Player Matchup

Mercury
Mercury
DJwilldoit
Mercury
Level 44
God Stats
2W - 2L
1,665 SR
Queue Stats
43W - 59L
1,317 Elo+
Solo
Cu Chulainn
Cu Chulainn
Itz__Viiper__
Cu Chulainn
Level 80
God Stats
4W - 2L
1,707 SR
Queue Stats
85W - 83L
1,331 Elo+
Solo
Sol
Sol
Nyoh_AR
Sol
Level 65
God Stats
25W - 29L
1,420 SR
Queue Stats
362W - 406L
1,284 Elo+
Solo
King Arthur
King Arthur
RGG-_-TheKidJxyB
King Arthur
Level 89
God Stats
1W - 4L
1,271 SR
Queue Stats
27W - 54L
1,233 Elo+
Solo
Yu Huang
Yu Huang
WWxStark33
Yu Huang
Level 68
God Stats
6W - 8L
1,466 SR
Queue Stats
525W - 542L
1,338 Elo+
Solo
Team Averages
Level 69
1,506 SR
1,301 Elo+

VS

Team Averages
Level 85
1,630 SR
1,347 Elo+
Bellona
Bellona
EJWolfpack
Bellona
Level 68
God Stats
3W - 1L
1,572 SR
Queue Stats
234W - 220L
1,377 Elo+
Solo
Hades
Hades
Jrdn141
Hades
Level 123
God Stats
1W - 0L
1,668 SR
Queue Stats
31W - 52L
1,229 Elo+
Solo
Da Ji
Da Ji
KCAssassin
Da Ji
Level 113
God Stats
10W - 14L
1,467 SR
Queue Stats
136W - 123L
1,363 Elo+
Solo
Ishtar
Ishtar
iM_Omnificent
Ishtar
Level 64
God Stats
7W - 3L
1,797 SR
Queue Stats
415W - 489L
1,318 Elo+
Solo
Arachne
Arachne
wtwenvo
Arachne
Level 59
God Stats
27W - 21L
1,645 SR
Queue Stats
82W - 84L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DJwilldoit
Mercury
18
1 / 10 / 1
11,189
400
6,292
24,615
11,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
Itz__Viiper__
Cu Chulainn
17
5 / 10 / 5
12,082
432
22,236
35,398
48,190
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
19
7 / 7 / 5
13,088
467
20,620
24,850
10,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
RGG-_-TheKidJxyB
King Arthur
20
6 / 3 / 2
14,248
509
16,320
28,287
41,523
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yu Huang
WWxStark33
Yu Huang
17
0 / 6 / 5
11,858
424
16,520
22,201
10,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
EJWolfpack
Bellona
20
9 / 6 / 13
14,503
518
25,955
32,151
23,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
Jrdn141
Hades
20
4 / 2 / 12
14,771
528
23,547
26,263
16,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Da Ji
20
4 / 5 / 5
13,902
497
17,824
23,506
14,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

20
8 / 5 / 9
15,681
560
16,892
19,400
10,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
wtwenvo
Arachne
20
11 / 2 / 1
14,638
523
16,099
22,014
14,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
76
19
Kills
36
36
Deaths
20
18
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Mercury
DJwilldoit
Mercury
1
10
1
0.15
W
Bellona
EJWolfpack
Bellona
9
6
13
2.58
L
Cu Chulainn
Itz__Viiper__
Cu Chulainn
5
10
5
0.75
W
Hades
Jrdn141
Hades
4
2
12
5
W
Da Ji
4
5
5
1.3
L
Sol
7
7
5
1.36
L
King Arthur
RGG-_-TheKidJxyB
King Arthur
6
3
2
2.33
L
Yu Huang
WWxStark33
Yu Huang
0
6
5
0.42
W
8
5
9
2.5
W
Arachne
wtwenvo
Arachne
11
2
1
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,988
Damage
100,317
135,351
Taken
123,334
121,799
Mitigated
79,582
21,070
Healing
36,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
DJwilldoit
Mercury
6,292
1,810
0
2,619
24,615
11,191
0
1,700
22,915
0
91,384
W
Bellona
EJWolfpack
Bellona
25,955
6,441
273
5,915
32,151
23,200
1,271
11,855
20,092
0
115,000
L
Cu Chulainn
Itz__Viiper__
Cu Chulainn
22,236
5,487
196
2,554
35,398
48,190
174
5,623
29,775
0
100,859
W
Hades
Jrdn141
Hades
23,547
2,256
1,278
16,559
26,263
16,195
2,572
11,112
14,472
128,074
0
W
Da Ji
17,824
5,623
0
1,042
23,506
14,905
1,351
2,024
21,462
0
101,749
L
Sol
20,620
6,041
0
9,193
24,850
10,629
2,235
6,464
18,386
76,337
8,592
L
King Arthur
RGG-_-TheKidJxyB
King Arthur
16,320
1,233
0
932
28,287
41,523
0
3,753
24,534
331
98,400
L
Yu Huang
WWxStark33
Yu Huang
16,520
2,442
361
5,215
22,201
10,266
774
6,007
16,194
87,701
0
W
16,892
14,334
0
4,014
19,400
10,473
4,594
5,099
14,185
0
118,098
W
Arachne
wtwenvo
Arachne
16,099
9,818
0
7,538
22,014
14,809
1,652
4,603
17,245
0
142,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,465
Gold Earned
73,495
692
Minions Killed
795
0
Camps Cleared
0
2,385,341
Distance Traveled
2,606,554
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,189
400
135
5
0
524,070
10
W
Bellona
14,503
518
125
4
0
541,874
4
L
Cu Chulainn
12,082
432
109
4
0
517,931
4
W
Hades
14,771
528
192
7
0
475,491
0
W
Da Ji
13,902
497
141
5
0
485,410
2
L
Sol
13,088
467
125
4
0
414,991
0
L
King Arthur
14,248
509
168
6
0
498,260
7
L
Yu Huang
11,858
424
155
6
0
430,089
4
W
Ishtar
15,681
560
165
6
0
490,880
1
W
Arachne
14,638
523
172
6
0
612,899
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role