Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
Uncxmplicxted
Freya
Level 25
God Stats
0W - 3L
1,247 SR
Queue Stats
11W - 19L
1,295 Elo+
Party 1
Nu Wa
Nu Wa
beni--san
Nu Wa
Level 68
God Stats
5W - 5L
1,585 SR
Queue Stats
165W - 169L
1,447 Elo+
Party 2
Nemesis
Nemesis
thebadones2004
Nemesis
Level 124
God Stats
4W - 4L
1,500 SR
Queue Stats
500W - 543L
1,441 Elo+
Party 1
Artio
Artio
totemcorina_Giga
Artio
Level 39
God Stats
5W - 6L
1,491 SR
Queue Stats
130W - 138L
1,454 Elo+
Party 2
Team Averages
Level 60
1,465 SR
1,427 Elo+

VS

Team Averages
Level 61
1,499 SR
1,396 Elo+
Merlin
Merlin
Benkei02
Merlin
Level 41
God Stats
10W - 16L
1,432 SR
Queue Stats
80W - 96L
1,381 Elo+
Party 4
Atlas
Atlas
FLACCID2679
Atlas
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
67W - 76L
1,447 Elo+
Party 4
Izanami
Izanami
JizzusWalks
Izanami
Level 85
God Stats
7W - 4L
1,640 SR
Queue Stats
98W - 100L
1,388 Elo+
Solo
Loki
Loki
SILENT GAYMAN
Loki
Level 103
God Stats
10W - 8L
1,418 SR
Queue Stats
102W - 110L
1,411 Elo+
Party 3
Chaac
Chaac
sven136
Chaac
Level 46
God Stats
7W - 7L
1,503 SR
Queue Stats
21W - 28L
1,354 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
1 / 4 / 2
7,431
572
6,497
10,370
5,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
1 / 4 / 0
5,886
453
4,729
10,612
3,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
beni--san
Nu Wa
13
2 / 2 / 0
7,366
567
5,642
8,602
3,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 4 / 2
7,058
543
6,720
12,945
4,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 2 / 1
5,765
443
2,409
12,517
8,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Benkei02
Merlin
13
3 / 1 / 2
7,744
596
6,634
4,386
1,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
3 / 0 / 5
7,431
572
6,087
9,155
6,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
JizzusWalks
Izanami
12
1 / 1 / 6
7,423
571
7,622
7,784
2,965
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
7 / 2 / 4
7,923
609
8,444
11,246
4,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
sven136
Chaac
12
2 / 2 / 4
7,368
567
5,788
13,856
6,838
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
5
Kills
16
16
Deaths
6
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
4
2
0.5
W
Merlin
Benkei02
Merlin
3
1
2
4
W
3
0
5
5.5
W
Izanami
JizzusWalks
Izanami
1
1
6
4
W
7
2
4
4.5
L
1
4
0
0.25
L
Nu Wa
beni--san
Nu Wa
2
2
0
1
W
Chaac
sven136
Chaac
2
2
4
2
L
1
4
2
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,997
Damage
34,575
55,046
Taken
46,427
25,922
Mitigated
21,894
11,114
Healing
16,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
6,497
2,928
0
2,526
10,370
5,669
451
0
10,370
0
43,684
W
Merlin
Benkei02
Merlin
6,634
682
0
500
4,386
1,606
618
2,321
2,065
51,054
0
W
6,087
2,900
0
1,580
9,155
6,362
0
5,282
3,873
22,860
1,241
W
Izanami
JizzusWalks
Izanami
7,622
5,818
0
1,787
7,784
2,965
768
2,667
5,117
0
71,158
W
8,444
4,133
0
5,364
11,246
4,123
600
770
10,476
0
46,808
L
4,729
2,119
0
2,420
10,612
3,426
0
2,635
7,975
28,092
2,177
L
Nu Wa
beni--san
Nu Wa
5,642
1,596
0
750
8,602
3,282
70
4,179
3,941
55,982
0
W
Chaac
sven136
Chaac
5,788
1,686
10
7,190
13,856
6,838
576
1,245
12,611
0
37,226
L
6,720
3,684
0
2,306
12,945
4,818
0
1,934
10,931
0
52,982
L
2,409
209
455
2,657
12,517
8,727
0
3,085
9,392
16,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,506
Gold Earned
37,889
344
Minions Killed
372
0
Camps Cleared
0
1,271,474
Distance Traveled
1,225,952
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,431
572
89
7
0
265,242
0
W
Merlin
7,744
596
95
7
0
236,059
3
W
Atlas
7,431
572
23
2
0
230,157
4
W
Izanami
7,423
571
114
9
0
216,679
0
W
Loki
7,923
609
86
7
0
287,334
8
L
Freya
5,886
453
50
4
0
228,712
6
L
Nu Wa
7,366
567
96
7
0
249,675
2
W
Chaac
7,368
567
54
4
0
255,723
1
L
Nemesis
7,058
543
87
7
0
265,136
0
L
Artio
5,765
443
22
2
0
262,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role