Player Matchup

Rama
Rama
 
Rama
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
 
Freya
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
SAKURADUBZ
Achilles
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,610 Elo+
Party 2
Team Averages
Level 65
1,500 SR
1,537 Elo+

VS

Team Averages
Level 86
1,522 SR
1,474 Elo+
Neith
Neith
FireOfFlamess
Neith
Level 27
God Stats
47W - 46L
1,500 SR
Queue Stats
81W - 96L
1,439 Elo+
Party 1
King Arthur
King Arthur
SnowYghor
King Arthur
Level 73
God Stats
2W - 5L
1,313 SR
Queue Stats
56W - 97L
1,374 Elo+
Party 1
Loki
Loki
XxVILYxX
Loki
Level 158
God Stats
0W - 1L
1,752 SR
Queue Stats
212W - 224L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
7 / 0 / 2
11,305
754
25,656
15,726
9,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Freya
 
Freya
14
0 / 2 / 7
9,480
632
7,127
12,183
5,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
SAKURADUBZ
Achilles
15
2 / 1 / 4
11,103
740
7,740
16,008
20,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
9,088
606
13,842
14,821
7,495
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
SnowYghor
King Arthur
13
0 / 0 / 3
8,398
560
8,559
17,267
16,407
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Loki
13
1 / 6 / 2
8,884
592
10,616
13,558
6,328
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
9
Kills
3
3
Deaths
9
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
7
0
2
8
W
Freya
 
Freya
0
2
7
1.75
L
2
3
1
0.83
W
Achilles
SAKURADUBZ
Achilles
2
1
4
4
L
King Arthur
SnowYghor
King Arthur
0
0
3
1.5
L
Loki
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,523
Damage
33,017
43,917
Taken
45,646
36,641
Mitigated
30,230
17,443
Healing
7,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
25,656
18,694
0
10,364
15,726
9,858
2,373
223
15,503
0
96,346
W
Freya
 
Freya
7,127
2,697
0
3,233
12,183
5,823
214
666
11,517
24,044
0
L
13,842
5,736
0
2,333
14,821
7,495
125
1,494
13,327
0
35,105
W
Achilles
SAKURADUBZ
Achilles
7,740
1,571
0
3,846
16,008
20,960
102
207
15,801
0
13,794
L
King Arthur
SnowYghor
King Arthur
8,559
723
0
3,794
17,267
16,407
21
3,662
13,605
0
15,720
L
Loki
10,616
1,983
0
930
13,558
6,328
0
2,426
11,132
265
45,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,888
Gold Earned
26,370
191
Minions Killed
138
10
Camps Cleared
4
860,602
Distance Traveled
801,094
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,305
754
135
9
7
261,947
5
W
Freya
9,480
632
45
3
3
273,468
4
L
Neith
9,088
606
53
4
2
249,801
2
W
Achilles
11,103
740
11
1
0
325,187
1
L
King Arthur
8,398
560
13
1
0
295,184
4
L
Loki
8,884
592
72
5
2
256,109
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role