Player Matchup

Amaterasu
Amaterasu
Wildman167_
Amaterasu
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
951 Elo+
Solo
He Bo
He Bo
YuwngToeTickler
He Bo
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,449 Elo+
Party 1
Cthulhu
Cthulhu
mightyquoy
Cthulhu
Level 43
God Stats
1W - 0L
1,495 SR
Queue Stats
2W - 2L
1,315 Elo+
Party 1
Team Averages
Level 77
1,498 SR
1,238 Elo+

VS

Team Averages
Level 53
1,337 SR
1,180 Elo+
Kukulkan
Kukulkan
Dark69Sloth
Kukulkan
Level 89
God Stats
1W - 3L
1,157 SR
Queue Stats
104W - 160L
1,340 Elo+
Party 2
Heimdallr
Heimdallr
TDMcKilla22
Heimdallr
Level 26
God Stats
4W - 4L
1,284 SR
Queue Stats
65W - 96L
1,332 Elo+
Party 2
Fenrir
Fenrir
rogue054
Fenrir
Level 43
God Stats
0W - 5L
1,570 SR
Queue Stats
1W - 6L
869 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Wildman167_
Amaterasu
20
5 / 1 / 7
18,105
724
9,976
30,437
23,101
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 3 / 4
16,750
670
18,306
19,996
8,431
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cthulhu
mightyquoy
Cthulhu
20
2 / 4 / 9
15,353
614
12,100
34,541
36,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dark69Sloth
Kukulkan
20
6 / 2 / 2
17,367
695
38,980
16,715
8,442
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Heimdallr
TDMcKilla22
Heimdallr
20
1 / 8 / 2
14,367
575
17,726
26,049
12,294
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
rogue054
Fenrir
5
0 / 2 / 0
11,044
442
0
2,192
317

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
12
Kills
7
8
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Dark69Sloth
Kukulkan
6
2
2
3.5
L
Heimdallr
TDMcKilla22
Heimdallr
1
8
2
0.25
W
Amaterasu
Wildman167_
Amaterasu
5
1
7
8.5
W
5
3
4
2.33
W
Cthulhu
mightyquoy
Cthulhu
2
4
9
1.63
L
Fenrir
rogue054
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,382
Damage
56,706
84,974
Taken
44,956
67,679
Mitigated
21,053
20,066
Healing
6,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Dark69Sloth
Kukulkan
38,980
1,802
0
3,631
16,715
8,442
102
11,235
4,863
118,757
0
L
Heimdallr
TDMcKilla22
Heimdallr
17,726
9,744
67
3,027
26,049
12,294
0
18,760
6,650
0
51,029
W
Amaterasu
Wildman167_
Amaterasu
9,976
3,562
3,203
11,723
30,437
23,101
2,676
12,941
16,382
5,664
67,703
W
18,306
501
0
1,718
19,996
8,431
173
10,163
9,407
87,805
0
W
Cthulhu
mightyquoy
Cthulhu
12,100
848
606
2,816
34,541
36,147
426
15,374
18,398
54,169
0
L
Fenrir
rogue054
Fenrir
0
0
0
0
2,192
317
0
490
1,702
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,208
Gold Earned
42,778
292
Minions Killed
227
13
Camps Cleared
9
1,485,524
Distance Traveled
823,352
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
17,367
695
172
7
6
455,646
10
L
Heimdallr
14,367
575
55
2
3
367,706
1
W
Amaterasu
18,105
724
134
5
4
517,901
0
W
He Bo
16,750
670
91
4
8
489,985
2
W
Cthulhu
15,353
614
67
3
1
477,638
0
L
Fenrir
11,044
442
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role