Player Matchup

Hel
Hel
BruisedPride
Hel
Level 107
God Stats
10W - 6L
1,504 SR
Queue Stats
224W - 255L
1,396 Elo+
Solo
The Morrigan
The Morrigan
Manga
The Morrigan
Level 65
God Stats
0W - 5L
1,118 SR
Queue Stats
259W - 261L
1,419 Elo+
Solo
Atlas
Atlas
SilverTree6699
Atlas
Level 126
God Stats
6W - 3L
1,664 SR
Queue Stats
466W - 501L
1,413 Elo+
Solo
Xbalanque
Xbalanque
jobobroseph
Xbalanque
Level 120
God Stats
3W - 2L
1,506 SR
Queue Stats
89W - 84L
1,476 Elo+
Solo
Thanatos
Thanatos
nathacomtil
Thanatos
Level 81
God Stats
1W - 4L
1,337 SR
Queue Stats
40W - 68L
1,345 Elo+
Solo
Team Averages
Level 100
1,426 SR
1,410 Elo+

VS

Team Averages
Level 102
1,448 SR
1,430 Elo+
Cerberus
Cerberus
Ging_x_Freecs
Cerberus
Level 138
God Stats
2W - 6L
1,395 SR
Queue Stats
346W - 397L
1,405 Elo+
Solo
Osiris
Osiris
Lark_Lion
Osiris
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,448 Elo+
Solo
Hel
Hel
Sibowles04
Hel
Level 52
God Stats
1W - 0L
1,343 SR
Queue Stats
45W - 39L
1,481 Elo+
Solo
Chiron
Chiron
Tezcatlipoca11
Chiron
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 59L
1,394 Elo+
Solo
Atlas
Atlas
Xi__WiCkeD__iX
Atlas
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 46L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 11
9,457
676
12,900
16,004
11,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
Manga
The Morrigan
15
3 / 6 / 7
9,612
687
12,740
12,678
7,229
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
4 / 3 / 7
11,079
791
20,954
19,772
26,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Xbalanque
jobobroseph
Xbalanque
18
6 / 3 / 7
10,367
741
17,830
17,144
11,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
nathacomtil
Thanatos
15
2 / 9 / 8
9,442
674
9,672
17,758
10,047
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ging_x_Freecs
Cerberus
18
3 / 2 / 19
10,719
766
10,723
26,493
21,312
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Osiris
Lark_Lion
Osiris
16
4 / 3 / 19
10,441
746
12,662
19,011
18,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

19
11 / 5 / 9
11,629
831
21,806
17,951
9,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 4 / 16
10,006
715
14,357
19,789
9,137
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 2 / 17
10,666
762
13,061
16,478
15,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
104
16
Kills
24
24
Deaths
16
40
Assists
80
Player
Kills
Deaths
Assists
KDA
L
1
3
11
2.17
W
Cerberus
Ging_x_Freecs
Cerberus
3
2
19
6.25
W
Osiris
Lark_Lion
Osiris
4
3
19
4.5
L
The Morrigan
Manga
The Morrigan
3
6
7
1.08
W
11
5
9
3.1
L
4
3
7
2.5
W
3
4
16
2.75
W
3
2
17
5.75
L
Xbalanque
jobobroseph
Xbalanque
6
3
7
3.17
L
Thanatos
nathacomtil
Thanatos
2
9
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,096
Damage
72,609
83,356
Taken
99,722
67,235
Mitigated
74,582
41,312
Healing
49,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,900
1,014
15,173
8,856
16,004
11,891
329
9,630
6,374
31,503
0
W
Cerberus
Ging_x_Freecs
Cerberus
10,723
329
1,403
13,411
26,493
21,312
907
8,228
18,265
34,246
0
W
Osiris
Lark_Lion
Osiris
12,662
3,675
1,588
4,155
19,011
18,917
1,471
9,002
10,009
0
30,867
L
The Morrigan
Manga
The Morrigan
12,740
2,971
402
1,365
12,678
7,229
0
7,422
5,256
19,286
0
W
21,806
1,509
10,308
6,929
17,951
9,247
3,509
9,189
8,762
35,082
0
L
20,954
6,991
1,871
3,140
19,772
26,416
138
10,089
9,683
34,687
0
W
14,357
7,216
2,241
5,577
19,789
9,137
2,162
13,118
6,671
45
26,688
W
13,061
3,889
1,292
2,853
16,478
15,969
901
7,057
9,421
24,933
0
L
Xbalanque
jobobroseph
Xbalanque
17,830
8,873
1,896
2,948
17,144
11,652
1,368
8,932
8,212
0
31,813
L
Thanatos
nathacomtil
Thanatos
9,672
1,627
783
4,878
17,758
10,047
485
9,562
8,196
0
11,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,957
Gold Earned
53,461
124
Minions Killed
180
0
Camps Cleared
0
1,188,896
Distance Traveled
1,231,679
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,457
676
50
4
0
262,208
0
W
Cerberus
10,719
766
75
5
0
210,306
0
W
Osiris
10,441
746
21
2
0
296,441
3
L
The Morrigan
9,612
687
15
1
0
233,351
1
W
Hel
11,629
831
26
2
0
216,223
0
L
Atlas
11,079
791
24
2
0
256,025
0
W
Chiron
10,006
715
36
3
0
232,345
1
W
Atlas
10,666
762
22
2
0
276,364
0
L
Xbalanque
10,367
741
33
2
0
228,584
3
L
Thanatos
9,442
674
2
0
0
208,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role