Player Matchup

Bakasura
Bakasura
BeliberBoy
Bakasura
Level 136
God Stats
1W - 0L
1,432 SR
Queue Stats
30W - 29L
1,526 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BrandonA
Morgan Le Fay
Level 120
God Stats
55W - 22L
1,808 SR
Queue Stats
438W - 340L
1,600 Elo+
Party 2
Cerberus
Cerberus
Melo4055
Cerberus
Level 76
God Stats
29W - 24L
1,530 SR
Queue Stats
164W - 160L
1,500 Elo+
Party 2
Team Averages
Level 111
1,590 SR
1,542 Elo+

VS

Team Averages
Level 43
1,384 SR
1,372 Elo+
Morgan Le Fay
Morgan Le Fay
aztecmv
Morgan Le Fay
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,547 Elo+
Party 1
Neith
Neith
aztecsauce
Neith
Level 89
God Stats
6W - 9L
1,503 SR
Queue Stats
63W - 82L
1,395 Elo+
Party 1
Sun Wukong
Sun Wukong
himmlish
Sun Wukong
Level 10
God Stats
0W - 3L
1,148 SR
Queue Stats
4W - 14L
1,175 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BeliberBoy
Bakasura
14
7 / 2 / 6
8,636
864
7,997
9,697
5,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
BrandonA
Morgan Le Fay
14
6 / 0 / 9
8,611
861
15,493
8,158
4,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Melo4055
Cerberus
13
3 / 1 / 13
8,537
854
5,883
10,793
9,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
aztecmv
Morgan Le Fay
11
1 / 7 / 2
7,232
723
4,586
11,066
3,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
9
0 / 7 / 2
6,273
627
5,914
12,869
4,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
himmlish
Sun Wukong
11
2 / 2 / 0
7,073
707
5,764
8,497
5,389
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
16
Kills
3
3
Deaths
16
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BeliberBoy
Bakasura
7
2
6
5
W
Morgan Le Fay
BrandonA
Morgan Le Fay
6
0
9
10.5
W
Cerberus
Melo4055
Cerberus
3
1
13
9.5
L
Morgan Le Fay
aztecmv
Morgan Le Fay
1
7
2
0.29
L
Neith
0
7
2
0.14
L
Sun Wukong
himmlish
Sun Wukong
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,373
Damage
16,264
28,648
Taken
32,432
19,546
Mitigated
13,360
9,766
Healing
3,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BeliberBoy
Bakasura
7,997
5,074
0
4,456
9,697
5,834
665
1,746
7,374
0
28,086
W
Morgan Le Fay
BrandonA
Morgan Le Fay
15,493
2,288
50
3,391
8,158
4,232
1,032
1,106
7,052
43,912
0
W
Cerberus
Melo4055
Cerberus
5,883
185
0
1,869
10,793
9,480
620
2,275
8,518
13,379
0
L
Morgan Le Fay
aztecmv
Morgan Le Fay
4,586
367
0
66
11,066
3,948
0
6,533
3,299
16,858
0
L
Neith
5,914
2,143
0
2,285
12,869
4,023
0
8,134
3,462
0
23,218
L
Sun Wukong
himmlish
Sun Wukong
5,764
602
0
1,575
8,497
5,389
0
5,313
2,488
0
14,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,784
Gold Earned
20,578
151
Minions Killed
101
7
Camps Cleared
2
600,144
Distance Traveled
495,878
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,636
864
62
6
6
211,717
1
W
Morgan Le Fay
8,611
861
63
6
1
195,528
0
W
Cerberus
8,537
854
26
3
0
192,899
0
L
Morgan Le Fay
7,232
723
31
3
0
156,543
0
L
Neith
6,273
627
44
4
2
149,701
2
L
Sun Wukong
7,073
707
26
3
0
189,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role