Player Matchup

Vamana
Vamana
 
Vamana
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
Hydrodyne626
Nox
Level 13
God Stats
3W - 3L
1,377 SR
Queue Stats
7W - 12L
1,355 Elo+
Party 3
Bacchus
Bacchus
ImmaMage
Bacchus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,267 Elo+
Party 2
Ra
Ra
JaqThor
Ra
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 21L
1,518 Elo+
Party 2
Janus
Janus
Ullr6
Janus
Level 147
God Stats
5W - 3L
1,522 SR
Queue Stats
288W - 242L
1,581 Elo+
Party 3
Team Averages
Level 54
1,480 SR
1,444 Elo+

VS

Team Averages
Level 87
1,461 SR
1,493 Elo+
Jing Wei
Jing Wei
Akogu
Jing Wei
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 107L
1,496 Elo+
Solo
Ra
Ra
CryZera
Ra
Level 129
God Stats
0W - 3L
1,229 SR
Queue Stats
138W - 166L
1,482 Elo+
Party 1
Lancelot
Lancelot
Morgosa
Lancelot
Level 105
God Stats
2W - 4L
1,449 SR
Queue Stats
371W - 411L
1,504 Elo+
Party 1
Ares
Ares
Vyper22300
Ares
Level 29
God Stats
22W - 21L
1,571 SR
Queue Stats
91W - 94L
1,495 Elo+
Party 1
Mulan
Mulan
Wannabgamers
Mulan
Level 125
God Stats
3W - 7L
1,553 SR
Queue Stats
315W - 356L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
4 / 0 / 5
7,327
523
10,236
10,895
5,100
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 1 / 4
6,940
496
4,106
6,853
3,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
ImmaMage
Bacchus
14
2 / 0 / 0
8,097
578
4,970
10,125
9,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 1 / 2
7,947
568
3,184
6,276
4,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Ullr6
Janus
14
2 / 1 / 3
7,913
565
10,368
7,197
2,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Akogu
Jing Wei
12
0 / 1 / 0
6,670
476
5,873
8,349
2,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

12
1 / 4 / 0
6,908
493
5,953
8,875
4,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
Morgosa
Lancelot
13
0 / 2 / 0
7,652
547
6,772
11,176
6,688
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

10
0 / 3 / 0
6,023
430
1,370
8,774
5,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 3 / 1
7,152
511
4,952
13,139
5,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
13
Kills
3
3
Deaths
13
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
4
0
5
6.5
L
Jing Wei
Akogu
Jing Wei
0
1
0
0
L
1
4
0
0.25
W
2
1
4
4
W
Bacchus
ImmaMage
Bacchus
2
0
0
2
W
3
1
2
4
L
Lancelot
Morgosa
Lancelot
0
2
0
0
W
Janus
Ullr6
Janus
2
1
3
3.5
L
0
3
0
0
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,864
Damage
24,920
41,346
Taken
50,313
25,359
Mitigated
24,402
13,830
Healing
16,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
10,236
5,876
0
3,703
10,895
5,100
0
1,875
9,020
0
46,083
L
Jing Wei
Akogu
Jing Wei
5,873
4,042
0
3,703
8,349
2,891
0
1,752
6,399
0
53,478
L
5,953
193
449
1,430
8,875
4,064
0
5,660
2,917
58,833
0
W
4,106
838
0
1,865
6,853
3,558
0
1,335
5,518
33,852
6,096
W
Bacchus
ImmaMage
Bacchus
4,970
745
0
3,593
10,125
9,418
0
0
10,125
50,136
0
W
3,184
788
150
1,649
6,276
4,286
320
537
5,739
49,099
3,044
L
Lancelot
Morgosa
Lancelot
6,772
1,083
0
3,950
11,176
6,688
0
4,657
6,051
0
62,830
W
Janus
Ullr6
Janus
10,368
1,002
0
2,870
7,197
2,997
29
3,576
3,621
71,975
0
L
1,370
145
421
1,487
8,774
5,303
0
2,875
5,683
13,283
0
L
4,952
1,245
0
5,438
13,139
5,456
0
5,915
6,939
0
46,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,224
Gold Earned
34,405
488
Minions Killed
422
0
Camps Cleared
0
1,459,236
Distance Traveled
1,428,540
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,327
523
63
5
0
307,564
4
L
Jing Wei
6,670
476
90
6
0
271,178
0
L
Ra
6,908
493
95
7
0
295,144
3
W
Nox
6,940
496
68
5
0
307,220
3
W
Bacchus
8,097
578
111
8
0
266,303
0
W
Ra
7,947
568
106
8
0
271,436
2
L
Lancelot
7,652
547
122
9
0
277,084
3
W
Janus
7,913
565
140
10
0
306,713
2
L
Ares
6,023
430
24
2
0
288,769
3
L
Mulan
7,152
511
91
7
0
296,365
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role