Player Matchup

Ra
Ra
EagleBeakDC
Ra
Level 69
God Stats
4W - 7L
1,393 SR
Queue Stats
4W - 8L
1,199 Elo+
Solo
Neith
Neith
UwU_Bubbles
Neith
Level 59
God Stats
3W - 6L
1,036 SR
Queue Stats
76W - 72L
1,375 Elo+
Solo
Ratatoskr
Ratatoskr
bautirabocha1
Ratatoskr
Level 18
God Stats
0W - 6L
1,500 SR
Queue Stats
17W - 37L
1,213 Elo+
Party 2
Baron Samedi
Baron Samedi
benjaminmarc2008
Baron Samedi
Level 66
God Stats
0W - 8L
1,124 SR
Queue Stats
21W - 46L
1,210 Elo+
Party 2
Izanami
Izanami
francmg123
Izanami
Level 79
God Stats
15W - 24L
1,346 SR
Queue Stats
41W - 55L
1,217 Elo+
Solo
Team Averages
Level 58
1,280 SR
1,243 Elo+

VS

Team Averages
Level 62
1,521 SR
1,329 Elo+
Baron Samedi
Baron Samedi
Babyshmeatgang
Baron Samedi
Level 63
God Stats
14W - 12L
1,559 SR
Queue Stats
528W - 620L
1,392 Elo+
Party 1
Geb
Geb
L0RD N4RWH4LS
Geb
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,358 Elo+
Solo
Sylvanus
Sylvanus
The_Turtle_Lord1
Sylvanus
Level 53
God Stats
3W - 3L
1,500 SR
Queue Stats
72W - 77L
1,337 Elo+
Party 1
Ne Zha
Ne Zha
XannyST
Ne Zha
Level 73
God Stats
37W - 21L
1,549 SR
Queue Stats
562W - 639L
1,363 Elo+
Party 1
Rama
Rama
that_dude_0911
Rama
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 239L
1,194 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
5,859
488
6,559
5,436
2,000
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
2 / 2 / 2
6,114
510
7,967
7,179
3,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ratatoskr
bautirabocha1
Ratatoskr
5
0 / 2 / 1
4,584
382
1,570
5,441
1,551
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Baron Samedi
benjaminmarc2008
Baron Samedi
7
3 / 0 / 0
5,469
456
3,426
3,055
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
francmg123
Izanami
11
0 / 0 / 0
6,678
557
591
3,490
1,306
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Babyshmeatgang
Baron Samedi
13
3 / 2 / 1
7,022
585
4,191
6,182
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 0 / 2
5,284
440
2,977
8,440
6,891
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 0 / 0
6,598
550
1,841
4,512
2,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ne Zha
XannyST
Ne Zha
8
0 / 2 / 2
5,321
443
3,986
9,954
3,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

8
0 / 3 / 0
5,124
427
2,909
8,610
3,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
7
Kills
5
5
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Babyshmeatgang
Baron Samedi
3
2
1
1.75
L
2
1
2
3
W
1
0
2
2
W
1
0
0
1
L
2
2
2
1.5
W
Ne Zha
XannyST
Ne Zha
0
2
2
0.5
L
Ratatoskr
bautirabocha1
Ratatoskr
0
2
1
0.25
L
Baron Samedi
benjaminmarc2008
Baron Samedi
3
0
0
3
L
Izanami
francmg123
Izanami
0
0
0
0
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,113
Damage
15,904
24,601
Taken
37,698
9,333
Mitigated
19,419
9,146
Healing
12,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Babyshmeatgang
Baron Samedi
4,191
707
284
1,993
6,182
2,729
228
2,059
3,967
50,296
0
L
6,559
1,242
391
1,376
5,436
2,000
227
2,133
3,303
29,529
0
W
2,977
225
257
1,901
8,440
6,891
0
2,225
6,215
16,107
0
W
1,841
654
0
2,710
4,512
2,705
0
28
4,484
28,270
10,584
L
7,967
2,307
58
1,905
7,179
3,286
1,259
2,703
4,476
0
40,543
W
Ne Zha
XannyST
Ne Zha
3,986
1,540
0
2,263
9,954
3,655
180
1,636
8,164
0
32,019
L
Ratatoskr
bautirabocha1
Ratatoskr
1,570
480
0
1,460
5,441
1,551
0
1,227
4,214
0
9,942
L
Baron Samedi
benjaminmarc2008
Baron Samedi
3,426
419
223
1,967
3,055
1,190
117
1,189
1,866
17,406
0
L
Izanami
francmg123
Izanami
591
536
0
1,766
3,490
1,306
954
1,492
1,998
0
47,188
W
2,909
2,625
0
2,901
8,610
3,439
0
3,727
4,883
0
30,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,704
Gold Earned
29,349
234
Minions Killed
290
0
Camps Cleared
0
852,607
Distance Traveled
1,043,571
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,022
585
89
7
0
210,933
2
L
Ra
5,859
488
46
4
0
234,641
0
W
Geb
5,284
440
19
2
0
219,333
0
W
Sylvanus
6,598
550
89
7
0
202,375
4
L
Neith
6,114
510
53
4
0
178,482
0
W
Ne Zha
5,321
443
47
4
0
261,965
0
L
Ratatoskr
4,584
382
21
2
0
136,624
0
L
Baron Samedi
5,469
456
18
2
0
109,322
0
L
Izanami
6,678
557
96
8
0
193,538
5
W
Rama
5,124
427
46
4
0
148,965
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role