Player Matchup

Pele
Pele
AntiDramatic
Pele
Level 125
God Stats
3W - 4L
1,556 SR
Queue Stats
423W - 426L
1,467 Elo+
Solo
Khepri
Khepri
BigPapaJack
Khepri
Level 127
God Stats
1W - 2L
1,602 SR
Queue Stats
118W - 140L
1,456 Elo+
Party 3
Janus
Janus
Hercules1abla
Janus
Level 68
God Stats
22W - 12L
1,755 SR
Queue Stats
416W - 411L
1,480 Elo+
Solo
Nemesis
Nemesis
Josephkiller08
Nemesis
Level 119
God Stats
12W - 7L
1,583 SR
Queue Stats
486W - 522L
1,529 Elo+
Party 3
Skadi
Skadi
LadyKlutch
Skadi
Level 148
God Stats
18W - 24L
1,494 SR
Queue Stats
613W - 731L
1,411 Elo+
Party 3
Team Averages
Level 117
1,598 SR
1,469 Elo+

VS

Team Averages
Level 112
1,561 SR
1,492 Elo+
Ravana
Ravana
 
Ravana
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
BasedDing
Apollo
Level 67
God Stats
2W - 1L
1,508 SR
Queue Stats
53W - 55L
1,484 Elo+
Party 2
Freya
Freya
Goblicide
Freya
Level 128
God Stats
7W - 2L
1,563 SR
Queue Stats
266W - 277L
1,473 Elo+
Party 2
Cthulhu
Cthulhu
ITongueBHoles
Cthulhu
Level 100
God Stats
1W - 0L
1,740 SR
Queue Stats
25W - 37L
1,451 Elo+
Party 1
Odin
Odin
dewhaden998
Odin
Level 148
God Stats
3W - 3L
1,493 SR
Queue Stats
282W - 274L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
6,485
540
4,826
11,728
4,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
9
0 / 0 / 3
5,493
458
2,492
6,253
3,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
3 / 4 / 1
6,655
555
5,626
5,659
2,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

2
0 / 1 / 0
3,857
321
249
1,221
231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
10
1 / 2 / 2
5,674
473
6,765
6,902
2,869
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
1 / 1 / 4
6,300
525
2,846
7,459
2,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
BasedDing
Apollo
10
1 / 1 / 1
6,226
519
4,607
7,058
2,451
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
Goblicide
Freya
12
5 / 1 / 1
7,481
623
6,914
9,940
3,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
10
0 / 2 / 1
6,330
528
3,784
9,597
5,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 0 / 2
7,785
649
3,825
5,391
3,102
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
5
Kills
10
10
Deaths
5
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
1
1
4
3
L
1
3
2
0.67
W
Apollo
BasedDing
Apollo
1
1
1
1.5
L
Khepri
0
0
3
1.5
W
Freya
Goblicide
Freya
5
1
1
5.5
L
3
4
1
0.88
W
Cthulhu
0
2
1
0.25
L
0
1
0
0
L
Skadi
1
2
2
1
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,958
Damage
21,976
31,763
Taken
39,445
13,907
Mitigated
17,547
7,690
Healing
12,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
2,846
1,217
0
3,102
7,459
2,667
0
912
6,427
234
35,321
L
4,826
1,161
0
3,873
11,728
4,316
0
1,574
10,154
0
45,349
W
Apollo
BasedDing
Apollo
4,607
3,716
0
1,577
7,058
2,451
980
1,590
5,424
0
38,577
L
Khepri
2,492
75
1,218
1,763
6,253
3,950
0
1,969
4,284
15,045
1,395
W
Freya
Goblicide
Freya
6,914
2,706
0
4,130
9,940
3,686
0
3,181
6,483
45,493
0
L
5,626
711
0
35
5,659
2,541
0
3,742
1,917
43,238
0
W
Cthulhu
3,784
284
645
1,557
9,597
5,641
238
1,771
7,774
27,662
0
L
249
96
0
294
1,221
231
0
0
1,221
0
3,162
L
Skadi
6,765
2,528
0
507
6,902
2,869
0
3,623
3,279
0
39,215
W
3,825
1,534
0
1,518
5,391
3,102
90
0
5,391
0
49,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,164
Gold Earned
34,122
281
Minions Killed
363
0
Camps Cleared
0
973,098
Distance Traveled
1,164,624
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,300
525
55
5
0
262,868
2
L
Pele
6,485
540
94
8
0
249,211
1
W
Apollo
6,226
519
74
6
0
218,155
3
L
Khepri
5,493
458
25
2
0
249,140
3
W
Freya
7,481
623
80
7
0
244,511
1
L
Janus
6,655
555
85
7
0
221,047
3
W
Cthulhu
6,330
528
44
4
0
213,031
4
L
Nemesis
3,857
321
7
1
0
28,892
0
L
Skadi
5,674
473
70
6
0
224,808
2
W
Odin
7,785
649
110
9
0
226,059
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role