Player Matchup

Neith
Neith
Grandmaster
Fizzеd
Neith
Grandmaster
Level 124
God Stats
4W - 0L
2,065 SR
Queue Stats
88W - 17L
2,925 MMR
Party 1
Sol
Sol
Masters
ThAnOsOfD00m
Sol
Masters
Level 157
God Stats
53W - 33L
1,663 SR
Queue Stats
1,464W - 1,139L
2,593 MMR
Party 1
Shiva
Shiva
Diamond I
Turbinateline20
Shiva
Diamond I
Level 142
God Stats
3W - 2L
1,697 SR
Queue Stats
100W - 68L
2,543 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 141
1,808 SR
2,687 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 160
1,567 SR
1,988 MMR
Yu Huang
Yu Huang
Masters
 
Yu Huang
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Xbalanque
Xbalanque
Diamond II
lMarechal 52
Xbalanque
Diamond II
Level 160
God Stats
5W - 6L
1,523 SR
Queue Stats
337W - 319L
2,334 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond V
vD iCallouT
Gilgamesh
Diamond V
Level 160
God Stats
2W - 2L
1,679 SR
Queue Stats
214W - 242L
2,129 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Fizzеd
Neith
18
6 / 3 / 4
12,816
754
23,534
18,201
8,761
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 1 / 6
11,578
681
12,036
15,340
7,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 0 / 8
13,478
793
17,444
27,588
37,693
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AtlasAh Muzen CabBaba YagaAchillesGeb

VS

Bans
AresKuzenboSobekCabrakanGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
15
2 / 3 / 2
10,762
633
15,794
11,261
5,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
lMarechal 52
Xbalanque
15
1 / 6 / 0
10,451
615
22,313
18,447
8,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
vD iCallouT
Gilgamesh
14
0 / 3 / 2
10,684
628
8,253
29,203
31,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
12
Kills
3
4
Deaths
12
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
2
3
2
1
W
Neith
Fizzеd
Neith
6
3
4
2.67
W
2
1
6
5
W
4
0
8
8
L
Xbalanque
lMarechal 52
Xbalanque
1
6
0
0.17
L
Gilgamesh
vD iCallouT
Gilgamesh
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,014
Damage
46,360
61,129
Taken
58,911
54,216
Mitigated
44,728
28,556
Healing
10,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
15,794
1,196
0
1,126
11,261
5,159
0
1,934
9,327
48,618
0
W
Neith
Fizzеd
Neith
23,534
9,873
0
5,832
18,201
8,761
283
6,843
11,358
0
74,746
W
12,036
4,157
0
9,294
15,340
7,762
2,766
2,875
12,465
57,753
6,389
W
17,444
2,958
1,522
11,908
27,588
37,693
199
6,394
21,194
539
31,337
L
Xbalanque
lMarechal 52
Xbalanque
22,313
8,914
0
3,317
18,447
8,468
644
2,987
15,460
0
67,832
L
Gilgamesh
vD iCallouT
Gilgamesh
8,253
1,692
2,605
3,152
29,203
31,101
0
6,501
22,702
0
25,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,872
Gold Earned
31,897
208
Minions Killed
177
10
Camps Cleared
5
1,058,572
Distance Traveled
905,519
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
10,762
633
53
3
2
303,858
1
W
Neith
12,816
754
98
6
3
346,806
2
W
Sol
11,578
681
81
5
7
324,172
6
W
Shiva
13,478
793
29
2
0
387,594
2
L
Xbalanque
10,451
615
97
6
0
287,420
6
L
Gilgamesh
10,684
628
27
2
3
314,241
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role