Player Matchup

Eset
Eset
Nazer1
Eset
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 88L
1,524 Elo+
Solo
Ah Puch
Ah Puch
Pinnacole
Ah Puch
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,324 Elo+
Solo
Arachne
Arachne
Violent Action
Arachne
Level 149
God Stats
2W - 4L
1,418 SR
Queue Stats
280W - 245L
1,449 Elo+
Solo
Persephone
Persephone
fluperus
Persephone
Level 88
God Stats
1W - 7L
1,276 SR
Queue Stats
207W - 202L
1,414 Elo+
Solo
Chernobog
Chernobog
n3t-_-habi5
Chernobog
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 102L
1,436 Elo+
Solo
Team Averages
Level 79
1,439 SR
1,429 Elo+

VS

Team Averages
Level 89
1,607 SR
1,438 Elo+
Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BeliberBoy
Chaac
Level 137
God Stats
1W - 1L
1,756 SR
Queue Stats
109W - 99L
1,374 Elo+
Solo
Khepri
Khepri
Tantalicrobin
Khepri
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 29L
1,460 Elo+
Party 1
Anhur
Anhur
Trinitygwen1
Anhur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 33L
1,455 Elo+
Party 1
Hun Batz
Hun Batz
seamaro1
Hun Batz
Level 104
God Stats
6W - 1L
1,781 SR
Queue Stats
127W - 129L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Nazer1
Eset
13
0 / 8 / 5
8,594
506
8,891
13,376
5,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
Pinnacole
Ah Puch
20
4 / 3 / 6
11,145
656
27,831
12,202
6,790
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

20
4 / 3 / 9
10,621
625
15,248
31,170
20,550
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Persephone
fluperus
Persephone
15
2 / 9 / 1
10,075
593
14,029
16,524
7,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
n3t-_-habi5
Chernobog
18
4 / 7 / 6
10,749
632
14,605
18,884
10,918
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
10 / 1 / 18
12,742
750
33,831
21,780
13,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
20
9 / 3 / 18
12,500
735
19,533
33,845
43,344
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

19
3 / 2 / 20
12,594
741
9,655
21,126
31,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
5 / 2 / 15
12,309
724
10,956
13,753
8,588
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
seamaro1
Hun Batz
18
4 / 6 / 14
11,251
662
11,884
21,760
30,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
116
14
Kills
31
30
Deaths
14
27
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
1
18
19
W
Chaac
9
3
18
6
L
Eset
Nazer1
Eset
0
8
5
0.31
L
Ah Puch
Pinnacole
Ah Puch
4
3
6
2.33
W
3
2
20
6.5
W
5
2
15
6.25
L
4
3
9
2.83
L
Persephone
fluperus
Persephone
2
9
1
0.28
L
Chernobog
n3t-_-habi5
Chernobog
4
7
6
1
W
Hun Batz
seamaro1
Hun Batz
4
6
14
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,604
Damage
85,859
92,156
Taken
112,264
52,068
Mitigated
128,385
31,095
Healing
53,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
33,831
8,899
2,991
11,098
21,780
13,971
1,335
11,081
10,699
67,130
0
W
Chaac
19,533
1,597
6,670
16,691
33,845
43,344
122
12,989
20,856
1,137
50,549
L
Eset
Nazer1
Eset
8,891
574
1,789
1,599
13,376
5,940
0
6,003
7,276
14,143
0
L
Ah Puch
Pinnacole
Ah Puch
27,831
576
1,341
2,984
12,202
6,790
0
6,599
5,413
52,486
0
W
9,655
890
1,707
3,731
21,126
31,984
587
11,227
9,899
18,586
0
W
10,956
4,665
3,506
4,191
13,753
8,588
3,361
6,322
7,431
0
33,309
L
15,248
10,640
268
15,921
31,170
20,550
0
13,265
17,713
0
21,985
L
Persephone
fluperus
Persephone
14,029
110
1,009
956
16,524
7,870
0
8,483
7,764
26,316
0
L
Chernobog
n3t-_-habi5
Chernobog
14,605
5,552
1,203
4,025
18,884
10,918
0
9,728
8,770
0
32,107
W
Hun Batz
seamaro1
Hun Batz
11,884
1,496
1,465
1,519
21,760
30,498
1,458
9,132
12,628
0
23,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,184
Gold Earned
61,396
135
Minions Killed
269
0
Camps Cleared
0
1,546,263
Distance Traveled
1,652,651
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,742
750
76
4
0
304,234
0
W
Chaac
12,500
735
65
4
0
358,263
0
L
Eset
8,594
506
14
1
0
286,561
0
L
Ah Puch
11,145
656
48
3
0
314,411
0
W
Khepri
12,594
741
15
1
0
341,813
0
W
Anhur
12,309
724
73
4
0
322,061
0
L
Arachne
10,621
625
16
1
0
343,452
0
L
Persephone
10,075
593
18
1
0
295,907
1
L
Chernobog
10,749
632
39
2
0
305,932
0
W
Hun Batz
11,251
662
40
2
0
326,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role