Player Matchup

Horus
Horus
HelpStepBroh
Horus
Level 86
God Stats
8W - 14L
1,381 SR
Queue Stats
200W - 263L
1,305 Elo+
Solo
Thanatos
Thanatos
MalikFlame78
Thanatos
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 39L
1,348 Elo+
Solo
Sol
Sol
kevke_04
Sol
Level 56
God Stats
1W - 0L
1,653 SR
Queue Stats
24W - 30L
1,238 Elo+
Solo
Team Averages
Level 82
1,511 SR
1,297 Elo+

VS

Team Averages
Level 46
1,550 SR
1,255 Elo+
Arachne
Arachne
Austinchg
Arachne
Level 49
God Stats
6W - 5L
1,549 SR
Queue Stats
10W - 14L
1,302 Elo+
Solo
Ganesha
Ganesha
Batatinha_Darth
Ganesha
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 98L
1,214 Elo+
Party 1
Hou Yi
Hou Yi
DFS_Bielzin
Hou Yi
Level 49
God Stats
10W - 8L
1,600 SR
Queue Stats
162W - 262L
1,247 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 6
8,309
639
8,767
16,602
13,706
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
MalikFlame78
Thanatos
13
4 / 5 / 4
9,057
697
10,305
10,917
5,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
3 / 0 / 5
9,199
708
15,596
10,725
4,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Austinchg
Arachne
11
2 / 5 / 2
7,744
596
7,432
13,426
5,752
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 2 / 4
8,763
674
5,056
17,005
15,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hou Yi
11
2 / 1 / 1
7,800
600
5,967
9,527
3,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
8
Kills
5
5
Deaths
8
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Arachne
Austinchg
Arachne
2
5
2
0.6
L
1
2
4
1.5
L
Hou Yi
2
1
1
2.5
W
1
0
6
4
W
Thanatos
MalikFlame78
Thanatos
4
5
4
1.2
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,668
Damage
18,455
38,244
Taken
39,958
24,037
Mitigated
24,698
17,156
Healing
4,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Austinchg
Arachne
7,432
4,432
0
515
13,426
5,752
110
4,227
9,199
0
13,499
L
5,056
435
517
2,516
17,005
15,556
347
7,458
9,547
18,709
0
L
Hou Yi
5,967
2,262
0
969
9,527
3,390
1,199
4,186
5,341
0
20,878
W
8,767
3,939
1,985
3,804
16,602
13,706
520
2,050
14,552
0
24,194
W
Thanatos
MalikFlame78
Thanatos
10,305
2,056
0
5,985
10,917
5,993
850
1,258
9,659
0
25,553
W
15,596
8,352
0
5,382
10,725
4,338
866
2,299
8,426
60,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,565
Gold Earned
24,307
155
Minions Killed
83
6
Camps Cleared
3
694,601
Distance Traveled
688,156
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,744
596
28
2
1
222,723
2
L
Ganesha
8,763
674
6
0
0
243,080
0
L
Hou Yi
7,800
600
49
4
2
222,353
2
W
Horus
8,309
639
25
2
1
243,272
1
W
Thanatos
9,057
697
39
3
2
238,711
1
W
Sol
9,199
708
91
7
3
212,618
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role