Player Matchup

Guan Yu
Guan Yu
Platinum I
Colonel JF
Guan Yu
Platinum I
Level 155
God Stats
4W - 3L
1,633 SR
Queue Stats
70W - 48L
1,925 MMR
Party 2
Kumbhakarna
Kumbhakarna
Platinum IV
DeadGodz420
Kumbhakarna
Platinum IV
Level 121
God Stats
0W - 1L
1,302 SR
Queue Stats
68W - 60L
1,574 MMR
Party 2
Thoth
Thoth
Platinum III
iKayles
Thoth
Platinum III
Level 123
God Stats
1W - 3L
1,824 SR
Queue Stats
69W - 55L
1,764 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,587 SR
1,755 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 96
1,654 SR
1,712 MMR
Sol
Sol
Gold I
ItzHarley
Sol
Gold I
Level 126
God Stats
9W - 2L
1,676 SR
Queue Stats
147W - 126L
1,661 MMR
Party 1
Fenrir
Fenrir
Gold III
ThePrinceOfDubs
Fenrir
Gold III
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 6L
1,725 MMR
Party 1
Sobek
Sobek
Platinum V
t bugie
Sobek
Platinum V
Level 106
God Stats
15W - 7L
1,785 SR
Queue Stats
669W - 562L
1,750 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Colonel JF
Guan Yu
16
3 / 5 / 3
12,159
640
23,414
25,478
32,333
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Kumbhakarna
DeadGodz420
Kumbhakarna
17
3 / 1 / 4
13,112
690
10,878
21,539
34,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thoth
iKayles
Thoth
17
2 / 5 / 4
11,921
627
14,140
17,806
8,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AtlasAchillesShivaAh Muzen CabCthulhu

VS

Bans
AresHou YiGebNeithChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 5
13,175
693
22,530
20,159
7,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
3 / 2 / 7
12,803
674
22,070
27,414
26,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
t bugie
Sobek
18
3 / 2 / 7
13,330
702
10,298
22,527
28,673
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
8
Kills
11
11
Deaths
8
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Colonel JF
Guan Yu
3
5
3
0.9
L
Kumbhakarna
DeadGodz420
Kumbhakarna
3
1
4
5
W
5
4
5
1.88
W
3
2
7
3.25
L
Thoth
iKayles
Thoth
2
5
4
0.8
W
Sobek
t bugie
Sobek
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,432
Damage
54,898
64,823
Taken
70,100
75,953
Mitigated
61,849
10,752
Healing
27,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Colonel JF
Guan Yu
23,414
3,360
2,716
4,916
25,478
32,333
0
14,131
10,123
0
47,167
L
Kumbhakarna
DeadGodz420
Kumbhakarna
10,878
1,245
0
2,300
21,539
34,800
0
10,917
9,856
31,410
0
W
22,530
9,806
0
10,043
20,159
7,060
2,915
7,702
12,171
82,121
0
W
22,070
7,371
0
9,970
27,414
26,116
193
8,890
18,004
0
52,111
L
Thoth
iKayles
Thoth
14,140
772
0
820
17,806
8,820
0
7,176
9,801
58,583
0
W
Sobek
t bugie
Sobek
10,298
923
924
6,960
22,527
28,673
213
7,801
14,236
30,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,192
Gold Earned
39,308
166
Minions Killed
201
6
Camps Cleared
10
1,115,732
Distance Traveled
1,023,859
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
12,159
640
50
3
3
388,279
2
L
Kumbhakarna
13,112
690
17
1
0
376,251
1
W
Sol
13,175
693
114
6
7
314,011
1
W
Fenrir
12,803
674
62
3
2
372,090
8
L
Thoth
11,921
627
99
5
3
351,202
1
W
Sobek
13,330
702
25
1
1
337,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role