Level 87
God Stats
2W - 2L
1,317 SR
Queue Stats
127W - 111L
1,602 Elo+
Party 3
Nu Wa
Nu Wa
Shlekhtt
Nu Wa
Level 121
God Stats
1W - 1L
1,879 SR
Queue Stats
46W - 24L
1,685 Elo+
Party 3
Achilles
Achilles
SpirtAs
Achilles
Level 68
God Stats
15W - 3L
1,846 SR
Queue Stats
386W - 352L
1,600 Elo+
Party 2
Sylvanus
Sylvanus
Xynathon
Sylvanus
Level 149
God Stats
3W - 2L
1,714 SR
Queue Stats
264W - 233L
1,632 Elo+
Party 2
Apollo
Apollo
pepperoooni
Apollo
Level 133
God Stats
5W - 6L
1,624 SR
Queue Stats
146W - 134L
1,605 Elo+
Solo
Team Averages
Level 112
1,676 SR
1,625 Elo+

VS

Team Averages
Level 114
1,628 SR
1,624 Elo+
Athena
Athena
GranpaWalton
Athena
Level 62
God Stats
6W - 6L
1,571 SR
Queue Stats
111W - 84L
1,633 Elo+
Party 4
Cupid
Cupid
Jolt
Cupid
Level 104
God Stats
33W - 15L
1,774 SR
Queue Stats
243W - 177L
1,648 Elo+
Party 1
Achilles
Achilles
PrayForCandy
Achilles
Level 148
God Stats
3W - 7L
1,524 SR
Queue Stats
161W - 150L
1,593 Elo+
Party 4
Fenrir
Fenrir
ShoeStir
Fenrir
Level 126
God Stats
84W - 73L
1,639 SR
Queue Stats
578W - 506L
1,636 Elo+
Party 1
Chronos
Chronos
aprilfool98
Chronos
Level 128
God Stats
8W - 13L
1,632 SR
Queue Stats
421W - 377L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
17
1 / 1 / 9
10,747
512
11,396
19,792
18,828
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nu Wa
Shlekhtt
Nu Wa
17
5 / 2 / 12
11,103
529
18,322
12,822
6,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
SpirtAs
Achilles
16
4 / 1 / 15
11,122
530
17,624
25,747
38,476
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
Xynathon
Sylvanus
17
6 / 1 / 8
10,914
520
13,783
14,284
6,800
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apollo
19
9 / 2 / 4
12,147
578
13,983
15,464
7,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
2 / 2 / 1
9,085
433
6,265
21,103
23,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cupid
Jolt
Cupid
16
2 / 10 / 1
9,761
465
8,565
18,425
7,917
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
PrayForCandy
Achilles
18
1 / 3 / 0
11,279
537
12,443
20,723
30,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
ShoeStir
Fenrir
17
2 / 5 / 2
10,530
501
6,904
20,866
8,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
aprilfool98
Chronos
16
0 / 5 / 2
9,669
460
12,863
19,365
8,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
13
25
Kills
7
7
Deaths
25
48
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Athena
2
2
1
1.25
W
Tyr
1
1
9
5.5
L
Cupid
Jolt
Cupid
2
10
1
0.25
L
Achilles
PrayForCandy
Achilles
1
3
0
0.33
W
Nu Wa
Shlekhtt
Nu Wa
5
2
12
5.5
L
Fenrir
ShoeStir
Fenrir
2
5
2
0.6
W
Achilles
SpirtAs
Achilles
4
1
15
11.5
W
Sylvanus
Xynathon
Sylvanus
6
1
8
10
L
Chronos
aprilfool98
Chronos
0
5
2
0.2
W
Apollo
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,108
Damage
47,040
88,109
Taken
100,482
78,239
Mitigated
79,612
32,665
Healing
25,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
6,265
2,260
0
3,968
21,103
23,253
0
9,490
11,613
25,727
0
W
Tyr
11,396
1,930
0
5,576
19,792
18,828
225
2,792
15,886
282
75,915
L
Cupid
Jolt
Cupid
8,565
4,805
164
2,620
18,425
7,917
0
3,175
15,250
28
89,540
L
Achilles
PrayForCandy
Achilles
12,443
1,908
0
7,009
20,723
30,881
0
4,100
16,623
0
91,843
W
Nu Wa
Shlekhtt
Nu Wa
18,322
3,072
0
1,126
12,822
6,347
2,109
3,589
9,065
102,225
0
L
Fenrir
ShoeStir
Fenrir
6,904
1,256
0
7,207
20,866
8,857
660
8,286
12,580
0
92,217
W
Achilles
SpirtAs
Achilles
17,624
3,542
0
7,890
25,747
38,476
370
9,875
15,472
265
40,399
W
Sylvanus
Xynathon
Sylvanus
13,783
1,759
9,090
7,273
14,284
6,800
2,000
1,286
12,701
78,165
0
L
Chronos
aprilfool98
Chronos
12,863
2,635
0
4,410
19,365
8,704
0
7,601
11,764
84,514
0
W
Apollo
13,983
8,383
0
1,710
15,464
7,788
3,600
1,600
13,812
0
105,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,033
Gold Earned
50,324
602
Minions Killed
639
0
Camps Cleared
0
2,093,926
Distance Traveled
1,927,675
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,085
433
31
1
0
388,707
2
W
Tyr
10,747
512
137
7
0
452,438
5
L
Cupid
9,761
465
138
7
0
358,410
0
L
Achilles
11,279
537
192
9
0
375,030
4
W
Nu Wa
11,103
529
151
7
0
376,317
2
L
Fenrir
10,530
501
138
7
0
424,969
5
W
Achilles
11,122
530
39
2
0
440,588
0
W
Sylvanus
10,914
520
118
6
0
426,826
2
L
Chronos
9,669
460
140
7
0
380,559
1
W
Apollo
12,147
578
157
7
0
397,757
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role