Player Matchup

Ullr
Ullr
EL_SOLDADO__007
Ullr
Level 35
God Stats
1W - 4L
1,143 SR
Queue Stats
27W - 33L
1,245 Elo+
Solo
Sobek
Sobek
Jetboyaxtreem64
Sobek
Level 27
God Stats
2W - 4L
1,486 SR
Queue Stats
41W - 61L
1,331 Elo+
Party 1
Cliodhna
Cliodhna
Little Fire2856
Cliodhna
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 47L
1,271 Elo+
Party 1
Merlin
Merlin
St3althLord66
Merlin
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 24L
1,423 Elo+
Party 1
Sol
Sol
XiaoL1ng
Sol
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 61L
1,362 Elo+
Party 1
Team Averages
Level 27
1,426 SR
1,327 Elo+

VS

Team Averages
Level 72
1,445 SR
1,393 Elo+
Bacchus
Bacchus
BitCoinBandito
Bacchus
Level 69
God Stats
14W - 10L
1,565 SR
Queue Stats
232W - 214L
1,445 Elo+
Solo
Set
Set
Eyeshield45
Set
Level 28
God Stats
9W - 11L
1,493 SR
Queue Stats
113W - 128L
1,499 Elo+
Party 2
Hercules
Hercules
Kolen2332
Hercules
Level 108
God Stats
4W - 1L
1,470 SR
Queue Stats
63W - 72L
1,387 Elo+
Solo
Hera
Hera
TalkingPenguins
Hera
Level 87
God Stats
3W - 1L
1,208 SR
Queue Stats
10W - 11L
1,215 Elo+
Solo
Izanami
Izanami
Yokuin
Izanami
Level 68
God Stats
16W - 15L
1,487 SR
Queue Stats
201W - 228L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 0
8,968
528
4,068
9,539
4,511
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 2 / 0
8,548
503
4,800
17,162
16,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
11
0 / 2 / 0
7,091
417
1,196
12,034
4,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
0 / 7 / 0
8,158
480
2,378
8,053
3,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
0 / 5 / 0
7,226
425
4,992
11,884
3,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 6
8,791
517
8,211
9,411
12,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 0 / 4
9,523
560
5,975
13,486
5,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
Kolen2332
Hercules
9
0 / 0 / 0
7,166
422
0
3,176
2,372
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
7 / 1 / 1
10,015
589
10,055
7,040
3,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Yokuin
Izanami
15
5 / 0 / 5
9,357
550
11,531
7,293
2,932
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
34
1
Kills
18
18
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
0
6
4
L
0
2
0
0
W
5
0
4
7
L
1
2
0
0.5
W
Hercules
Kolen2332
Hercules
0
0
0
0
L
Cliodhna
0
2
0
0
L
0
7
0
0
W
7
1
1
7.5
L
0
5
0
0
W
Izanami
Yokuin
Izanami
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,434
Damage
35,772
58,672
Taken
40,406
32,505
Mitigated
26,824
15,751
Healing
13,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,211
1,650
0
3,100
9,411
12,002
252
4,654
4,757
21,177
1,661
L
4,068
1,311
0
1,078
9,539
4,511
2,748
1,959
7,490
0
74,557
W
5,975
1,903
0
7,785
13,486
5,842
1,421
1,104
12,188
0
70,908
L
4,800
463
0
4,482
17,162
16,380
261
5,583
11,067
19,157
4,882
W
Hercules
Kolen2332
Hercules
0
0
0
556
3,176
2,372
0
0
3,176
0
28,966
L
Cliodhna
1,196
437
0
5,490
12,034
4,339
0
2,111
9,857
0
40,114
L
2,378
221
0
0
8,053
3,302
474
3,790
3,971
57,959
0
W
10,055
2,070
0
0
7,040
3,676
1,176
2,703
4,337
74,793
0
L
4,992
2,588
0
4,701
11,884
3,973
1,291
3,858
7,746
55,274
0
W
Izanami
Yokuin
Izanami
11,531
7,805
0
2,208
7,293
2,932
3,544
2,878
4,138
0
82,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,991
Gold Earned
44,852
417
Minions Killed
488
0
Camps Cleared
0
1,445,021
Distance Traveled
1,583,363
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,791
517
34
2
0
370,164
2
L
Ullr
8,968
528
121
7
0
283,297
4
W
Set
9,523
560
109
6
0
401,878
8
L
Sobek
8,548
503
33
2
0
309,104
0
W
Hercules
7,166
422
70
4
0
163,959
3
L
Cliodhna
7,091
417
66
4
0
325,447
1
L
Merlin
8,158
480
96
6
0
242,342
2
W
Hera
10,015
589
135
8
0
309,097
3
L
Sol
7,226
425
101
6
0
284,831
0
W
Izanami
9,357
550
140
8
0
338,265
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role